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One thing I'd like to see is, when making peace, be able to go into a "Draw Map" mode if you will, to allow you to draw what the borders will be should Peace be accepted. I didn't like how in 2020, once a war ends the borders stay exactly as they are no questions asked.
 
What I would like to see is diplomacy that means something, and organisations that mean something. The organisations that I see as most vital to this time period are the United Nations, the United Nations Security Council, the WARZAW pact, NATO, and the Non Aligned Movement.

I would like to see the player be able to interact with these organisations in some meaningful way. Perhaps via some intelligence actions you could see that the Soviet Union is deploying nuclear missiles to Cuba, then you could have the option to bring it up in the UN, the UNSC, NATO, etc, and to influence other nations as a result.

I know the USSR and the US each had veto holding seats since the creation of the UNSC, but I would like to see some sort of UN and UNSC function in the game.

I would also like to see some economic and political options for the games you play where you are not the Soviet Union or United States to make the game somewhat fun for non US and non USSR players.

I would also think there should be a good arms selling functionality, because it is in the Cold War that the USSR and US/France/UK sold weapons t others nations as a way to gain influence, and even to fight proxy wars as was the case for the Arab/Israeli wars for example.

In a Cold War game, you also cannot neglect black ops, or intelligence, or secret service type abilities for the player. A large part of the Cold War was the US building strategic partnerships and doing coups to get rights for listening posts all along the Soviet Union to help spy on the Soviets, there was a huge effort on both sides to learn the secrets of the other via spies, and there were plenty of spy ops and counter spy ops in the world at that time. I would like to see some sort of way to mimic some of that in this game.
 
Suggestions for the new Supreme Ruler

  • ok 1st of all, 2020 was way to hard to pick up, so make this game easier for beginners, at least make the option explain itself
  • the game map was good when looked from areal view, but when it get's close to the ground, it's kinda crappy and pixelated
  • the borders of each country should be darker, and maybe another overlay for diplomatic relationships for either enemy or ally, this makes things much easier

if there are more let them know, maybe this will make the game better :D
 
  • ok 1st of all, 2020 was way to hard to pick up, so make this game easier for beginners, at least make the option explain itself
  • the game map was good when looked from areal view, but when it get's close to the ground, it's kinda crappy and pixelated
  • the borders of each country should be darker, and maybe another overlay for diplomatic relationships for either enemy or ally, this makes things much easier

if there are more let them know, maybe this will make the game better :D

Good Suggestions, However I believe this belongs in the what would you like to see most in supreme ruler cold war thread, I would invoke a moderator for a merger but I think that would get me in trouble.......
 
How about funding secret projects like steath fighters and real ones that were cancelled like the Avro Arrow. Also the Arctic should be a major part for resources and strategy. The SU and the US should be able to have a ground war in the grand campaign with empty or real threats of nukes.

There shouldnt be a game over if two other countries nuke each other and your country isnt hit...
 
How about funding secret projects like steath fighters and real ones that were cancelled like the Avro Arrow. Also the Arctic should be a major part for resources and strategy. The SU and the US should be able to have a ground war in the grand campaign with empty or real threats of nukes.

There shouldnt be a game over if two other countries nuke each other and your country isnt hit...

Good Ideas, Like I said, on the nukes if possible make it a function of global population, if it decreases by 40% in one year you lose
 
Here is my opinion on the matter, each city/major population center has a civil government value. War's destruction decreases the civil government value. Enough nukes/endless war will even destroy it. Without functioning government, the two superpowers should fall to anarchy and game over should be declared. If one side conducts a successful first strike over the other, than the game should declare one side the victor but "at what price?"

Civil government should be increased through some kind of spending. Civil government would increase faster if the ethnic group in power is a majority in the city.

It should be possible to use covert actions to subvert civil government. Normal/non-superpower nations with cities with low civil government should secede. A nation with low civil government throughout the nation/or in the capital should have a coup.
 
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About diplomacy, If you played Superpower 2 it was a very bad game but it had a nice idea. You could create your own international organizations, with their own functions and with their own personalized names. You could also pressure other countries to abandon some territory, give it to their owners or sign any other treaty with other country. A more developed version of this could be good for the diplomatic aspect of the game.
 
I think everyone else has too many war games already. This game looks unique, in that if the war goes too far the game ends. I really like the idea of the focus being on diplomacy, espionage and my sphere of influence. (A strong military is also needed as a show of force, and conflicts such as Vietnam are still possible, but not the focus of the game.) This really looks promising.
 
About diplomacy, If you played Superpower 2 it was a very bad game but it had a nice idea. You could create your own international organizations, with their own functions and with their own personalized names. You could also pressure other countries to abandon some territory, give it to their owners or sign any other treaty with other country. A more developed version of this could be good for the diplomatic aspect of the game.

I sat with that game for days thinking that this was the kind of game that I would love. But the game just wasn't any fun. That doesn't mean that it is a bad idea. It is a great idea. It just needs to be done right.
 
I would like there to be a focus on diplomacy and secret service, but there has to be some decent war elements. The war system has to be realised and functional, borders have to be able to be changed, etc. The primary focus should be diplomacy, but there has to be a decent war system because even if the superpowers didn't fight, there were 3 India/Pakistan wars in this time period, 4-5 Israeli/Arab wars, and other conflicts in the world as well. War has to be simulated decently.
 
One of my favourite features in Paradox games is how you can play different nations in the same campaign. Will that save and reload feature be available in this game?
 
Undetermined at this time, but I don't see that playing well in so far as the campaign game. The campaign is focused on the US/Soviet conflict. If you quit/reload as someone else, you'd be loading as your enemy.

(This has been possible in the engine for previous titles with a bit of modding to turn a savegame into a new scenario or by using multiplayer. Can't say if we'll need to change something that will interfere with this mechanic).
 
Things I would Like to See

This is not a request forum, its just to give a couple ideas that I think will help out or improve the game.

Diplomatic Options:
-Purchase Teritory
-Form group Alliances
-Aid
-Request nation to make peace with your ally (AI will request a resource, money or you can threaten the AI with war)
-Request Ally to go to war with a nation
-Embargo (Group of Countries)
-Request foreign Base (takes a single tile away from your ally for you to put military fabrication in there country)
Spys:
-Purchase foreign spies
-Train Spies
-Select enemy building to sabatoge (not city)
-Overthrow governements within communist Spheres of Influence or nuetral.
-Build S.H.E.I.L.D missiles instead of Missile Defense Satellite as a cheaper less sufficent defence against WMD.
Military Buildings:
-Missile Silo
-Nuclear Bunker
-Fallout Shelter
Map:
Create New Cities
Graphics:
3D Nuclear Explosion
Control units in a Battle Field Environment (Doesn't need to have the best graphics)
Upgrades:
Upgrade buildings to improve output, protection, defences, and more.
Defences:
I'm Polish and I can tell you that during the Cold War, there were tons of defences put up to prevent a invasion from West Europe, and I think West Germany also did.
Turrent Nest
Artillary Nest
Anti-Tank Nest
Land Mines
Barbewire
Sea Mines
More perminant protection:
Berlin Wall

Changes:
-I don't know how to launch a nuclear missile in Supreme Powers because units carry them, but maybe we can keep that and introduce nuclear silos, were we can deploy nukes were we want, I think it would be a lot easier to use nukes this way, kind of like Super Powers 2.
-When I create units, I would like to set a rally point for them, because its hard forming a army on your borders with certain units.
-Automatically Decommission units that are a certain age.
 
1.)Another option that is both diplomatic, military, and sphere of influence,
say that North Korea invaded South Korea and I didn't have the resources to help them, but later I did, I would like to have a option in the diplomacy to set South Korea free and then invade the North.
-Declare War On North Korea to Liberate South Korea
So instead of gaining territory for my country with my units, South Korea would gain the territory that I only take from North Korea.

2.)I want my spies to be able to plant a gorilla movements against a country, and if the gorilla movements captures the capital, the country becomes automatically friendly with my country and under my influence, I want to be able to supply that gorilla movement with units also, just like the US did against the Cubans.
 
also, remember the Cuban missile crisis, and the missiles that the US put in Turkey, we should have a diplomatic option to sell nukes or place nukes in other countries.
-Nuclear Missiles trade
-Request Foreign Nuclear Missile Silo