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gustavotoniato

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Well, its time to comunicate some news! The game has been improve now!
 
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Well, its time to comunicate some news! The game has been improve now!
they will have news when it will almost release and guarantee now .since in the past they given us dev dairies and timelines, players anticipate it being deliver at that time and no delays , or they want updates every week
but still complain about lots of other aspects of the game thats bugged. So many negative comments and plus their way of delivery approaches isnt working, so now they mostly just stick with annouce only what will come and Exact when. Theres no more timeframe..

Which is good and bad. Good so that players wont get disappointed if it doesnt get implemented or deliver in time, But bad cause theres lack of communicaton between the Devs/team and Us their players.
So we could literally be waiting 3+ month to get one patch/update Or an surprise one in a week.. No one knows anymore X)
 
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Of course, but this period of greatest conflict needs to be left behind. It's time for us to talk again!
 
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So, can you update us on what's going on? For example, tell us what the problems are that are the focus, etc.
 
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So, can you update us on what's going on? For example, tell us what the problems are that are the focus, etc.
I don't need to as we all know about the state of the currently available parts of the game and what still is missing. See below.

we want to provide a brief update on the status of the console version and Asset Editor for Cities: Skylines II – you’ll find more details below.
(...)
/ The Cities: Skylines Team
First of all, it isn't CO anymore signing those statements. It is an anonymous group called "The Cities: Skylines Team", most probably consisting of some CO personnel and the "experts" they admitted to have hired in the past.


Console
We continue to make steady progress on the console version, and our core focus has been on further improving performance and stability. However, despite these advancements, we have more things we need to address before we reach the level of quality and the experience we want for you as our players.

We know many of you are eagerly awaiting the console release, but to set expectations clearly: we will not have a release before summer. We want to avoid any premature estimates and instead commit to providing you with reliable information when we’re closer to a launch-ready state.

Our goal remains unchanged: to bring Cities: Skylines II to console in the best possible shape.
Let us translate that step by step.
"our core focus has been on further improving performance and stability."
- In plain English this means: "the current version almost doesn't run on consoles and if so, it is unstable"​
- By the way, that seems to be in contrast to an earlier statement of the same team:​
Console Update

At this point, we have managed to get the game to a stable and playable state by significantly lowering the graphics quality. (...)
The Cities: Skylines Team

"we have more things we need to address before we reach the level of quality and the experience we want for you as our players."
Again in plain English: "Not only do we have all the above mentioned problems, but even more so that we cannot dare to release anything yet."​

"we will not have a release before summer. We want to avoid any premature estimates and instead commit to providing you with reliable information when we’re closer to a launch-ready state."
Plain English: "The only thing we know is that there isn't any humanly possible way to solve those issues before summer. In addition, we have no clue how much longer it will take after our return from our summer holidays. We even cannot say which quarter of which year it might be."​
- "after summer" means they know they will already be reaching Q3 of 2025. Obviously the current estimation is that this quarter will not be the release quarter, meaning it will be at best Q4/2025 or even later, in other words 2026.​


Asset Editor
The implementation of the Asset Editor has proven more technically challenging than initially anticipated due to the hefty amounts of built-in assets affected by the changes, but it is moving forward. Our focus is currently on removing Unity dependencies so we can provide a smoother, more responsive, and more reliable loading of the assets - both during loading screens and when changing playsets in Paradox Mods UI. Without this, the game freezes for extended periods of time and can become unstable. We want to support subscriptions to large amounts of assets with minimal performance side effects.
We are also making the importing and baking of assets more asynchronous to reduce identifier conflicts with serialization. Assets created on different machines can easily cause these, resulting in the game getting confused about what assets it is actually trying to load.
This simply means that either Unity is unable to provide the necessary tools/functionalities for a "mass download" of assets in general and/or that the way they have configured assets is so unusual that again it doesn't work with Unity.
As I am not aware of any other major software company complaining about similar problems with Unity the latter seems to be the case.

In any way it means that they either have chosen the completely wrong tool or that they are using it for purposes it was never meant to be used for.

Note that for the Asset Editor there isn't even any mentioning of dates anymore.


Rest assured that we’re committed to solving these challenges, and our dedicated team is actively making progress to overcome them. We know how much custom assets mean to you and, honestly, to us, too, and we will continue to keep you informed of our progress as soon as we have something more concrete to share.

We appreciate your patience and enthusiasm, and we will share more updates as we continue shaping the future of Cities: Skylines together.
That was March, 5th.

As we don't have any further news we can safely assume that there either hasn't been any progress or only so insignificantly that the couldn't give us any update yet.

In addition to all of that, we did have the "Anniversary Patch".
Let's have a look at that.
Not only it was NOT released at the anniversary but a week later, but we also have credible information that it contained a severe bug which was only caught by a Youtuber after having passed the CO QA and the PDX QA cycles.
It therefore integrates seamlessly in the sequence of major "patches" all introducing new bugs to the game.

But although that bug was finally caught, new bugs are now severely hampering the economic aspect of the game.

And the one thing, the one thing they could have been really proud about, the improvement in performance was even NOT mentioned in the patch notes at all.
This makes it very likely that they didn't catch that either and that it was to quite some degree unintentional.

Bottom line:
They are still struggling with their own code and that after having worked on it for more than five years now. By that time any skilled programmer should know it by heart though.
Why that isn't the case I cannot tell you. For that one would need to have insight in the internal processes at CO.

Anyway, it is as it is.
We can safely assume that they are currently busy with interpreting and learning the given code and trying to find ways to make the outstanding parts of the game work on both, the PC and the consoles.
 
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That's why it's important to communicate, so as not to generate speculation, especially negative speculation.
 
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That's why it's important to communicate, so as not to generate speculation, especially negative speculation.
You missed the point. Bridges & Ports isn't a promised feature, it's a contractual part of the UE. So even if they know they'll postpone it again, they'll wait until the last moment to announce it, as usual. Otherwise, they would have to change the release date on the Steam page.
 
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I really don't think they will delay this dlc, the game is already stable, and they released two dlcs with the path (even if they were made by collaborators)
 
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I really don't think they will delay this dlc, the game is already stable, and they released two dlcs with the path (even if they were made by collaborators)
I don't know if they will delay it again or not, but I know the game still isn't stable, their priorities are still MIA since 2023 (the asset editor and the console version), the simulation mechanics are still changing with every patch, bugs and crashes (even for vanilla players) are still there and all the DLCs they released so far were subcontracted asset packs (except the terrible Beach properties), not expansions with new mechanics.
 
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I expect the next big news to be the announcement that the console release is getting scrapped. They will probably have to soften that by simultaneously releasing some good news, like the release of Ports and Bridges.
 
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That's why it's important to communicate, so as not to generate speculation, especially negative speculation.
CO, under PDX's pressure, assumed a "don't communicate unless absolutely necessary" stance. Good chunk of the communication has been taken over by PDX as well.
The reason for that is that after the release most attempts at communication were met with... lets say cool reception. Mostly because they really didn't have anything good and positive to communicate, as the state of the game was abysmal, and the pace of fixes was.... insufficient. There were also several blunders in said communication, that only made things more strained. There was also a recurring theme of not wanting to "set expectations" that they couldnt then meet.

So it stands to reason that at some point they just decided to cut their losses with communication and restrict it as much as they can, so as to avoid making any promises they can't keep, and to not step on any more mines.
 
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So it stands to reason that at some point they just decided to cut their losses with communication and restrict it as much as they can, so as to avoid making any promises they can't keep, and to not step on any more mines.
Nonetheless they never stopped to make "promises" they couldn't keep everywhere they've been selling the game. First with the UE then adding the pass. They still do.
 
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I'd say we are in for another patch before summer break, maybe around June. Hopefully bug fixes for the economy, there seems to be an issue with industrial not importing. Maybe we will get our DLC too.

And put me down for "we are making progress on the asset editor" as news in Q4 2025.
 
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I'm surprised at how everyone focuses so far into the future. For me personally, the latest patch was a big step in the right direction but I had to abandon the game again because the basic simulation is simply not working. Residents are uber rich within a very short time frame and industrial is barely hanging on for some reason. Office bug is back and other issues that other people are experiencing that I fortunately have not had that much trouble with. The basic game is not playable again since the last patch and I am waiting for news on THAT. I expected a hotfix but nothing is forthcoming.
 
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I'm surprised at how everyone focuses so far into the future. For me personally, the latest patch was a big step in the right direction but I had to abandon the game again because the basic simulation is simply not working. Residents are uber rich within a very short time frame and industrial is barely hanging on for some reason. Office bug is back and other issues that other people are experiencing that I fortunately have not had that many issues with. The basic game is not playable again since the last patch and I waiting for news on THAT. I expected a hotfix but nothing is forthcoming.

The lack of communication strikes again. I worry it's either not noticed or yet another HUGE bug requiring weeks or months to fix.
 
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"It's really that it came back, which I think is a serious problem. People should communicate, even if it's just to say hi, I don't know, maybe hold some contests for the prettiest city, something like that."
 
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