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The horde system. One of the worst decisions made in the EU series IMO. A perfect example of something that sounds good in theory, but in practice ends up broken.

2nd this. It was a horrible system, that ended up driving me away from wonderful a game.
 
On the topic of the wack-a-mole rebels. I think that besides real civil wars, all rebels should be abstracted with certain province modifiers instead of the rebel spawn that currently happens. In CKII there is a mod that just does that, once the population becomes angry and starts to revolt the province will get a province modifier like unhappy populace with some nasty penalties. I think a proper system like that in which you cannot easily suppress rebels or revolts as they are more abstracted within a province would work much better and would be much more of a significant problem than the spawning of some weak rebel force which you can likely destroy with ease.

That said I do hope that the more combat involving rebellions, like revolutions and civil wars, would be more like EU: Rome in which you can control the alternative faction yourself if you like (and rebels can recruit more units during the civil war).
 
Pretty much anything that you can label tedium without gameplay should get the chop. The whack-a-mole rebel popups would be the #1 example of this. Make them happen far less often and make it a genuine threat when you do get them.
 
I'd like to see naval ships play more of a role in commerce/colonisation. During the first half of the period most navies were just converted merchant ships, and I find it odd when overseas colonisation happens when you have hardly any navy (obviously excluding Russia & Siberia).

Edit: Looking foward to new trade mechanics, as the EUI trade centers have started to show their age.
 
The snowball effect. That is the game becoming progressively easier further you play the game. These games really needs some further challenges for mid & late game. Even if you get a huge empire, maintaining it and defending it should be hard.

agreed. The game needs to be challenging even after middle ages/early modern age.
 
Random events are good if they're interesting flavour even if the bonuses or maluses are small. The problem with victoria 2's random events is if you were a big country you'd get a gazillion of them.
 
Minor events shouldn't occupy the central part of the screen. A better message system would be nice, with maybe more on-map messages, too. Also, it should be possible to get info about specific countries only, because I really don't care about some far away countries of no importance...
 
1. Rebel pop-up whack-a-mole. Please for the love of all that's Paradox, end this tedious torture. Let it finally be put to death for all time and never show its face again in any future game. Let us all cry out in freedom when we never again must hear the horror of that crowd yelling sound effect, signaling once again we must interrupt our game to get carpel tunnel syndrome. Give us freedom!

2. Late game challenge and mechanics. I don't know how to do this myself. But it's an issue in every game. The games are clearly not designed to be played with a map spanning super-power. The interface bogs down, the clicking gets insane, the mico-management turns tedious, and there is no serious opposition to fight. Yet Paradox knows we're going to play through the torture at least once just to prove we can build the massive empire that the game's goal is clearly to build.

It just makes most games end in feeling let down. You do what the game wants us to, but get neither the satisfaction of "winning" nor the enjoyment of feeling like a powerful beast, but rather just a period of sad struggle followed but quietly quitting to start a new game.
 
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The monarch system explained on the destructoid interview seems a good way to keep a good challenge throughout the entire game (unless you're very lucky and get a huge amount of excellent monarchs...)
 
Pretty much anything that you can label tedium without gameplay should get the chop. The whack-a-mole rebel popups would be the #1 example of this. Make them happen far less often and make it a genuine threat when you do get them.

Since the latter incarnations of EU3 and Victoria 2 introduced automated hunting of rebels this hasn't been as much of a problem, and is a good way to simulate the fact that for much of the period states weren't in perfect harmony, punctuated by infrequent but massive rebellions. Peasant unrest should be fairly common, and is a good way of halting the development of a territory due to the consequences of looting etc
 
No 1399 start date keep it at 1452.

If the start date moves to 1452, then we miss half of one of the (potentially) most world changing wars England or early France were ever in. I know that similar arguements can be made for other countries, but then I don't know enough about their wars.
It also makes it practically impossible to save Byzantium if you start one year before it was destroyed.
 
Well we have seen that the date in the screenshots is 1445 to that would seem to rule out any later date being the start date, although it is early doors in the development. I personally like as much to be covered as possible, so would love to see the 1399 start date retained.

One option that would be nice, although perhaps wouldn't be the best use of developers time, would be to include several preset start dates as in EU2. Although most people when asked start with the grand campaigns, its always nicer to have a few different historical contexts to get going in. Maybe this will be something left for expansions (as in Victoria) or the mdding community though, don't think it should be a priority.
 
I would like the war system in CK2 where you can only gain land in an offensive war, & then only go after what your initial war goals are. Stop all this taking over the world in 100 years nonsense, & make the game better long term. It is also nice that that even as a small country you don't have to worry about losing the game if taken over by the enemy, unless in a religious war, as all the land is returned if not a war goal after the war.
 
If the start date moves to 1452, then we miss half of one of the (potentially) most world changing wars England or early France were ever in. I know that similar arguements can be made for other countries, but then I don't know enough about their wars.

A CK2 expansion would suit the wars of the roses way better. EU doesn't have the detail to do a good civil war in and shouldn't be about them too much anyway. EU should be about the whole world and over-seas empires. Cutting out those wars that are already in the CK2 time period would help EUIV find its focus.

I would like the war system in CK2 where you can only gain land in an offensive war, & then only go after what your initial war goals are. Stop all this taking over the world in 100 years nonsense, & make the game better long term. It is also nice that that even as a small country you don't have to worry about losing the game if taken over by the enemy, unless in a religious war, as all the land is returned if not a war goal after the war.

I'd rather see something more like Vicky 2's system but more limited to cassus bell you already have. CK2's 'I have a claim on a border province of yours and just defeated your attempt to claim my throne and captured that province I have a claim on but I'm only allowed to demand monetary reparations unless I invade again and retake that province' is stupid unless the war was really short.
 
First of all, I'm very happy and looking forward to EUIV. However, since this title is not really the first Paradox has made we can expect certain aspects being repeated, which might not always be an improvement for the overall gameplay experience. What feature/problem/design do you fear will be in EUIV, which you wouldn't like to see being implemented or repeated again in EUIV?

I personally fear them removing all the "end game" or "quit" buttons. I have enough sleepless nights as it is. :p
 
The monarch system explained on the destructoid interview seems a good way to keep a good challenge throughout the entire game (unless you're very lucky and get a huge amount of excellent monarchs...)

It will definitely help but I'm afraid it won't be enough by itself. Unless monarch stats are really important... And that would be bad because it would take no skill and you would be at the RNG's mercy basically.