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We should aim for this, seriously. :rolleyes:
 
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I assume that your post is sarcastic, as you don't need the majority of the DLC that you have selected (unit packs).

I only own the vanilla CK2 version. Absolutely hate DLC. Full-blown expansions are where me heart is.
 
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crusadermadness.png


We should aim for this, seriously. :rolleyes:

Of course not, there should be Asian and European seagull sprite packs, Jousting mini-game DLC, Celebrity faces DLC

It´s obvious the whole package should offer much, much more, else CK2 is unplayable! Must buyyyyyyyyyyyyyyyyyyyy...... credit crad numbers............................
 
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I only own the vanilla CK2 version. Absolutely hate DLC. Full-blown expansions are where me heart is.

You mean the vanilla version that has changed considerably with ever DLC release, since each DLC release also includes free content that is available to anyone who owns the base game?
 
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You mean the vanilla version that has changed considerably with ever DLC release, since each DLC release also includes free content that is available to anyone who owns the base game?
Never got into CK2 for some reason, so I wouldn't know.
 
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We should aim for this, seriously. :rolleyes:
We absolutely should. Being able to buy all the DLC in a bundle is a great offer.

But yeah, I know, it's terrible to have lots of options. It's like trying to buy coffee from Starbucks and discovering that they offer syrup, whipped cream, pastries, and other stuff to buy with my coffee, even though I personally do not want it. Frustrating as all heck. Why all the aside stuff? Why couldn't they just sell a cup of black coffee for $100, and just give you all the syrup, whipped cream, pastries, and Starbucks brand souvenirs? Why piece it up into separate sales items? Corporate scum.
 
IMO solution is simple, make gameplay improvement DLC as one bundle, purely graphics/cosmetics stuff in OTHER bundle/being sold individually.

There, solved.
 
The best DLC would be no DLC.
Out of curiosity, why? There are games out there that follow this approach, and just try to cram as many features as possible into the base game, but they either inevitably take an eternity to make and cost a fortune, like War in the East, or don't contain nearly as many features as for example CK2 + DLCs.

If PDX deliberately left basic features out of their games, only to cash in on DLC, I'd understand the complaint, and I get the people who say CK2 falls in under this category, since you can't play any nation you want with just the base game. Maybe it would have been a better approach to make the different nations more "samey" and allow the player to play all of them. Then again, this would make it less fun and exciting to play the game, as the nations around you wouldn't feel as much as different cultures. The CK2 DLC approach is a compromise, I guess.
 
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Never got into CK2 for some reason, so I wouldn't know.

So, you literally have no idea how the model even works?

There is always free content in each DLC release available to everyone who plays the game. (In fact, I think one time they asked the community what they wanted to choose as the free update.)

You don't even need all the DLC to play a decent game. The cosmetic stuff is just there for those who want it. Ruler designer, title customization, and Sunset Invasion are not remotely must have content. Rajas of India is probably a waste of a purchase for those with no interest in the region (if you play states bordering India, you still have people to fight even if you don't own it). I wouldn't recommend the Republic to all players, as running a patrician family is not for everyone. And while the Byzantinophiles obviously love Legacy of Rome, the real reason to get it is to use the retinue system.

I'd say that out of that huge list of DLC you posted, only about seven are something people should buy unless they just really love the game. And when on sale, they aren't that expensive.

I do agree with @Beagá about bundling, though. There really needs to be just a "DLC that has game mechanics" bundle that contains no cosmetic stuff.
 
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Out of curiosity, why? There are games out there that follow this approach, and just try to cram as many features as possible into the base game, but they either inevitably take an eternity to make and cost a fortune, like War in the East, or don't contain nearly as many features as for example CK2 + DLCs.

If PDX deliberately left basic features out of their games, only to cash in on DLC, I'd understand the complaint, and I get the people who say CK2 falls in under this category, since you can't play any nation you want with just the base game. Maybe it would have been a better approach to make the different nations more "samey" and allow the player to play all of them. Then again, this would make it less fun and exciting to play the game, as the nations around you wouldn't feel as much as different cultures. The CK2 DLC approach is a compromise, I guess.
Is there much real difference between a game that takes long to come out and a game that is released barebones and has to wait for features to be added via DLC for the next 3-4 years?
 
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I feel I already answered that in the post you're quoting, but okay:
I wouldn't agree that any of the newer PDX games have been "bare-bones" to begin with, so I can't help you there. I'm currently playing CK2 with only the Old Gods expansion, and EU4 with only a couple DLCs, and if anything, I feel they are very, very deep and complex, so much so that it's hard for me to wrap my head around everything :D . As Secret Master says, there are a few "core" DLCs that add so much to the game you'll really want to get them, but most of them are just there to flesh out various parts of the game for those who want the extra content. I purchased Old Gods to play as the Vikings, for example, and I'll probably get Sword of Islam at some point, but I probably won't get Rajas of India or the merchant DLC.

As for the number of DLCs, you'll notice a lot of CK2's stuff is cosmetic content and music, in other words not at all things you need to play the game. Sure, it's good to have more varied music, and it's cool to see ships and soldiers that look different from those of your culture, but it's not really neccessary, and the game itself doesn't suffer from Venetian and Turkish troops looking the same.
 
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I think that's a bit naive and unreasonable to suggest that. Of course money is a reason, and in some cases even the primary reason for making video games, but even in big evil companies like EA and Ubisoft, it is not the only reason.

Oh please. Every corporation is required to turn the biggest profits possible or they run out of investors. No amount of good intentions changes that.

There are different ways of making money. Making money means making people buy product. It is only bad if product value is lied about and customer gets lured into buying game and after using product is dissapointed about decision to buy. People who say making money in general is bad should stop making money themselves then and live as hermits in a forest or some other lifestyle that does not include any exchange of goods and services with other people.

I like how Paradox makes money because I like the product :)

Is there much real difference between a game that takes long to come out and a game that is released barebones and has to wait for features to be added via DLC for the next 3-4 years?

The difference between first and second is that first is never finished. Probably the biggest difference there can be o_O
 
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