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hxu04

First Lieutenant
30 Badges
Dec 14, 2017
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I really don't like the idea of district specialization. I think it adds an unnecessary level of complexity to planet development and the new UI is unintuitive and ugly.

Why can't we specialize at planet level? Use the already existing system - planet designation? The planet designation will directly modify the composition of city district.

We could also have the fifth district type as selectable instead of the fixed mixed industry district. We still could have different types of specific district based on planetary features.

So we only need some tweaks on the existing 3.14 UI and we still have city, food, mineral and power district with the extra selectable fifth district type.
 
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I don't think just having the planet designation change a city district would be better. Other than enabling you to quickly swap jobs which seems to be against the new design intent (and a fair choice IMO) it wouldn't interact well with buildings or specialist vs worker jobs. If you've got a bunch of buildings that produce science and then you swap to a unity world those buildings do nothing. If you swap from a factory to a mining designation suddenly you have tonnes of unemployed specialists and have to wait for them to demote to miners.

Just using the planet designation also means that planets couldn't be as diverse as they are now. There's many different ways to specialise your districts and with urban districts you can have combinations. I've found this makes for worlds that can feel quite different even though they're the same designation (like a mining world that has a boosted output specialisation vs one with betharian zone). A planet designation that bulk swaps jobs in the urban district to one type wouldn't achieve the same.
 
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^Makes me wish the designation bonuses were on the urban specializations instead. It's kinda frustrating when you get that second specialization slot and just shrug. Not much choice to make there, just double down on your designation. It doesn't even matter all that much whether you pick Heavy Industry or Urban Extension.

Occasionally I guess you might want a planetary defense designation ig, but again why not just use Urban Extension.
 
The district specialization system is one of the ONLY things I like in the new planet design. They allow your planets to be very flexible early on while allowing for strong specialization as you expand. I do like the pop/planet management to begin with tho and like a bit more complexity

I will admit the second city specialization is rare to use though I've had use cases for it. I feel like the main impetus was to make empire capitals flexible enough at the start.

The only issue I have is it's made planets too strong...but so many things are overtuned/broken right now
 
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