Well, its time to comunicate some news! The game has been improve now!
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they will have news when it will almost release and guarantee now .since in the past they given us dev dairies and timelines, players anticipate it being deliver at that time and no delays , or they want updates every weekWell, its time to comunicate some news! The game has been improve now!
What should they communicate?Well, its time to comunicate some news! The game has been improve now!
I don't need to as we all know about the state of the currently available parts of the game and what still is missing. See below.So, can you update us on what's going on? For example, tell us what the problems are that are the focus, etc.
First of all, it isn't CO anymore signing those statements. It is an anonymous group called "The Cities: Skylines Team", most probably consisting of some CO personnel and the "experts" they admitted to have hired in the past.we want to provide a brief update on the status of the console version and Asset Editor for Cities: Skylines II – you’ll find more details below.
(...)
/ The Cities: Skylines Team
Let us translate that step by step.Console
We continue to make steady progress on the console version, and our core focus has been on further improving performance and stability. However, despite these advancements, we have more things we need to address before we reach the level of quality and the experience we want for you as our players.
We know many of you are eagerly awaiting the console release, but to set expectations clearly: we will not have a release before summer. We want to avoid any premature estimates and instead commit to providing you with reliable information when we’re closer to a launch-ready state.
Our goal remains unchanged: to bring Cities: Skylines II to console in the best possible shape.
Console Update
At this point, we have managed to get the game to a stable and playable state by significantly lowering the graphics quality. (...)
The Cities: Skylines Team
This simply means that either Unity is unable to provide the necessary tools/functionalities for a "mass download" of assets in general and/or that the way they have configured assets is so unusual that again it doesn't work with Unity.Asset Editor
The implementation of the Asset Editor has proven more technically challenging than initially anticipated due to the hefty amounts of built-in assets affected by the changes, but it is moving forward. Our focus is currently on removing Unity dependencies so we can provide a smoother, more responsive, and more reliable loading of the assets - both during loading screens and when changing playsets in Paradox Mods UI. Without this, the game freezes for extended periods of time and can become unstable. We want to support subscriptions to large amounts of assets with minimal performance side effects.
We are also making the importing and baking of assets more asynchronous to reduce identifier conflicts with serialization. Assets created on different machines can easily cause these, resulting in the game getting confused about what assets it is actually trying to load.
That was March, 5th.Rest assured that we’re committed to solving these challenges, and our dedicated team is actively making progress to overcome them. We know how much custom assets mean to you and, honestly, to us, too, and we will continue to keep you informed of our progress as soon as we have something more concrete to share.
We appreciate your patience and enthusiasm, and we will share more updates as we continue shaping the future of Cities: Skylines together.
We know they're still working on it. When asked to confirm that DLC won't be postponed a 5th time, they stopped communicating. So no, not even this isn't "solid" news.Ports and Bridges is set to release in this quarter.
Aaaand that's the end of the solid news.
You missed the point. Bridges & Ports isn't a promised feature, it's a contractual part of the UE. So even if they know they'll postpone it again, they'll wait until the last moment to announce it, as usual. Otherwise, they would have to change the release date on the Steam page.That's why it's important to communicate, so as not to generate speculation, especially negative speculation.
I don't know if they will delay it again or not, but I know the game still isn't stable, their priorities are still MIA since 2023 (the asset editor and the console version), the simulation mechanics are still changing with every patch, bugs and crashes (even for vanilla players) are still there and all the DLCs they released so far were subcontracted asset packs (except the terrible Beach properties), not expansions with new mechanics.I really don't think they will delay this dlc, the game is already stable, and they released two dlcs with the path (even if they were made by collaborators)
CO, under PDX's pressure, assumed a "don't communicate unless absolutely necessary" stance. Good chunk of the communication has been taken over by PDX as well.That's why it's important to communicate, so as not to generate speculation, especially negative speculation.
Nonetheless they never stopped to make "promises" they couldn't keep everywhere they've been selling the game. First with the UE then adding the pass. They still do.So it stands to reason that at some point they just decided to cut their losses with communication and restrict it as much as they can, so as to avoid making any promises they can't keep, and to not step on any more mines.
I'm surprised at how everyone focuses so far into the future. For me personally, the latest patch was a big step in the right direction but I had to abandon the game again because the basic simulation is simply not working. Residents are uber rich within a very short time frame and industrial is barely hanging on for some reason. Office bug is back and other issues that other people are experiencing that I fortunately have not had that many issues with. The basic game is not playable again since the last patch and I waiting for news on THAT. I expected a hotfix but nothing is forthcoming.