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1776ZOOMSNIPE1911

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Mar 6, 2017
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Community content is the easy way for new content to be added to the game.
There are no downsides whatsoever.

Good, quality, and historical maps can be integrated into the game. This can significantly add to the game and increase the player base.

I am not looking for the same excuse which we had with Wargame.
 
There are no downsides whatsoever.
You mean, other than the time and money investment to create a map editor in the first place.
This can significantly add to the game and increase the player base.
Right, I can't wait for the return of all those players that where like "I really enjoy this game, but the terrible maps killed it for me."...
 
And yet, since we are using the same map-making process ...

It's posts like this that create a sour community. Instead of going right to the bait and then trolling it, why not actually provide some thoughts? Are there true new maps in the works? Is a map editor a possibility?

Anything but a snarky post would have been helpful. And I'm not trying to be overly rude here, it's just sad to see the community outreach be something like this...
 
It's posts like this that create a sour community. Instead of going right to the bait and then trolling it, why not actually provide some thoughts? Are there true new maps in the works? Is a map editor a possibility?

Anything but a snarky post would have been helpful. And I'm not trying to be overly rude here, it's just sad to see the community outreach be something like this...
I'm not trolling or anything.
We have always said that our map making process was definitively not user-friendly enough, and making it so would divert too many people and resources. Hence there aren't more plans to do so now than before.
 
You certainly weren't trying to honestly answer his question.

Not everyone knows what you've always said. Not everyone is familiar with your development history and ask these questions trying to learn more. You gave more information in replying to me than you did to the original post. It wasn't hard to do.

We'd like to see new maps, and even rotated maps provide some variety, but people just want some idea things are moving. And that means more than these bland and vague statements. You don't need to layout everything, but a little detail can go a long way for people.

Perhaps, the map-making progress should be improved to help foster such things. Close Combat never had a map editor but users overcome those difficulties (know how much fun it is to code a CC map?...yeah) and released dozens of mods set all over during World War II. I guarantee there are people out there that want to do the same thing with SD...
 
He added that looking to avoid the exact kind of response you gave him. It was an attempt to get actual information instead of some crappy one-liner.

All I'm saying is that stuff like that is what turns people off. Just give them an adequate answer, even if they are being a dick while asking, and it will do wonders for the rest of us reading the thread trying to learn what's going on.

Are you guys not picking up on this? There are thread after thread filled with posts with a bunch of us trying to push you to do a tad better community management. We aren't doing it to be jerks, we honestly want things better so the game and community grows. But who wants to do that when the community manager just posts snarky non-answer responses? We're trying to help you out here...
 
He added that looking to avoid the exact kind of response you gave him. It was an attempt to get actual information instead of some crappy one-liner.
He specifically referenced "the same excuse which we had with Wargame", because this topic has been discussed to death on the Wargame forums before. What is wrong with MadMat's response, indicating that nothing has changed from a technical standpoint and that the same answer from back then still applies?
 
Because not all of us are fully engrossed in the old Wargame forums and everything that's been discussed there.

It's just another spent opportunity to have some kind of positive outreach and instead it turned into silly one-liners. Whereas, people that don't know that stuff, it comes off as rude and dismissive. Again, I just want to see better relations here instead of the constant snark and whining about stuff. I'd like the game and community to grow and see some more content, mods, etc.

Reading MadMat's post without knowledge of the old stuff, it comes off poorly. Doesn't matter if the information had been shared a million times on the other forums, takes two seconds to explain that here and move on. Keeps things positive and answers the question. Don't think that's really all that crazy...
 
It's just another spent opportunity to have some kind of positive outreach and instead it turned into silly one-liners. Whereas, people that don't know that stuff, it comes off as rude and dismissive. Again, I just want to see better relations here instead of the constant snark and whining about stuff. I'd like the game and community to grow and see some more content, mods, etc.
This kind of thread is exactly the reason why Eugen doesn't interact with the community anymore in the first place. Back in Wargame EE days, they responded to these kinds of threads, explaining why it is not possible/viable to implement this suggestion, but instead of leaving it at that, some people in the community could just not shut up about it.
I mean, read the OP again. Then look at this:
Is this really so hard? said:
Hi Eugen,
I know back in Wargame you explained why you didn't include any map editor. I was wondering if anything had changed since then, and if there is maybe a chance we could see an editor for Steel Division in the future? I think this would really help the game in the long run!
Sincerely,
Someone who is not going to insult you in the last line of his post.
Which one of these two posts warrants an actual response?
The one that makes it completely clear from the get-go that the author will not accept any response other than "yes, have it your way"? I think not.
 
And that's why their communities are failing...you have to plow through the bad to still share the good. So, what if the original post was a bit douchey? It could have been used as a moment to share with the rest of us that are not majors in Eugen-lore to understand what's going on. The response could have been addressed to everyone, opposed to one person. That's good community management.

Again, all I'm trying to do is what little I can to make things around here more positive and not every thread just being a shitfest followed by it working up to people insulting each other.
 
I want to clear some things up. I wasn't looking to start a angry mob against Eugen or
@EUG_MadMat

English isn't my first language, I meant to say in my post that I hope that it isn't the same reason as red dragon not having world builder
 
He himself stated he did in his last sentence, hence I answered him as straightforwardly as possible ... :)

But your job is still to deal with the community at large, to "manage" the "community" if you will. Almost like if that was a job, a type of "community manager" maybe. /s

That being said, there are probably a lot of people that would like an answer to this question, and people like me that are new to the forums aren't going to go back and look through hundreds of threads here or on Reddit to read all of your historical responses, and not to mention that Wargame and Steel Division only has like a 50% overlap of community (probably much less now) which means to get this answer on their own many would have to go and read posts on a forum for a game they have never played.

I know you are smart enough to understand this and it is literally your job to deal with questions and concerns from the community, so I, along with many people here, would greatly appreciate it if you treated people who payed money for your product to try and help us understand your perspective. The people here are the ones that still play the game and care enough to stay updated on these subjects.
 
I'm not trolling or anything.
We have always said that our map making process was definitively not user-friendly enough, and making it so would divert too many people and resources. Hence there aren't more plans to do so now than before.

Then give us the user unfriendly map editor. Copy, paste, upload to any website.

Weak dodge averted, players are happy.

Paradox already forced you guys to allow modding, do we have to go to them to get the map editor too? It doesn't need to be difficult like this.
 
You seem to have very interesting information we're not aware of. How did they "force" us? I'm curious.
The reason why there is no map editor is the reason explained by MadMat.

It's pretty obvious, you guys hate modding, and have to be forced to allow it.

Paradox, my favorite game company, which loves modding, obviously isn't going to allow that and so when you guys cooperate demands you allow modding.

Now, unfortunately Paradox must have missed a spot and didn't force you guys to allow the map editor to be released, but that doesn't absolve you of anything.

Please, release the map editor you have. Nobody cares what you consider 'user-unfriendly', we just want the damn map editor.

There's no reason for you to be so difficult about it.
 
It's pretty obvious, you guys hate modding, and have to be forced to allow it.

Paradox, my favorite game company, which loves modding, obviously isn't going to allow that and so when you guys cooperate demands you allow modding.

Now, unfortunately Paradox must have missed a spot and didn't force you guys to allow the map editor to be released, but that doesn't absolve you of anything.

Please, release the map editor you have. Nobody cares what you consider 'user-unfriendly', we just want the damn map editor.

There's no reason for you to be so difficult about it.

I don't know if you are aware, but mods have existed for the Wargame series for quite some time. To say Paradox "forced them" would be both inaccurate and rude.