So the combat has been noticeably changed since the older releases of AGOT, I just noticed upon getting the latest version today. The pursue phase does 95% of the battle damage, and it's quite different to vanilla combat. I've tested the War of the Usurper twice, once as player, once as spectator and both times Aerys won fairly easily, compared to older versions where his victory was more difficult and rarer.
So who likes the new combat of short melee, powerful pursue? I don't mind it really, but I just hope it doesn't screw up the scenarios, and I'm not sure if the vanilla combat system really needed replacement.
A possible problem with the system I've noticed is that terrain modifiers now do hardly anything since the skirmish and melee phases are so short now. Which means that the side with the bigger numbers almost always wins. I preferred the old system much more here. I hope the AGOT devs change it back to vanilla combat.
Something else I'll fit into this thread: Aegon's Conquering is too easy.
It used to be a challenge, at least, the dragons would give you a powerful edge but you could still lose battles if you weren't careful. Added to that, the fact that lords 100% of the time surrender if you're strong enough makes it just too easy to conquer the entire world simply by mass DOW's.
The chance of lords surrendering because of the futility should be fairly low, maybe 5-10% at the start and growing higher as you get more warscore. People aren't rational! They don't think "Oh well, I can't win against dragons so I'll just give up." They are prideful, or gamble that they can win somehow, or stubborn in relenting their power. Hell even Tohrren Stark actually showed up at the field of battle before giving up, he didn't just surrender as soon as the war began.
Edit: Ahhh cmon, does nobody agree with me here? It's ridiculous. A few clicks, boom. World conquered.
Oh, any one more thing because why use up valuable thread space?
The Blackfyre rebellion scenario is massively lopsided in the scenario in terms of numbers, and well cause of the latest version numbers *always* win. In the books I remember the sides being roughly even.
So who likes the new combat of short melee, powerful pursue? I don't mind it really, but I just hope it doesn't screw up the scenarios, and I'm not sure if the vanilla combat system really needed replacement.
A possible problem with the system I've noticed is that terrain modifiers now do hardly anything since the skirmish and melee phases are so short now. Which means that the side with the bigger numbers almost always wins. I preferred the old system much more here. I hope the AGOT devs change it back to vanilla combat.
Something else I'll fit into this thread: Aegon's Conquering is too easy.
It used to be a challenge, at least, the dragons would give you a powerful edge but you could still lose battles if you weren't careful. Added to that, the fact that lords 100% of the time surrender if you're strong enough makes it just too easy to conquer the entire world simply by mass DOW's.
The chance of lords surrendering because of the futility should be fairly low, maybe 5-10% at the start and growing higher as you get more warscore. People aren't rational! They don't think "Oh well, I can't win against dragons so I'll just give up." They are prideful, or gamble that they can win somehow, or stubborn in relenting their power. Hell even Tohrren Stark actually showed up at the field of battle before giving up, he didn't just surrender as soon as the war began.
Edit: Ahhh cmon, does nobody agree with me here? It's ridiculous. A few clicks, boom. World conquered.
Oh, any one more thing because why use up valuable thread space?
The Blackfyre rebellion scenario is massively lopsided in the scenario in terms of numbers, and well cause of the latest version numbers *always* win. In the books I remember the sides being roughly even.
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