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I'd like tech to change to something that's less all or nothing. Its a bit silly that as a Great Power you can still use flintlock muskets into the end of the game if you decide to focus on economic techs. The tech system should be more natural and have a mechanic for ideas to spread.

Deeper diplomacy with your economic and military power having a significant impact on your ability to influence and sphere other nations and more options for shaping the world would be great. Also can we finally get peace deals where both the winners and losers can make concessions?
 
Yes, I think tech should advance on its on like in CK2, with the player choosing "focuses."
 
Technology should really be tied to factories, I mean the spirit of the game is about industrialization. I mean you can use clerks and capitalist to generate a local research for each factory type which then lead to stuff such as the assembly line.
 
Technology should really be tied to factories, I mean the spirit of the game is about industrialization. I mean you can use clerks and capitalist to generate a local research for each factory type which then lead to stuff such as the assembly line.
So, tough luck if you are an agrarian society? Especially a western one like southern Italy or Spain? Or France for that matter (not agrarian, but not nearly industrialized like Britain and Germany while still being technologically advanced).

Japan was industrialized but wasnt exactly the epitome of scholarship.

Tech should be interconnected, and based on education, not industry.

I think there should be a way to make tech international, since this time period saw a lot of civilian tech develop through cooperative efforts of inventors and universities. Having high literacy, a large middle class, and open society should improve tech not only in your own country, but friends too.
 
I'd rather have tech work like Inventions. So doing specific things in your country or your countries position in the world increases your chance of discovering them. So a country that has lots of steel mills will naturally discover better steel tech. While a country that has a well funded military or fights a lot of wars will naturally invent better weapons.

This would also tie into uncivs, who could invite foreign technology into their country in the form of foreign factories, mining operations, railroad companies, military advisors, etc... for a chance to discover it. With appropriate consequences. Getting too involved with foreign powers could mean becoming a puppet or leave you feeble.

A lot of nations knowing a tech or being past a certain date would influence your discovery chances as would your education level. This way countries can be behind technologically in an area but not have silly situations like flintlocks in the 20th century or nobody having the knowledge to build a steamship well into the game.

It would be also cool to tie this into a Prominent Figure system (think famous capitalists like Henry Ford), where having one might influence your tech discovery.
 
So, tough luck if you are an agrarian society? Especially a western one like southern Italy or Spain? Or France for that matter (not agrarian, but not nearly industrialized like Britain and Germany while still being technologically advanced).
Given that it is the factories that produce equipment tech should be keept to factories not countries. More factories should not necessarily mean quckier technology advancement. My idea is more like technology is local to each factory and each factory have its local resarch with clerks and especially capitalist add research points to their factories. Laissez faire should have a research bonus while planned economy should have worst research to its factories.

Arms technology should be removed as it can be done with the technology system I suggest. In my system a factory can produce advanced weapon which can then be purchased (best technology is always purchased first), this way you will get a situation in which eventually artistans are outcompeted by more advanced factory products.

There should be factories that handle agriculture equipment and mining equipment such as tractors which are consumed by RGO and give them huge boosts.

Yes technology should spread to obsolete factories but it should mostly be handled by adding research modifier. Capitalist should be the most important key in staying ahead in tech In my opinion.

Tech system in victoria 2 don't make any sense at all. It lead to situations like a uncivilized convert advanced machine guns into flintlock rifles and it is impossible to purchase stuff such as tractors. Global technology system don't make sense at all, all technology should be done as factory products. Instead of having small arms you have like tech_1_small_arms = flintlock musket and tech_4_small_arms = repeating rifle or something like that.

If a factory develop the next tech other factories should get a small bonus and as more factories develop the tech the bigger the bonus should be. But without clerks and capitalists your factories will be far backwards.

Planned economy should have worst tech development and worst factories overall but it should give you much better control over your factories so it should be the best economy if you plan to industralize a backward country or planing for a major war. Laissez faire should be the best economy for very well developed countries but very bad for underdeveloped countries and for war.
 
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I'd rather have tech work like Inventions. So doing specific things in your country or your countries position in the world increases your chance of discovering them. So a country that has lots of steel mills will naturally discover better steel tech. While a country that has a well funded military or fights a lot of wars will naturally invent better weapons.

This would also tie into uncivs, who could invite foreign technology into their country in the form of foreign factories, mining operations, railroad companies, military advisors, etc... for a chance to discover it. With appropriate consequences. Getting too involved with foreign powers could mean becoming a puppet or leave you feeble.

I like the idea of having research be tied to a multitude of factors and the thing about foreign factories also sounds good. However, unlike inventions, I would not make technologies random. It feels terrible, gameplay wise, to have something so important come down to dice rolls. I'd prefer to instead have a progress bar that fills up by some amount each time interval based on those factors. If you really want to have an element of chance in there, you might add the possibility of randomly getting some progress to your research (e.g. a scientific breakthrough). That still has the advantage that you are guaranteed to get a technology at some point if you meet the required conditions and can't end up still using flintlock muskets at the end of the game, if you are just very unlucky.
 
I like the idea of having research be tied to a multitude of factors and the thing about foreign factories also sounds good. However, unlike inventions, I would not make technologies random. It feels terrible, gameplay wise, to have something so important come down to dice rolls. I'd prefer to instead have a progress bar that fills up by some amount each time interval based on those factors. If you really want to have an element of chance in there, you might add the possibility of randomly getting some progress to your research (e.g. a scientific breakthrough). That still has the advantage that you are guaranteed to get a technology at some point if you meet the required conditions and can't end up still using flintlock muskets at the end of the game, if you are just very unlucky.


The problem with the progress bar is that it makes tech too easy for big countries. The random chance means that sometimes it might be a small country that discovers it first, or one country might hold an advantage over the others for a period of time. You wouldn't be stuck with obsolete tech forever as the bonuses from other countries adopting it and being behind the times should eventually reach 100% within a decade or two.
 
The problem with the progress bar is that it makes tech too easy for big countries. The random chance means that sometimes it might be a small country that discovers it first, or one country might hold an advantage over the others for a period of time.

You could also achieve that effect by just choosing whatever contributes to that technology correctly. For example having high average education (which would not be too different for small and large countries, potentially easier for small, wealthy countries as they have few other things they need to focus on). Or having lots of [some industrial sector] concentrated in one area (also not more difficult for small countries, as all their things are necessarily concentrated).
Probably having [some factor] be concentrated should be a big contributor for most technologies, as having many experts/necessary facilities be in one area is certainly more helpful than having them spread out widely and sparsely.

I'm also not sure, whether having some countries hold an advantage for some time just because they were lucky is a good idea. I'm pretty sure most players would not be too happy, if they lose a war only because their enemy was lucky on a 1% chance and they failed a 50% chance three times in a row.
 
My idea is each separate factory have its own technology and that technology make factories produce better stuff and produce stuff more efficiently. How quickly your factories would develop better techs should depend on pops with capitalists contributing alot, clerks some and craftsmen very little, well how literate these pops are, what economy law you have (the freer the faster), what technologies are already developed and what year it is (ahead of time penalty).

One idea would to have corporations which would be owners of multiple factories and can open factories inside multiple countries. Corporations would pay taxes to the countries they own factories in and their factories would share techs. Capitalist pops could belong to a corporation. The advantage of supporting a corporation could for an underdeveloped country to get access to some good industry and it may help developing you country, disadvantage is that the corporation would be the owner of all stuff its factories produce and it may also influence politics in ways you don't want.
 
I'm also not sure, whether having some countries hold an advantage for some time just because they were lucky is a good idea. I'm pretty sure most players would not be too happy, if they lose a war only because their enemy was lucky on a 1% chance and they failed a 50% chance three times in a row.
This happened in real life. Look at the Austro-Prussian war. The Prussians had the advantage of having a bolt action rifle. However their artillery was outdated due to them having issues with developing breech loading cannons. Life isn't always deterministic (well it is sort of but you get my point) and if we are removing the gameyness of the tech tree then I don't see a reason why we shouldn't try to capture that.


My idea is each separate factory have its own technology and that technology make factories produce better stuff and produce stuff more efficiently. How quickly your factories would develop better techs should depend on pops with capitalists contributing alot, clerks some and craftsmen very little, well how literate these pops are, what economy law you have (the freer the faster), what technologies are already developed and what year it is (ahead of time penalty).

One idea would to have corporations which would be owners of multiple factories and can open factories inside multiple countries. Corporations would pay taxes to the countries they own factories in and their factories would share techs. Capitalist pops could belong to a corporation. The advantage of supporting a corporation could for an underdeveloped country to get access to some good industry and it may help developing you country, disadvantage is that the corporation would be the owner of all stuff its factories produce and it may also influence politics in ways you don't want.
I really like the idea of corporations. But I'm not sure if the game can handle that calculation load.
 
This happened in real life. Look at the Austro-Prussian war. The Prussians had the advantage of having a bolt action rifle. However their artillery was outdated due to them having issues with developing breech loading cannons.

The question is, if this was more down to chance or to proficiency. Has the infantry not generally been a bigger focus for the Prussian army than the artillery?

I really like the idea of corporations. But I'm not sure if the game can handle that calculation load.

Maybe that could be dealt with by only having a few big corporations represented for each country and have all other factories be owned by a generic "smaller corporations"?
 
The question is, if this was more down to chance or to proficiency. Has the infantry not generally been a bigger focus for the Prussian army than the artillery?
Maybe Prussians focused on infantry more than artillery, but French focused far more on infantry than Prussians did.

In Napoleonic wars Austria and Russia could rely on their size, and France`s once excellent army had been destroyed. But Prussia had to make do with what very little she had. Prussia changed most of any nations during Napoleonic wars. Before N wars, Prussian army had extremely strict disclipne and punishments were harsh. Desertion happened in large numbers. But after French defeated Prussia, entire nation changed a lot. Serfdom was outlawed, officers were even forbidden from shouting or swearing at volunteers. And where as old Prussian army was made up entirely of regulars, in new Prussian army there were more militiamen, volunteers and conscripts than regulars. Traditionally Prussia`s pride had been line infantry, with artillery being neglected and heavy cavalry being most prestigious part of the army. But when reforms were made, none of the reformers had served in either line infantry or heavy cavalry. Instead they came from branches like light cavalry, light infantry and skirmishers - skirmishers in old army were seen as cowardly and despised by other forces.

I do believe that Prussians learned everything a nation could from Napoleonic wars, and lets remember that Prussians were schooled in art of war by best artillery officer in the world: Napoleon Bonaparte.
It is very ironic that during Franco-Prussian wars it was the French who had neglected artillery and it was Prussians who had learned it`s importance.
 
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Jokes aside ...

I really love the nechanics of Vic II. The Infos might be sometimes a ~bit~ more acessible presented to me.

The only thingie that might get improved is the military aspect which is a bit flat.

Please Keep:
- Pops
- Diplomacy
- Influencing and sphering
- Great power mechanics
- Research and Ideas/Inventions.
- Colonialism

Br,
Sir Edward Pellew
 
Money should be a lot harder to get, and an actual issue in the game. In V2 I have more cash as a tiny country ten years after the game start than I could possibly need. Make it hard and challenging to keep ones economy running. Make colonies be really expensive. And make religion a lot more important
 
The same was true for effective mass mobilization, which is probably even a bigger reason why Prussia won (so quickly).
Yes but i think even more important is that Prussia at the time was only nation with General`s staff during peace time. Prussia could do all the planning during peace time, where as French could only start once army was mobilized and general staff was created.
Funnily enough, France had permanent general staff during 1783-1790, but French revolutionary government reverted to old system.

France really had all the potential to become greater super power and have stronger army than Prussia, but French proved to be bigger problem for France than Prussia.
 
Money should be a lot harder to get, and an actual issue in the game. In V2 I have more cash as a tiny country ten years after the game start than I could possibly need. Make it hard and challenging to keep ones economy running. Make colonies be really expensive. And make religion a lot more important
Is this while keeping the population poor through high taxation?

Though I agree, you can make bank as a tiny island and still have your population getting their everyday needs met. It's kind of ridiculous, especially since this was a time of economic turmoil pretty much all over the world (European economy was in crisis early game, then it boomed with the industrial revolution, and then it hit a recession in the late 19th century, for example).

Luckily, Paradox has really honed down on the ability to spend money in CKII and EU4, so hopefully, there will be a lot more expenses to make your nation great.
 
Another idea, this time for colonialism, is to have "colonial levels" like in HoI 4 where you can balance between giving a colonial government more freedom or taking more control.

Giving more freedom to a colonial government can allow them to raise larger armies and have more control over their subjects, while taking more direct control gives you more access to their resources and capital in return for any consequences that rise from not accepting the locals as equal citizens. Perhaps an ability to choose who rules a colony and how as well. If you have a colonial government be run by natives, and/or more democratic, they may demand independence harder, but will offer more military aid during war, and educate their population better. If you have a colonial government run by your accepted culture, and/or less democratic, it is easier to hold in the reigns, but they get access to fewer and lower quality troops, and they educate more slowly (which may be a good thing).

Britain at the start of the game needs to start with a special British East India Company tag as a colonial subject for India (which becomes the British Raj after the Sepoy Rebellion). It gets moderate freedom, to allow for itself to recruit a sizable force of Indians (Britain itself should not be able to recruit non-British troops without having an equal-citizenship law) and most importantly have access to controllable economic laws (not free enough so that Britain CAN influence or dictate those laws). When industrialization kicked in Britain, India became more of a trading colony than a resource one, so giving the Raj enough autonomy to warrant economic laws can allow Britain to practice mercantilism in India like it did historically, and make lods of emone.

The entire world is divided into possible colonial regions for any out-of-continent westernized invader. For example:
-Africa has the historic European-drawn lines for division. Things like South Africa, Rhodesia, Angola, Niger, Sudan, Abyssinia, etc.
-Asia has a region for Raj India, Colonial China (excluding Yunnan, Inner Mongolia, Manchuria, and Xinjiang), separate colonial regions for Manchuria and the likes, Korea, Colonial Japan, Indochina, Persia, Arabia, Mesopotamia, East Indies etc.
-Americas have their EU4 colonial regions if Europe feels like making a comeback
-Europe has colonial regions for Britain (including Ireland, sorry guys), France (including Belgium), Iberia, Italy, Germany (including Netherlands), Scandinavia, regions that vaguely resemble de-jure kingdoms in CKII in Europe, if any Asian, Africa, or American feels inclined in carving up Europe.



Dynamic names for some regions. Obviously the Indian colony is the British Raj, Rhodesia should be a unique name for Central Africa or Zimbabwe or something(?), Mittelafrika if German, Firanja France and Andalusian Spain for any colonizer from Africa, Middle East, or India, etc. get creative.

A Colonial government can only be set up on another continent, and without a contiguous boarder (Russia doesn't get balkanized into a bunch of colonial nations, and neither does the United States). If Japan invades Korea, they don't get a colonial government, they can either satellite or outright conquer. Due to the size of Asia, the Middle East should be considered its own "continent" (from Afghanistan to the Caucuses to Turkey to Egypt) because invading Persia as Japan is hella different from invading China as Japan. Also to note, a colonial governments can ONLY be made with enough territory in the region, like in EU4, and must either be coastal or boarder another colonial region/satellite/puppet/territory you own.

Only Westernized countries can create colonial governments. I'd even argue that only Westernized countries should be able to invade farther away than one sea-zone adjacency, but that may be too much.
 
What I would like to see in Victory III, is a note in credits saying: "Published by Paradox Interactive in 2017".