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I for one :
- don't care how Eugen devs name and qualify their patches ("major", "huge", "content", "hotix"...)
- don't like plane nerfing / AA buff (not fun)
 
It's great to see a patch :)
With all these changes one thing really scares me - how will 116th Panzer perform in new conditions?
I loved this division before (despite it being one of the worst/most luck dependent divisions I believe), but now after the general infantry buff and experience nerf...
yeaa... things can go really, really badly for this battlegroup :(
It was dependent on 2/3 star units in phase A and C so much. Also a buff for all enemy infantry (you really can't compete in infantry numbers while playing 116th) can be deadly. I guess I'll have to try it out, but surely I am worried.
 
I for one :
- don't care how Eugen devs name and qualify their patches ("major", "huge", "content", "hotix"...)
- don't like plane nerfing / AA buff (not fun)

If you dont think planes needed a nerf and AA needed a buff then you must be a 101st player who does nothing but bomber train in 4v4's. The game is considerably funner now when the enemy's vetted planes don't get dubious dodging bonuses and when planes get damaged far more often now. I still think we need an AOE mechanic for larger caliber AA guns, but it's definitely a step in the right direction
 
^ Oh my... there are 3 funny ppl who "respectfully disagree" with me about the facts that :
- I don't play the 101st in 4v4 (pretending to know better than me what I play...)
- I just disagree with them about what is fun or not... (while they disagree with me)

Internet... :D
 
^ Oh my... there are 3 funny ppl who "respectfully disagree" with me about the facts that :
- I don't play the 101st in 4v4 (pretending to know better than me what I play...)
- I just disagree with them about what is fun or not... (while they disagree with me)

Internet... :D
I mean, I got a disagree for this:
Just for clarification: The river on the new Odon variant runs perpendicular to the front line, not parallel to it?
Sooo...

Edit: Oh the irony...
 
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The Patch didn´t bring back any Players. The Peak during this week was not more than 500 Players at its highest Peak wich means that the Balance is not the real Problem. The Game was already dead when it was released. The Hype Eugene was creating by showing every day a new Div. on Twitch and let many others steam the Game in advance couldn´t creat a communitiy wich could hold on for at least 2 Month. Now in August we found our selfs back with "A Major Update" (and nobody seems to care of)
 
Although I'm quite happy the devs keep puting efforts in the meta, I think it' should be high time to develop the game around the game by producing a new interface with actual incitives that make people connect everyday. The game server should handle tournaments and month-based competition all by themeselves AT THE VERY LEAST, without having to wait for players to do the jobs themselves. We're in 2017, and most up to date card games know the trick. It's very sad Eugen is missing this whole point.

I pray for someone in Paradox to come down in Eugen studios with an actual business plan to impose real measures to bring people to the game TO MAKE MONEY. Think about this : who's even going to buy next DLCs in the current state of affairs ?

The game was released on a rush while there was a good dose of hype surrounding it with the beta and the 2-weekly release of division.

The game is clearly MP oritentated : now it's time to bring incintives.