Great I love the addition of the "pause-it" thanks, I am eagerly eating up info on this game!!
I agree with an earlier poster on this thread, I hate-hate-HATED the AGE engine. Tried to play Frederick and Pride of Nations and the terrible performance was an instant turn-off. Unlike some of the others, I feel Clausewitz allows for much more customization of the art and interface, whilst allowing for easy changes down the line. Big improvement. Turn-based has its niceties as well, but real-time pause is superior.
Having HOI style command chain indicators on the map will be worth the price alone. Trying to organise your corps and armies in NC1 was very frustrating.
I can understand that you find the waiting times on PON "terrible" for your taste... but on ROP too?.. I have never heard that, really.I agree with an earlier poster on this thread, I hate-hate-HATED the AGE engine. Tried to play Frederick and Pride of Nations and the terrible performance was an instant turn-off. Unlike some of the others, I feel Clausewitz allows for much more customization of the art and interface, whilst allowing for easy changes down the line. Big improvement. Turn-based has its niceties as well, but real-time pause is superior.
I think you make a lot of assumptions...After thinking, i am surprised to see that Paradox thinks it can fully developp only a single game engine. I understand that "Paradox France" (AGEOD) cannot do it alone anymore but isn't the purpose to work together to increase the capacities? Why don't Paradox try to keep both engines on the top (one real-time and one turn-based)? There's a lot of synergies potential here (oh, it's the performance auditor talking again).
That's my personal opinion too... I always thought it was the BEST looking map for a 2d "board-style map".Napoleon's campaigns looked stunning in my opinion.
I think you make a lot of assumptions...![]()
By looking at your posts, I guess you do not care... so, what's the problem?Link: http://www.ageod-forum.com/showpost.php?p=226874&postcount=130
I know that AGE 3.0 has lots of possibilities...only problem is: do (enough) people still care about it in order to keep the company (and their AGE system) alive?
This is a project made in conjunction by Paradox France and Paradox Sweden staff... and we are all working on this right now.What kind of assumptions? I know that there will be a new Athena game but it won't be done by the "official" teams if this is what you mean (and obviously i look forward to it).
Who knows, maybe the mayans are right, and we do not need to worry about a new game after 2012... :rofl: :rofl:
Excited loitering turned to mutinous milling when the unveiling revealed a project bearing few familiar AGEOD hallmarks. Napoleon’s Campaigns II will utilize Paradox’s Clausewitz engine rather than AGEOD’s Athena one. It will spurn turns and it won’t incorporate one of the studio’s characteristically artistic 2D maps.
Unsurprisingly, some series devotees were less than impressed, interpreting the approach shift as a sad consequence of the studio’s surrendered independence (AGEOD were bought out by Paradox in 2009). Others were more philosophical, pointing out that a popular theme paired with a popular engine might generate the revenue necessary to fund more quirky Athena wargames; in a placatory aside, Philippe Malacher did stress that the studio would be releasing another Athena project later this year.
However optimistic your outlook, it’s hard not to look at the WIP screenshots released thus far and feel a flicker of trepidation. Battles in AGEOD games have never been spectacular, but, thanks to a rich and revealing selection of post-aggro event icons…
they’ve always had scrutable structure. That structure appears to be absent in NC2. Maps in AGEOD games have always been distinctive and atmosphere-enhancing. Clausewitz cartography has a nasty habit of making ancient Rome feel much the same as medieval Japan or England.
If hours where added as in HoI3 the duration might not be an issue at all and it might make for more plausible results too.