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- Raiding adventurers (especially in Russia, Samarkand, near Tibet...)
- Satanists (remove completely)
- Xwedodah for Zoroastrians (remove, put it in some dynamic heresy)
- Ridiculously weak (or OP) cultural retinues that you can't do anything about even if your tech is capped..
 
Sieges, Technology, and Attrition all need attention desperately because the general warfare loop was blob, have a ton of army, click button to assault fortress every time, win the war, repeat.

In terms of DLC, societies felt bad and I should be able to create small societies of only a few people that are basically a friend group that does something and if I am lucky it become a worldwide society. Most of the societies shouldn't be worldwide. They should be local societies of a few friends that do something.

Supernatural should definitely be a DLC thing because I enjoy it but in short bursts.

CK2 to EU4 converter should simply be lost and burnt. It was a fantastic concept that failed so fantastically. I used it like 3 times and every time I quit before I got half way through my EU4 gameplay and just started over because it was boring and broke so much of the game.

My characters need to feel meaningless in the world beyond their borders and CK2 does very little to incite that feeling. Only when my country rises to any sort of notable power should my ruler feel like he can influence the world.
 
A small thing, but Carouseling is a pain because you have to manually invite everyone - it'd be nicer if we could have a faster UI/ability to mass invite people to your celebrations
 
A small thing, but Carouseling is a pain because you have to manually invite everyone - it'd be nicer if we could have a faster UI/ability to mass invite people to your celebrations
ANYTHING involving large amounts of people was a pain to deal with. Really most of the event system needs to be converted to mechanics and systems instead of random event chains. I hate that so much of my characters life that I am playing depends on waiting for a random event to pop up.
 
Decadence, unless the mechanic was redone basically from scratch.
One way to go would be to detach it totally from Muslims and make it more of a bloated court full of spoiled rich kids thing. Eastern rulers with their harems and large families tended to go this way a bit, so you will still probably see "eastern decadence", but it sure happened everywhere. Just having a tendency for idle noble kids to become self-indulgent should do it.

And the Priests can get into the act with the Imams about railing against the horrible state of the younger generation these days.
 
In CK2, you can't seduce your parents or children unless your part of a divine marriage religion, this restriction should go, it feels rather arbitrary anyway. I want to see how inbred my dynasty can get before it just implodes, especially now that they said inbred characters will look inbred.
 
Can you please expand on this? How was it different? Didn't played the first iteration of the game so I don't know.

If memory serves correctly (it's been years) when your liege raised your levy he only took a fraction of it and you had the rest so you could do your own thing or you could straight up refuse the call.
 
And ransom - You can only ask for random for one character per court at a time.
 
A China mechanic is probably the biggest. Hopefully the new game/engine means they won't have any reason do that again should they add Asia in the future.

Societies are a love/hate thing for me. They're usually fun to be in, but I also feel compelled to join one because of the bonuses you get; not doing so feels almost like deliberately not choosing a focus. Yet not every character/religion/region combo would have a society that fits them (especially if you tended to avoid joining any Satanists... not that I hate supernatural/fantastic events- quite the opposite- but I never really got into their mechanics, at least not untill after they were nerfed to the ground) leaving you feel like you're playing the "wrong" way. The idea on the first page or two of having custom societies that start between just some friends sounds a lot better... especially if they could transform into the silly map-spanning order or conspiracy that societies already start at no matter how implausible that is.

Finally, I hope Islam is much better than it is in CKII. Playing a Muslim character always felt dull and bare-bones compared to almost any other religion (only non-heresy that felt less fleshed out for me was Jusdisam, and yet even then there was at least the challenge that you were the only Jewish ruler in a region with your neighbors happy to Holy War you)
 
A China mechanic is probably the biggest. Hopefully the new game/engine means they won't have any reason do that again should they add Asia in the future.

Societies are a love/hate thing for me. They're usually fun to be in, but I also feel compelled to join one because of the bonuses you get; not doing so feels almost like deliberately not choosing a focus. Yet not every character/religion/region combo would have a society that fits them (especially if you tended to avoid joining any Satanists... not that I hate supernatural/fantastic events- quite the opposite- but I never really got into their mechanics, at least not untill after they were nerfed to the ground) leaving you feel like you're playing the "wrong" way. The idea on the first page or two of having custom societies that start between just some friends sounds a lot better... especially if they could transform into the silly map-spanning order or conspiracy that societies already start at no matter how implausible that is.

Finally, I hope Islam is much better than it is in CKII. Playing a Muslim character always felt dull and bare-bones compared to almost any other religion (only non-heresy that felt less fleshed out for me was Jusdisam, and yet even then there was at least the challenge that you were the only Jewish ruler in a region with your neighbors happy to Holy War you)

To be honest the most fleshed out religions were the pagan ones, where you was able to build your own religion. Catholic is also not fleshed out, the eastern churchs even more. Ok, you have these Crusades, but the moslems also do Jihad. More interaction with your religions besides of war and some pilgriming would be fun.

On topic: the instant rravel to your army with the leasders. A ruler should be on the map, or at least have some delay by switching armies. We also know these 2 week holidays to get the crusade trait.
 
What I do not want is stupid bugs like this. And while she is my heir, everything would be lost as has happened numerous times already from some weird mechanic that goes crazy.


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