I don't disagree with your points but I stopped speculating about delivery dates. Their reason to delay B&P again, this time for 6 months (last time was from Q1 2025 to Q2 2025, only 3 months) may be simply because they're as stuck with the code than with the console version and the asset editor. Maybe it'll be released Q4 2025, maybe not. It's the 4th time they delay it, so who knows?Which is another reason why they'd want to release B&P as quickly as possible, when you think about it.
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I hear you about the money the 1rst DLC not included in the UE could earn them but they also have a much bigger cashcow in progress with the console version. Some have asked themselves how many peeps are working on the PC version. Probably not much and probably even less on the DLC which would explain how 6 months were not enough to develop a solid B&P. So having already cashed in the money for B&P from the UE buyers, why not let just a couple of devs working on B&P for months and get everybody else on the console and the most outrageous bugs?
I don't know, most of our speculations were wrong because both CO and PDX have been regularly impredictable.
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