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Kostamojin

Sergeant
3 Badges
Sep 20, 2007
62
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  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
I'm making an "Age of Antiquity" mod at the moment, and I have just about everything set up in it. Its a completely fictional mod starting around ~220 BC but I've changed the years to AUC (I'm sure a lot of you know what that means) basically the mod starts from 554-1073 and I have Rome, Carthage and the Hellenistic kingdoms in it. I've even added individual barbarian tribes (ex. Haedui and the Arverni, Iceni, and some fictional ones because I couldn't find info on them) which span from spain to scandinavia. Like I said it is ficitonal and I'm currently working on events for the romans and others but one thing about the map annoys me and thats my CoTs.

For whatever reason they are GROSSLY imbalanced and I'm wondering if someone can help me by telling me what factors effect them because I have no idea whatsoever. Religion? Country size? Trade level? Anything and everything plz because the map itself is done but like I said these trade levels are completely wack (ex. the greek city state of Massilia pretty much encompasses the entire western map with its CoT; Carthage's CoT is small so is Rome's and the barbarian tribes to the north who i've included and made to have CoTs like the Veneti and the Boiemi have influences over only their own provinces). All countries are pagan until the reign of Constantine in the map which allies Byzantium and Rome and converts them to Catholic (like I said this is completely fictional but I think it will be a lot of fun). The known provinces I have based upon the size of the country and my imagined knowledge of their world.

Plz help me because this is one of the final steps I have in making this scenario. I need this trade centers balanced more! It's driving me bonkers :wacko:
 
I've noticed religion seems to make a big difference. Pagan-owned CoTs are always tiny when in competition to another religion's CoT. The only way i've found to make them large is by preventing their neighbours from seeing any other CoTs.
 
Well all the countries I have started out are pagan. I'm wondering if I just made my entire map available to all if that would fix it.

lol seriously I don't understand COTs at all.
 
In province.csv there is a column for CoTs. I don't remember its name now, but you should be able recognize it when you see the label. The number in that column says how probable is that CoT will appear in that province, when a new CoT should appear. In my opinion, the number could also effect the CoT strength (how large area it will cover). Try it. Maybe it'll help. ;)
 
well...i took a look at the .csv file...and from what I can tell that number actually seems to be a base income value for how much that province generates in it's respective COT...I don't know that for sure, however, I noticed that the province of Veneto had a value of 1....and Ragusa had 4. I also know that Veneto's default trading material is fish so I would expect that to be low and my expectation matches with that number so IMO it seems to be a base value for the trade income of the province, not something that modifies the possibility of a COT existing. I dont' know about you but I've never seen Ragusa have a COT so logically from what I can tell sure assessment of the value in the province.csv file is incorrect...and if it's not correct...somebody has to explain why Veneto has 1, Ragusa has 4, and why some have 0.

ugh this is really frustrating :confused:
 
COT modifier from provinces.csv slightly (and I mean it) modifies the range of the CoT.

Example:
in my mod (ExtraWatk) I had Cracow (Poland) trading in Venice which is weird, so I decreased this value for Venice, and increased for other CoT to which this province should belong (both by 2 or 3 points, don't remember). As a result, the range of both CoTs slightly changed (by 1 province or so), but the effect occurred as desired.


What else matters?
Provinces tend to trade in its owners' CoT (obviously), otherwise in CoT of the same religion, and on the same continent. Above modifier is the least important afaik.

How CoTs are created? Somewhat randomly, I guess there's a chance to create one modified by several variables. As for variables my guess is that continents matter much (Europe, Asia and Africa go first), islands are preferred (or modifier has some effect, but I doubt it), Cot's are not created next to each other within some radius. Also, it seems there's some factor about the quantity of them on single continent.

I hope it will somewhat help you. :)

Disclaimer: my observations are based on user-made map which may have some effect.
 
please if anyone very fluent in the actions that the EU2 engine takes, I am desperate to know what variables effect the range and influence of COTs. My scenario, a fictional one spanning from AUC 554-1073 is completely done with leaders, most of my events, but I have no idea how to affect the COTs. I've even looked at Havard's complete resource and he has nothing to say about it either.

Please I can tell you that if anyone is able to help me this scenario will be a fun but yes fictional addition to this great game. PLZ someone give me a clue! Any suggestions or comments are welcome as I am completely bewidlered! :eek:

BTW thank you the previous poster for your info. ;)
 
I wouldn't count on it. There was no guide I could find when I was tinkering with CoTs. So you have to experiment by yourself. First I would change religion in all countries from pagan to something else, then depending on results I would tinker with said modifier in provinces owning CoTs, lowering it for too large CoTs and increasing for others.