I want to follow up on Celestian Vanguard as a combo, having won a game with it because, wow, it's really great despite the Vanguard's lack of dedicated psionic mods. (If you really want such, befriend Psi-Fish or, as I did in my last game, Spacers.)
Soulburn/Enlightened is such a good synergy with them! Soulburn debuff gives Enlightened units a +20% accuracy against the Soulburned, and when long-range firepower is your faction's gimmick, that's a bonus you want. Slap a Shield of Remorse on the units you expect to take a lot of hits -- Light Bringers, Assault Bikes, your T3 and T4s -- and you'll get Soulburn on your enemies, while they get to watch their morale collapse. For good measure, take the doctrines that focus on messing up Soulburned or simply non-Enlightened enemies.
Tenets of Tranquility is a worthwhile buff for your Troopers; it's not the most awesome or flashy trick, but it's a step towards stagger immunity, you'll never worry about their morale again, and it gets them that aforementioned potential +20% accuracy from Soulburn.
Vanguard Light Bringers. You've now got a mass-producible melee brawler. That gets shields after their Assault Dash. They're expensive when you give them the mods they need to improve their survivability -- the nanite healing thing is particularly worthwhile in my experience -- but just one of them falcon punching your enemies can change the flow of a battle. Especially if the unit taking the falcon punch is a squishy support unit that expected to hide behind their beefier minions while taking on the stereotypical rigid Vanguard firing line. Also great for hopping up onto turret mounts in city battles and disrupting the enemies who were planning to rain fire on you from above.
Crits. Your units' morale is just going to be flying upwards as a side-effect of you making sure your grunts can take advantage of a conditional +20% accuracy boost. I'm not convinced one can build a strategy aound crits, but it's certainly nice to have when a unit that was going to barely survive is sent to the scrapheap instead, freeing up the unit that was going to finish it off to do something else.
Soulburn/Enlightened is such a good synergy with them! Soulburn debuff gives Enlightened units a +20% accuracy against the Soulburned, and when long-range firepower is your faction's gimmick, that's a bonus you want. Slap a Shield of Remorse on the units you expect to take a lot of hits -- Light Bringers, Assault Bikes, your T3 and T4s -- and you'll get Soulburn on your enemies, while they get to watch their morale collapse. For good measure, take the doctrines that focus on messing up Soulburned or simply non-Enlightened enemies.
Tenets of Tranquility is a worthwhile buff for your Troopers; it's not the most awesome or flashy trick, but it's a step towards stagger immunity, you'll never worry about their morale again, and it gets them that aforementioned potential +20% accuracy from Soulburn.
Vanguard Light Bringers. You've now got a mass-producible melee brawler. That gets shields after their Assault Dash. They're expensive when you give them the mods they need to improve their survivability -- the nanite healing thing is particularly worthwhile in my experience -- but just one of them falcon punching your enemies can change the flow of a battle. Especially if the unit taking the falcon punch is a squishy support unit that expected to hide behind their beefier minions while taking on the stereotypical rigid Vanguard firing line. Also great for hopping up onto turret mounts in city battles and disrupting the enemies who were planning to rain fire on you from above.
Crits. Your units' morale is just going to be flying upwards as a side-effect of you making sure your grunts can take advantage of a conditional +20% accuracy boost. I'm not convinced one can build a strategy aound crits, but it's certainly nice to have when a unit that was going to barely survive is sent to the scrapheap instead, freeing up the unit that was going to finish it off to do something else.
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