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JJs Juggernaut

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Aug 12, 2013
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Hello all. Relatively new to modding and with the 1.4.0 update I'm trying to find the mods that are working. Currently I'm getting an eternal loading screen when trying to start a new career (after choosing the settings). I tried reverting to 1.3.2, as well as removing all the mods with the same issue. I am currently in the process of a clean install after which I would like to get some mods going.

Here is a list of ones I am thinking off, sorted by which ones I know work with 1.4.0 and those that I'm not sure about. If you have any idea if the mods listed will or will not work with 1.4.0 please let me know! (updated)

Works with 1.4.0
ModTek 6.1.0
Navigational Computer
Ain't got Time to Bleed
Less Head Injuries
Injuries Hurt
Attack Improvements Mod (AIM)
Adjusted Mech Assembly
Basic Panic System
BattleTech Performance Fix
Don't Know if it will work with 1.4.0
cFixes
BattleTech Extended 3025 (and JK's Mods. They seems to cause very long load times, to the point of hangs)
Turbine
Vehicle Improvements Project
 
Last edited:
Out of your list I have the following installed on 1.4, and they work flawlessly for me:

Attack Improvements Mod (AIM)
Adjusted Mech Assembly
Basic Panic System
BattleTech Performance Fix
Less Head Injuries
 
the following are the mods i am running with 1.4 and so far no issues.
got all from either github or nexus
this list is from my loadorder json

"Annihilator_Dawning",
"bd_annihilator",
"bd_archer",
"bd_assassin",
"bd_champion",
"bd_flea",
"bd_nightstar",
"bd_rifleman",
"BetterBaseDefense",
"cFixes",
"Flashpoint_Training_Wheels",
"Give_them_Kell",
"GP_Bushwacker",
"Hatamoto-Chi",
"HelmCoreDawning",
"HotD_Dawning",
"HotD-Charger",
"HotD-Marauder",
"HotD-PhoenixHawk",
"HotD-Warhammer",
"Javelin",
"JK_UrbieR50",
"JK_VariantsCampaign",
"Mauler",
"MechMaintenanceByCost",
"Open Map at a Point of Your Choosing",
"portraitsForStartingRonin",
"Raven",
"UpgradedMGs",
"VehicleImprovementProject",
"Vulcan",
"Wolfhound",
"XAI",
"AdjustedMechAssembly",
"AIM: Attack Improvement Mod",
"AldathZeroWeightMods",
"Advanced Difficulty Settings",
"BasicPanicSystem",
"BattletechPerformanceFix",
"CommanderPortraitLoader",
"IRBT14MadlibsFix",
"EnhancedStarMap",
"JK_VariantsCampaign_JumpJets",
"MechResizer",
"MeleeMover",
"Pilot Fatigue",
"PilotHealthPopup",
"ScorchedEarth",
"SkipIntro",
"WeaponRealizer",
"Better AI",
"JK_Vehicles for XAI",
"RandomTravelContracts",
"Timeline"
 
Hello all. Relatively new to modding and with the 1.4.0 update I'm trying to find the mods that are working. Currently I'm getting an eternal loading screen when trying to start a new career (after choosing the settings). I tried reverting to 1.3.2, as well as removing all the mods with the same issue. I am currently in the process of a clean install after which I would like to get some mods going.

Here is a list of ones I am thinking off, sorted by which ones I know work with 1.4.0 and those that I'm not sure about. If you have any idea if the mods listed will or will not work with 1.4.0 please let me know! (updated)

Works with 1.4.0
ModTek 6.1.0
Navigational Computer
Ain't got Time to Bleed
Less Head Injuries
Injuries Hurt
Attack Improvements Mod (AIM)
Adjusted Mech Assembly
Basic Panic System
BattleTech Performance Fix
Don't Know if it will work with 1.4.0
cFixes
BattleTech Extended 3025 (and JK's Mods. They seems to cause very long load times, to the point of hangs)
Turbine
Vehicle Improvements Project

cFixes just put out a new 1.4.0 version here. The previous version was alright with 1.4.0 but would have messed with some new special lines for the HTC not appearing before it should.

the following are the mods i am running with 1.4 and so far no issues.
got all from either github or nexus
this list is from my loadorder json

"Flashpoint_Training_Wheels",

Just so you know, you should probably disable this one. It wasn't designed as a "real" playable FP, just as a prototype to prove it could be done. It might get in to your saves and then becomes required from then on, like adding a mech and then trying to remove it. My next FP "The Raid" is about 75% done and will be a fully featured playable FP with custom missions and everything.

EDIT: Also portraitsForStartingRonin should have been fixed by 1.4
 
@Amechwarrior ya i meant to remove training wheels before this current playthru but ya...kinda forgot so am wiating until this one is done got a sticky on tower for justin case:D i for get again
 
Having issues with Adjusted Mech Assembly not working for me.
 
Having issues with Adjusted Mech Assembly not working for me.
that is one of them dll using mods i would suggest moving its to end of load order if it is not there already
 
This is a bit stale, but if it's helpful, here's my (slightly gratuitous) load order. Mine are in theory all derivatives on "Vanilla" (Not any of the packages like Roguetech, MechEngineer, XAI, XLRP, etc). The biggest obstacle is that the load order can be a bit finicky sometimes

In addition, there are many more mods on Nexus and Github (consolidated under BattletechModders), and you can assume pretty much most everything released after Feb 1st will be compatible with 1.4


Code:
[
  "BattletechPerformanceFix",
  "Turbine",
  "MechResizer",
  "CustomComponents",
  "WeaponRealizer",
  "Custom Ammo categories pre-beta",
  "IRBT14MadlibsFix",
  "bd_annihilator",
  "bd_archer",
  "bd_assassin",
  "bd_champion",
  "bd_flea",
  "bd_marauder",
  "bd_nightstar",
  "bd_rifleman",
  "bd_roughneck",
  "bd_roughneckcrane",
  "GP_Bushwacker",
  "HotD-Charger",
  "HotD-PhoenixHawk",
  "Hatamoto-Chi",
  "Javelin",
  "Mauler",
  "Raven",
  "Vulcan",
  "Wolfhound",
  "Warhammer",
  "VehicleImprovementProject",
  "JK_CoreFixes",
  "JK_SUCKos",
  "JK_UrbieR50",
  "JK_VariantsCampaign",
  "JK_VariantsDLC",
  "JK_VariantsSkirmish",
  "JK_VariantsStarLeague",
  "BetterBaseDefense",
  "cFixes",
  "LC_SLDFRoyal",
  "LC_SLDFRoyal_DLC",
  "LC_SLDFRoyal_Addon",
  "LC_SLDFRoyal_WR-CAC",
  "Lore-Friendly Campaign",
  "Flashpoint_Stock_Photos",
  "Flashpoint_The_Raid",
  "LessHeadInjuries",
  "MechMaintenanceByCost",
  "MeleeMover",
  "Monthly Tech Adjustment",
  "More is Less",
  "MoveFaster",
  "NavigationComputer",
  "PanicSystem",
  "PermanentEvasion",
  "Pilot Fatigue",
  "Pilot Quirks",
  "RepeatableFlashpoints",
  "SellMechParts",
  "SkipIntro",
  "Skirmish Inventory Unlock",
  "Stabile Piloting",
  "Timeline",
  "SoftExperienceCap",
  "ContractTime",
  "CrystalClear",
  "DropCostPerMech",
  "CBTHeat",
  "LootMagnet",
  "LowVisibility",
  "PilotHealthPopup",
  "QuickCam",
  "ArmorRepair",
  "AdjustedMechSalvage",
  "AIM: Attack Improvement Mod",
  "Give_them_Kell",
  "LC_SLDFRoyal_Unique",
  "Z_JK_AppearanceDates",
  "Z_Sab_JK_RarityTables",
  "LC_SLDFRoyal_Encounters",
  "LC Custom Mods"
]
 
just a note: the present iteration of Battletech Performance Fix has been causing issues for some folks and with some mods.
for me at least it was causing problems with XAI and Mission Control and causing overall poor game performance overall
this is post 1.4
in 1.3.2 there were no issues whatsoever
 
Uploaded new versions of JK_Variants and JK_Rarity that work with 1.4 - the JK_SUCKos also works fine with 1.4, despite saying 1.3.2 (all it changes in the default mode are the Star System coordinates)

Give_them_Kell - working for me - but I should change it to not require the Archer mod, allowing it to look for the Archer mod or the CommunityAssetBundle.


Here is a list of everything I'm using in my current test environment:
  • BetterAi - working since 1.4 came out
  • BTMLColorLOSMod - working since 1.4
  • cFixes - working since 1.4
  • 3025 Extended is working well for me - there was a hang error due to an odd error (I forgot to delete an old hardpoint file) when we moved from the individual 'Mech models and the new CommunityAssetBundle, but that is now fixed.
  • CommunityAssetBundle - have used each version as it came out, currently using 1.7
  • CrystalClear - working since 1.4
  • NavigationComputer - working since 1.4
  • QuickCam - working since 1.4
  • Timeline - working since 1.4
  • TheRaidFlashpoint - working since 1.4
  • JK mods & Give them Kell - working since 1.4

I've also been running the SLDF Royals (about to add this back into my main rotation again for Rarity testing), AdjustedMechAssemblies, XAI and Pilot Fatigue on and off
 
Anyone tested Lore Friendly Priority Missions or Remove Story Difficulty Boosts?

Thinking of doing the campaign using 3025 extended with Random Campaign start.
 
Lore friendly works