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Which is another reason why they'd want to release B&P as quickly as possible, when you think about it.
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I don't disagree with your points but I stopped speculating about delivery dates. Their reason to delay B&P again, this time for 6 months (last time was from Q1 2025 to Q2 2025, only 3 months) may be simply because they're as stuck with the code than with the console version and the asset editor. Maybe it'll be released Q4 2025, maybe not. It's the 4th time they delay it, so who knows?

I hear you about the money the 1rst DLC not included in the UE could earn them but they also have a much bigger cashcow in progress with the console version. Some have asked themselves how many peeps are working on the PC version. Probably not much and probably even less on the DLC which would explain how 6 months were not enough to develop a solid B&P. So having already cashed in the money for B&P from the UE buyers, why not let just a couple of devs working on B&P for months and get everybody else on the console and the most outrageous bugs?

I don't know, most of our speculations were wrong because both CO and PDX have been regularly impredictable.
 
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For the record, if I'm allowed to speculate, I think this DLC was intended to refurbish the whole goods system, or was otherwise heavily reliant on it working smoothly (what with shipping goods around in ports and all that - the little information we got, specifically mentioned loading cranes). The last patch at the anniversary failed to fix this system, and presumably they didn't manage to fully untangle it before the target release date for the DLC either. The DLC would not be worth the money without the functioning system, so they decided to delay it.
Great posting.

What I am not sure about is if this DLC was intended to repair the economic system. I agree that it would have been a necessity though.

But I am really not sure if CO did realize that.
From what they are delivering (or more correctly, what they are not delivering) it seems they are living in another world of expectations and plans.
There is a difference between not delivering some "nice to haves" like bicycles and animations and not delivering a working simulation. The Anniversary patch was - so to speak - hopping up and down and waving a big red sign "I NEED a hotfix!!!" - but nothing.