True, when correcting the OOBs was it a matter of moving already existing units around or creating and removing units too?
I think the CORE OOB's were created from scratch and are not the result of a "correction" of the OOB's of any version of vanilla. Actually some of them have been created years before AoD was even announced. Anyway, the basic idea behind them was to represent the divisions or equivalent units of every armed force in the state in which those were in january 1936. I actually checked the Japanese army and the Red Army and found that they have been modelled in a perfectly correct way, even if it can seem aberrant at first sight(32 cavalry divisions as the USSR...). As far as divisions/ships go, there is a perfect 1:1 equivalence with RL OOBs(this has been removed in 0.6 for some ships unfortunately). So those OOBs can not really be compared with the vanilla ones which are based on some kind of loose combination of plausibility, historical correctness and balance.
As for units over the size of a division, things get more complicated. We don't have a real command chain like in HoI3, so modelling corps and armies is quite difficult, and also rather pointless since both players and AI tend to shift divisions from one formation to another. Nevertheless, most of the starting units are grouped together in formations that mirror the RL armed forces organisation in a satisfactory manner; once the game starts it is up to you to maintain those plausible(but often less than optimal gameplay-wise) formations or reorganise your forces completely.
Ah ok, IMHO, I'd prefer the philosophy of maximising the AI's potential at the expense of historical results but I do see why this is so. Plus, artificial or not, a challenge is great fun!
The thing is, 3rd Reich mod is fine but cannot be used to play any country except Germany. CORE is supposed to be playable as any country. So massively overpowering one nation or another does not make much sense. Also I believe multiplayer is better challenge than any AI, as powerful as it may be.
Ah, that's good. Once I am able to play CORE, I'll probably be USA or USSR first to first learn the game.
I would actually recommend a smaller country such as Canada or Italy - it is easy to get overwhelmed with all those divisions and fleets. Canada is in fact quite potent, starting with a sizeable fleet of 8 transport squadrons that will allow for a lot of flexibility in naval landings, good tech teams and a safe position. If you play smart, you should even be able to field some tanks
Really? Is all that IC on the map, or is the US given off-map IC as well? What is the average total IC for the other majors?
A fully mobilized USA indeed has nearly 1000 effective IC. This number is of course influenced by different factors, namely the mobilisation system implemented in CORE to represent the gradual gearing up for war of every country. Base IC number for the US is about 500, I believe most of those are on the map, as there are several provinces with 20+ IC there...Germany starts with 280 base IC(which becomes 500+ before Barbarossa), UK and USSR have 250, France 150, Japan and Italy 100 base IC.