Once a Mechwarrior has maximized their skills (10/10/10/10), whatever their specialization, they keep collecting experience despite it having no purpose. Let's give that extra XP a purpose, shall we?
Random Ideas:
Communal XP Pool: Veteran Mercs can "donate" extra XP to a communal pool at a markdown, say 100 personal XP converted to 1 pool XP or whatever conversion rate seems fair, which can then be donated to rookies to improve their skills. Representing the Vets sharing their knowledge with the noobs... perhaps upgrading the Argo's Simulation Pods can improve the conversion rate.
Temporary Bonuses: A pilot can "spend" some of their XP to give themselves a bonus in their next fight. It'll only last for their next fight, but they can range from small inexpensive bonuses (like High Spirits) to expensive stuff that'll make them amazing in their next drop (assuming they don't get their cockpit shot).
Both of these are things I can think of off the top of my head to make use of that useless extra XP you collect in the late game... Heck, why wait till the late game? It could be a legitimate decision to 'spend' XP on a bonus instead of skills for that next hard mission.
What do you think? What other things can you all think of?
Random Ideas:
Communal XP Pool: Veteran Mercs can "donate" extra XP to a communal pool at a markdown, say 100 personal XP converted to 1 pool XP or whatever conversion rate seems fair, which can then be donated to rookies to improve their skills. Representing the Vets sharing their knowledge with the noobs... perhaps upgrading the Argo's Simulation Pods can improve the conversion rate.
Temporary Bonuses: A pilot can "spend" some of their XP to give themselves a bonus in their next fight. It'll only last for their next fight, but they can range from small inexpensive bonuses (like High Spirits) to expensive stuff that'll make them amazing in their next drop (assuming they don't get their cockpit shot).
Both of these are things I can think of off the top of my head to make use of that useless extra XP you collect in the late game... Heck, why wait till the late game? It could be a legitimate decision to 'spend' XP on a bonus instead of skills for that next hard mission.
What do you think? What other things can you all think of?
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