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Yeah, the thing is that feudal lord's castle IS his (or her) estate and should be able to have everything that estate has, buuuuuut it's a dlc feature, so it is locked in the dlc region and is wildly overpowered compared to base game mechanics. As 'dungeonman from youtube' noted, a lot of features in RtP are marketed as being 'powerful', powerful tools for power fantasy – and this is why I really didn't buy the premise of RtP despite its high praises: admin government trivializes succession, vassal management and military, and landless allows to have more tools at your disposal than actual landed nobility has in the game, both feel to me like they are moving into 'press X to win' direction.
A lot of it comes down to players needing to feel like they received value from a DLC. A lot of people would be annoyed or even upset if a DLC feature turned out to be no better than a base game feature. And aiming for sidegrades carries a risk that the feature won't actually be a sidegrade but a strict downgrade due to unforeseen and unintended interactions. Or simply missing a moving balance target as players devise new ways of using game elements to their advantage.
 
A lot of it comes down to players needing to feel like they received value from a DLC. A lot of people would be annoyed or even upset if a DLC feature turned out to be no better than a base game feature. And aiming for sidegrades carries a risk that the feature won't actually be a sidegrade but a strict downgrade due to unforeseen and unintended interactions. Or simply missing a moving balance target as players devise new ways of using game elements to their advantage.
To be fair, I used to believe this as well.

But Vic3 CoC changed my mind a bit on this issue.

I thought CK3 DLCs were poorly received simply because people realized the meat of the changes were in the free patches, and the DLCs themselves were pretty bad if you ignore the free update.

But Vic3 just released CoC, it's a rather light DLC by itself with some neat changes, the insane changes are all tied to the free update and that DLC is, or at least was, last time I checked, the best reviewed paradox DLC of all time. It also greatly boosted Vic3 player numbers on steamcharts compared to what they used to look like.

So maybe it's not so simple, maybe most CK3 dlcs, and updates, are just not good enough.

When they released a really good one, RtP, they didn't get any hate.
Though personally I'd say Khans of the Steppe, while limited, is pretty good as well. Doesn't adress any of the core issues with the game, but it's probably the 2nd DLC (after RtP) I'd say it has enough content to justify the price. So I'm surprised it's mixed. Maybe the balance issues are just too big for people to consider the amount of content.
 
I want a rock-solid, unswerving focus on being a Crusader King. Military, religion, feudal land and vassal management. Scope creep control needs to be the name of the game in development. If, at launch, it feels awesome to be Eudes of Anjou, then we can start looking at other things. But let's start with the basics and make sure they are absolutely 100% rock-solid. The bones need to be like Wolverine's.
 
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Maybe a toggle between "Historic Mode" and "Legend Mode".

Legends Mode would be the default game mode and roughly follow the pattern CK3 does, albeit with new content, graphics refinements on existing systems.

Historic Mode mode would be far more locked down. Things like customer rulers, cultures, and religions would largely be turned off. More customization, more ways to mix/match crazy things, and more fun decisions and goals to mess with the map.

Only historically existing splits/revolutions could take place. If you want to try and make them happen earlier or later this is very hard. If your character is supposed die on a given date in a given way, he does. Characters without detailed historical accounts would be unplayable. The AI controlling filler or undetailed characters just tries do as little as possible to disrupt the status quo and would gang up to restore the "Canon Timeline" if the player somehow manages to start going off rails.. making sure border match historical records, and the correct dynasties control the correct lands etc..

Hopefully these would ease some of the tensions between the two different crowds playing the game.
 
I'd want geography and food to play more of a role along with a pops system.

Not necessarily for a more complex economy like vic or eu5 but reflecting importance of certain areas. As is the difference between each province is negligible as they can all be developed the same.

More granular religion and culture reflecting stuff like highlands/lowlands differences between similar cultures or religions and pop diversity within same province.

There is a ton of other stuff but I think those could be worked into ck3 as well so I wouldn't include them before it reached the end state.
 
I would like to go back to just a dozen or so religions instead of hundreds of modular ones.
The smart thing to would be to have a dozen fully-fleshed out religions, and hundreds of smaller modular ones that just have some mechanics and tenets shuffled around.

Instead, in ck3, every religion is on par with every single little sect and cult for which we have at least a singular mention in the entire corpus of written sources.
 
Less events, and the ones they keep be interesting or at least have fluid outcomes.
As of now most of the events are plain stupid, way too repetitive, take no consideration of traits, and the outcomes are hardcoded and always the exact same.

Make traits more fleshed out so they actually matter

More interactions with your courtiers/family: you can be married for 60 years and never interact with your spouse in any way
 
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Less events, and the ones they keep be interesting or at least have fluid outcomes.
As of now most of the events are plain stupid, way too repetitive, take no consideration of traits, and the outcomes are hardcoded and always the exact same.

Make traits more fleshed out so they actually matter

More interactions with your courtiers/family: you can be married for 60 years and never interact with your spouse in any way
The Events in this game are basically this:

"Someone stepped on your shoe"
  1. Pay 900 Gold
  2. Lose 150 Prestige
  3. -15 Opinion. You grow closer to forming rivalry with Baron of Nowhere
  4. [DIPLOMACY] +15 Opinion
 
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I don't claim to be a veteran player in this game but I would like to see the following:

Continued focus on a character focused game, don't like it turn into EU-goes-medieval

POPs in some fashion, possibly

A better war system but I do want to keep knights. Maybe change them to represent both the knight himself and a retinue but I do like their addition in the game.

Allow republics to make a return

Possibly make levies more alike with Imperator rather than the current set-up for them

Retinues having a political agenda and not just blindly serving their paymaster at all times, often yes, but not always

Naval warfare!

Even more options for culture and religion customization!

Bring in the Imperator system of pantheons for polytheistic religions with a set of deities that can be supported at the crown's expense

Some form of system for Christian saints, I know too little about similar phenomenon in other religions, but being able to play ecclesiastical politics to get people sainted and then promote their cults within Christendom for glory and profit would be very nice. Especially if you control the sites associated with these saints cults.

Ecclesiastical politics to a larger degree

I love the mass of religions present in the game, so please keep that