I hate to be that guy, but when people are talking about optimizations there really isn't much place for "historical" designs because these are all terrible in game and don't represent typical player designs. You have empty module slots, suboptimal modules, etc. People are talking about cost effectiveness of various sizes of tanks when optimized. At least that's my reading of it. If someone were trying to build a good tank they wouldn't make anything remotely like these designs.I don't know if you're using IW for this, but I can only say there should never be this close of a difference in production cost between these two
As I said before, the purposes of Lights isn't to match Mediums in terms of stats. Trying to do so is considerably risky.
I have attached a save from my most recent historical Germany game, vanilla except for Modifier Icons. If you don't feel comfortable looking it over please ask me what you want to see and I can post them here for you.
For this game I used three main designs; the Panzer's I, II and III. As stated it was historical so they are pretty much RP designs, however that does still conform to my way of thinking. The Standardized Production MIO is used on all three so to see the true costs, remove -5.00% Production Cost
This is the state of my army on March 18th, 1940:
View attachment 1296259
Panzer I:
View attachment 1296244
You can remove the radio for an even cheaper design, as the bonuses it provides aren't worth it. This is what I use as my 'training tank'
In the overview screenshot above, you see I have 1276 deployed. What isn't shown is the 2396, training ~6 new tank divisions (with 360 tanks each)
Panzer II:
View attachment 1296250
Again, the radio could be removed for even cheaper. From 1939 to early 1941, this is my 'standard' of stats. I produce both this and the Panzer I from 1936
Around early 1939 I start producing the next design
Panzer III:
View attachment 1296256
I have to clarify some things about this in regards to the save. Specifically, that I forgot to swap the main gun from the pre-made's Basic HV Cannon to the Improved Small Cannon and didn't change it for about a year of production. What is shown above, the Ausf. E, is the one I tend to use, but is not permanent
The Panzer III is the most 'loose' in terms of design criteria. The gun is the most interchangeable; it can be swapped for an Autocannon, meaning you save 1 IC but have no anti-armour capability. The Basic Medium Cannon/Howitzer can be used and do offer incredible benefit, I simply prefer not to
As for the Smoke Launcher, that is a relic from the pre-made design; it can be removed to save that little extra IC
A final note, each design can have the misc modules filled as desired. I leave them blank mostly
So yeah, these are my designs for early Germany.
These are what I would more or less consider "meta" light and medium tanks for single player, without MIOs assigned. 8 kph to keep up with mech 1, no going above armor 4 to save on steel costs, highest possible soft attack gun, hmg turrets instead of small cannon turrets because they're more cost efficient.


The cost per battalion is almost exactly the same because of the 60 lights per 50 mediums required for a battlion (look at the higher number estimate in the bottom right).


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