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You want to edit the file in game\history\titles\k_ireland.txt. Copy it and put it into a directory in your_mod\history\titles\k_ireland.txt, and then just change the government type by either altering one of the existing entries, or adding your own, e.g.:

Code:
d_meath = {
    862.11.22 = {
        holder = 944
        succession_laws = { gaelic_elective_succession_law }
        government = tribal_government # <--------------------- Change to feudal_government
    }
    879.11.20 = {
        holder = 0
    }
    935.1.1 = {
        government = feudal_government    #Ahistorical, just for ease of bookmarks.
    }
    1185.1.1 = {
        liege = "k_england"
    }
    1185.1.1 = {
        holder = 204514 #John of England
    }
    1203.1.1 = {
        holder = 454124 #Maurice FitzGerald
    }
    1254.1.1 = {
        holder = 454520 #Edward I of England
    }
    1307.7.8 = {
        holder = 454510 #Edward II of England
    }
    1327.2.1 = {
        holder = 454500 #Edward III of England
    }
}
The title will have the government type of the last entry before the game start date (so if you make an entry in 1065.1.1 to change the government, you'll get it in 1066, but not 867, though I think in this case all the Irish titles should be feudal by then). You'll have to do this for each of the titles in Ireland, including county, duchy, and kingdom titles if they don't already have it, but the good news is all the relevant titles should be in this file. If you want, you could even just find and replace tribal_government in your editing software and probably fix it in a matter of seconds, as long as you don't care about any Irish title ever starting as tribal in your mod.
 
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You want to edit the file in game\history\titles\k_ireland.txt. Copy it and put it into a directory in your_mod\history\titles\k_ireland.txt, and then just change the government type by either altering one of the existing entries, or adding your own, e.g.:

Code:
d_meath = {
    862.11.22 = {
        holder = 944
        succession_laws = { gaelic_elective_succession_law }
        government = tribal_government # <--------------------- Change to feudal_government
    }
    879.11.20 = {
        holder = 0
    }
    935.1.1 = {
        government = feudal_government    #Ahistorical, just for ease of bookmarks.
    }
    1185.1.1 = {
        liege = "k_england"
    }
    1185.1.1 = {
        holder = 204514 #John of England
    }
    1203.1.1 = {
        holder = 454124 #Maurice FitzGerald
    }
    1254.1.1 = {
        holder = 454520 #Edward I of England
    }
    1307.7.8 = {
        holder = 454510 #Edward II of England
    }
    1327.2.1 = {
        holder = 454500 #Edward III of England
    }
}
The title will have the government type of the last entry before the game start date (so if you make an entry in 1065.1.1 to change the government, you'll get it in 1066, but not 867, though I think in this case all the Irish titles should be feudal by then). You'll have to do this for each of the titles in Ireland, including county, duchy, and kingdom titles if they don't already have it, but the good news is all the relevant titles should be in this file. If you want, you could even just find and replace tribal_government in your editing software and probably fix it in a matter of seconds, as long as you don't care about any Irish title ever starting as tribal in your mod.
Thank you! Really appreciate the help and explanation.
 
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You want to edit the file in game\history\titles\k_ireland.txt. Copy it and put it into a directory in your_mod\history\titles\k_ireland.txt, and then just change the government type by either altering one of the existing entries, or adding your own, e.g.:

Code:
d_meath = {
    862.11.22 = {
        holder = 944
        succession_laws = { gaelic_elective_succession_law }
        government = tribal_government # <--------------------- Change to feudal_government
    }
    879.11.20 = {
        holder = 0
    }
    935.1.1 = {
        government = feudal_government    #Ahistorical, just for ease of bookmarks.
    }
    1185.1.1 = {
        liege = "k_england"
    }
    1185.1.1 = {
        holder = 204514 #John of England
    }
    1203.1.1 = {
        holder = 454124 #Maurice FitzGerald
    }
    1254.1.1 = {
        holder = 454520 #Edward I of England
    }
    1307.7.8 = {
        holder = 454510 #Edward II of England
    }
    1327.2.1 = {
        holder = 454500 #Edward III of England
    }
}
The title will have the government type of the last entry before the game start date (so if you make an entry in 1065.1.1 to change the government, you'll get it in 1066, but not 867, though I think in this case all the Irish titles should be feudal by then). You'll have to do this for each of the titles in Ireland, including county, duchy, and kingdom titles if they don't already have it, but the good news is all the relevant titles should be in this file. If you want, you could even just find and replace tribal_government in your editing software and probably fix it in a matter of seconds, as long as you don't care about any Irish title ever starting as tribal in your mod.
After trying it out
You want to edit the file in game\history\titles\k_ireland.txt. Copy it and put it into a directory in your_mod\history\titles\k_ireland.txt, and then just change the government type by either altering one of the existing entries, or adding your own, e.g.:

Code:
d_meath = {
    862.11.22 = {
        holder = 944
        succession_laws = { gaelic_elective_succession_law }
        government = tribal_government # <--------------------- Change to feudal_government
    }
    879.11.20 = {
        holder = 0
    }
    935.1.1 = {
        government = feudal_government    #Ahistorical, just for ease of bookmarks.
    }
    1185.1.1 = {
        liege = "k_england"
    }
    1185.1.1 = {
        holder = 204514 #John of England
    }
    1203.1.1 = {
        holder = 454124 #Maurice FitzGerald
    }
    1254.1.1 = {
        holder = 454520 #Edward I of England
    }
    1307.7.8 = {
        holder = 454510 #Edward II of England
    }
    1327.2.1 = {
        holder = 454500 #Edward III of England
    }
}
The title will have the government type of the last entry before the game start date (so if you make an entry in 1065.1.1 to change the government, you'll get it in 1066, but not 867, though I think in this case all the Irish titles should be feudal by then). You'll have to do this for each of the titles in Ireland, including county, duchy, and kingdom titles if they don't already have it, but the good news is all the relevant titles should be in this file. If you want, you could even just find and replace tribal_government in your editing software and probably fix it in a matter of seconds, as long as you don't care about any Irish title ever starting as tribal in your mod.
Sorry but still can't figure it out, got ahead of myself before actually testing. After changing the stuff you said to it still doesn't seem to work. Me and my friend have not only tried changing this, but the holdings file and governments file. Any ideas?
 
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After trying it out

Sorry but still can't figure it out, got ahead of myself before actually testing. After changing the stuff you said to it still doesn't seem to work. Me and my friend have not only tried changing this, but the holdings file and governments file. Any ideas?
That's alright, if I had to guess, I would guess it's probably the file is in the wrong place.

If I add the k_ireland.txt to a mod, my file folder is like this: C:\Users\MyName\Documents\Paradox Interactive\Crusader Kings III\mod\my_mod\history\titles

And doing that, I can change the duchy of Meath to feudal.

2024-02-27 00-42-58 - .png


Other than that, if it's definitely where it should be, you can share the file(s) you've changed and I'll look them over.

The only other thing I can think of, is that you've either forgotten to enable the mod in a Playlist, or didn't create the mod 'properly' (the easiest way is to do it through the Paradox launcher, go to All Installed Mods, Upload mod in the top right, then Create mod, and it will create the folder in the right place, with the right file you need to launch the mod).
 
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