Crusader Kings 2. In HOI3 you learn frontage as soon as you realise that when you disengage units the remainder fight the battle more effectively. In EU4 you quickly try assigning your trade fleet to different nodes and find out which gives you the best deal.
CK2 is to me a slow process of random events that are influenced by the player's input only decades after any conscious thought about them, all the while a massive network of rules and highly important and decisive modifiers far beyond the possibility of quick tracking on hundreds of characters can individually flush massive amounts of work down the drain.
As posted above, in most Paradox games you achieve incredible things even without gaming the system or having a full idea what you are doing. In CK2 it feels like I need to aim for optimisation just to stop my realm falling apart.
CK2 is to me a slow process of random events that are influenced by the player's input only decades after any conscious thought about them, all the while a massive network of rules and highly important and decisive modifiers far beyond the possibility of quick tracking on hundreds of characters can individually flush massive amounts of work down the drain.
As posted above, in most Paradox games you achieve incredible things even without gaming the system or having a full idea what you are doing. In CK2 it feels like I need to aim for optimisation just to stop my realm falling apart.