... the game crashes sometimes.
I wrote three very similiar solutions for the problem of barbarian and rebell states, which simply secedes there provinces to there neighbors. One decision, one event and one title-event (thanks to Cheextra). For the title-event (the fastest method to get rid of a BAR-state) you have to add
at the end of common/titles.txt
I wrote three very similiar solutions for the problem of barbarian and rebell states, which simply secedes there provinces to there neighbors. One decision, one event and one title-event (thanks to Cheextra). For the title-event (the fastest method to get rid of a BAR-state) you have to add
Code:
title_remove_bad_states = {
allow = {
is_ruler = yes
}
gain_trigger = {
country = {
any_neighbor_country = {
OR = {
tag="REB"
tag="BAR"
}
}
}
}
gain_effect = {
country = {
any_neighbor_country = {
limit = {
OR = {
tag="REB"
tag="BAR"
}
}
random_owned = {
secede_province = THIS
}
}
}
}
lose_trigger = {
title_remove_bad_states = 1
}
}
at the end of common/titles.txt