• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

STMO

Captain
67 Badges
Feb 2, 2007
370
36
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Imperator: Rome
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis 4: Emperor
  • Hearts of Iron 4: Arms Against Tyranny
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Empire of Sin - Premium Edition
  • Empire of Sin
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • 500k Club
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
I struggle to find a strategy. It is more or less the same over and over again. Maybe I don't understand the part with optimizing booze etc. How do you find fun in this game?
 
  • 1
Reactions:
I struggle to find a strategy. It is more or less the same over and over again. Maybe I don't understand the part with optimizing booze etc. How do you find fun in this game?

To be fair, fun is pretty subjective from person to person. As for the strategic value, the game is somewhat lacking. However, recent updates have made it more strategic and known future development has promising features that will continue to increase the strategic value.

With that said, I do not think it will ever get to the level of strategic value as other games like Gangsters: Organized Crime for example. As a primary piece of this game is the XCOM style of combat, a lot of the strategic value will be within the combat itself. If you're looking for economic/expansion strategy, it may come in time but it will probably never be to the level we may want just due to the type of game it is.

I think we just need to give it some time. The developers are doing a very good job in listening to the community and making improvements. On top of that, the modding ability for the game will be released later in the year, so improvements through that route will also exist.
 
  • 1
Reactions:
I wrote a post about this same topic a while back - the biggest issue with EoS is the lack of strategic challenge at the macro level. Part of that is the lack of a good interface, but it is mostly due to how you defeat other gangsters. As long as you can just attack their HQ (once the game reveals it) and win all their territory, that is essentially the entire game.

There is also no real economic management system, but I think that could be fixed with a proper interface that shows the interrelation between production, sales and competition in a district - and, more importantly, gives the players real levers to control that (sabotaging another brewery or speakeasy - even one owned by a friend - as an example).

As said before, combat is really the only "strategic" piece right now, but the ingredients are there to turn the game into something special.
 
  • 3
  • 1Like
Reactions:
I wrote a post about this same topic a while back - the biggest issue with EoS is the lack of strategic challenge at the macro level. Part of that is the lack of a good interface, but it is mostly due to how you defeat other gangsters. As long as you can just attack their HQ (once the game reveals it) and win all their territory, that is essentially the entire game.

There is also no real economic management system, but I think that could be fixed with a proper interface that shows the interrelation between production, sales and competition in a district - and, more importantly, gives the players real levers to control that (sabotaging another brewery or speakeasy - even one owned by a friend - as an example).

As said before, combat is really the only "strategic" piece right now, but the ingredients are there to turn the game into something special.

Well fortunately, the new DLC is going to change the fact that if you attack the HQ and kill the boss, you gain all the territory. The DLC fixes this by having businesses you do not own to be reclaimed by other thugs (minor factions) which is much more realistic. This will add a layer of strategy to the game.

I do agree that there really isn't much of an economic management system. It's barebones right now, but I think the DLCs will continue to improve that hopefully.
 
Well fortunately, the new DLC is going to change the fact that if you attack the HQ and kill the boss, you gain all the territory. The DLC fixes this by having businesses you do not own to be reclaimed by other thugs (minor factions) which is much more realistic. This will add a layer of strategy to the game.

I do agree that there really isn't much of an economic management system. It's barebones right now, but I think the DLCs will continue to improve that hopefully.
dlc can't work miracles. A dlc is released very slowly, approximately every 6/12 months. At this pace, the game will be completed with all mechanics in 2-3 years. The only ones who can give us a complete game are the modders, or the developers if they manage to release at least 3 dlc a year. (Difficult)
 
  • 1
Reactions:
dlc can't work miracles. A dlc is released very slowly, approximately every 6/12 months. At this pace, the game will be completed with all mechanics in 2-3 years. The only ones who can give us a complete game are the modders, or the developers if they manage to release at least 3 dlc a year. (Difficult)

Welcome to Paradox Games. This is not unusual for their development process. The good news is they almost always improve over time in dramatic fashions.
 
  • 1
  • 1Like
Reactions:
Welcome to Paradox Games. This is not unusual for their development process. The good news is they almost always improve over time in dramatic fashions.
Of course, but after how long do you have the pleasure of playing a game let's say '' complete ''!?!?

Let's ask ourselves if this policy is right. Maybe for us paradox fans who are used to developing and completing the project for a very long time, it doesn't bother waiting, but many others can annoy you, and run away by giving up the game.

Then, let's face it ... EoS (while loving it) at day on was an alpha game not even in beta, sold as finished. they have certainly recovered with this 1.05, honor to them, but how many people have been disappointed and disappointed While spending money.

I can fully recover, but, in the future everything that is released must be done well, and very full-bodied.
 
Of course, but after how long do you have the pleasure of playing a game let's say '' complete ''!?!?

Let's ask ourselves if this policy is right. Maybe for us paradox fans who are used to developing and completing the project for a very long time, it doesn't bother waiting, but many others can annoy you, and run away by giving up the game.

Then, let's face it ... EoS (while loving it) at day on was an alpha game not even in beta, sold as finished. they have certainly recovered with this 1.05, honor to them, but how many people have been disappointed and disappointed While spending money.

I can fully recover, but, in the future everything that is released must be done well, and very full-bodied.
I have already passed through this stage and said much the same thing several months back.

However I am incredibly encouraged by recent developments.

It is what it is, and tomorrow is another day. Let’s hope for the best.
 
  • 1
Reactions: