Ok, so I like the majority of the supply/convoy system of HOI3 - I think it makes a lot of sense and for the most part accurately (though abstractly) represents the logistics of supplying troops. There's one thing that irks me though:
How come raiding a particular supply line doesn't affect that specific route of supply?
Let's say I'm playing the US and I've got a D-Day invasion going on simultaneously with an invasion of the Phillipines. Let's also assume that the Atlantic is safe, but Japan is managing to wax nearly every supply convoy I send over there. It makes no sense that their convoy raiding should impact my ability to supply my troops on the other side of the Atlantic, who would be using entirely different convoy ships. Their convoy kills are going to be taken from my "global" convoy pool and can impact my ability to supply troops everywhere, even where the Japanese navy is not. That just seems ridiculous.
Also, as convoy raiding efficiency increases there should be a more dramatic effect on supply to that particular route. Again for the sake of the argument let's say I'm playing the US and I'm landing troops in China to help the Chinese. Again let's assume the Japanese navy starts sinking a massive amount of my convoys, but this time I've been smart enough to stockpile a massive number of them. Despite the fact that they could have total naval dominance and know EXACTLY WHICH BEACH THOSE CONVOY SHIPS WILL BE LANDING AT, the game will allow me to continue supplying those troops, unhindered, so long as I have enough convoys stored up. That also seems ridiculous.
Troops should only be supplied insofar as it is reasonable to assume a supply ship could actually make it to the desired drop-off point. If the enemy has a massive number of convoys stockpiled and wants to send them into a dangerous situation, sure, let them, but at least give the troops they are supplying a supply penalty when suddenly everything headed their way gets sunk.
There's a reason that there's an expression called "a slow boat to China"... it takes a long time for a ship to get there. If your ships get sunk on the way, the game shouldn't be like "DON'T WORRY IT'S K WE'VE GOT EXTRAS (who were coincidentally already traveling there in such numbers so as to fail to interrupt the flow of supplies).
That's why it totally breaks the immersion for me when a German player sneaks an army onto the UK (which could have been plausible) and then is allowed to re-supply them for a massive period of time if they have stockpiled convoys. In reality hardly a convoy would make it through a Royal Navy blockade, and that should be reflected.
How come raiding a particular supply line doesn't affect that specific route of supply?
Let's say I'm playing the US and I've got a D-Day invasion going on simultaneously with an invasion of the Phillipines. Let's also assume that the Atlantic is safe, but Japan is managing to wax nearly every supply convoy I send over there. It makes no sense that their convoy raiding should impact my ability to supply my troops on the other side of the Atlantic, who would be using entirely different convoy ships. Their convoy kills are going to be taken from my "global" convoy pool and can impact my ability to supply troops everywhere, even where the Japanese navy is not. That just seems ridiculous.
Also, as convoy raiding efficiency increases there should be a more dramatic effect on supply to that particular route. Again for the sake of the argument let's say I'm playing the US and I'm landing troops in China to help the Chinese. Again let's assume the Japanese navy starts sinking a massive amount of my convoys, but this time I've been smart enough to stockpile a massive number of them. Despite the fact that they could have total naval dominance and know EXACTLY WHICH BEACH THOSE CONVOY SHIPS WILL BE LANDING AT, the game will allow me to continue supplying those troops, unhindered, so long as I have enough convoys stored up. That also seems ridiculous.
Troops should only be supplied insofar as it is reasonable to assume a supply ship could actually make it to the desired drop-off point. If the enemy has a massive number of convoys stockpiled and wants to send them into a dangerous situation, sure, let them, but at least give the troops they are supplying a supply penalty when suddenly everything headed their way gets sunk.
There's a reason that there's an expression called "a slow boat to China"... it takes a long time for a ship to get there. If your ships get sunk on the way, the game shouldn't be like "DON'T WORRY IT'S K WE'VE GOT EXTRAS (who were coincidentally already traveling there in such numbers so as to fail to interrupt the flow of supplies).
That's why it totally breaks the immersion for me when a German player sneaks an army onto the UK (which could have been plausible) and then is allowed to re-supply them for a massive period of time if they have stockpiled convoys. In reality hardly a convoy would make it through a Royal Navy blockade, and that should be reflected.