• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.
The UK medical centre is very expensive compared to other medical buildings - is that meant to be like that? only 2 ambulances and much higher cost to build?
That design is at the discretion of the UK Pack creators. I would think maybe they wanted to reflect how expensive a medical centre is to run while not giving it unreasonable amounts of ambulances.
 
  • 1
  • 1Like
Reactions:
Is there any further update on progress on the fix as in January it was being tested I guess the testing was not successful? I've put playing the game on pause as a UK player the next few cities I want to build I want to base on the UK and at the moment with these assets the game isn't playable
 
  • 4
  • 2Like
Reactions:
Is there any way to identify and remove all UK asset pack buildings from a map? In order to try and rid myself of this bug and regain the playability of my city, I disabled the UK pack. This made any UK pack assets appear as grey rectangles. I scoured my city, deleted all of the grey rectangles I could find, but still my demand is not returning. I think it's likely there's a mixed density UK building hiding somewhere in my map that i can't find? I'm really hoping there's a way to identify it and delete it that I haven't thought of. My city is around 550k population so I'd hate to lose it.

Sorry for the late post on this, but I just encountered this issue on a 'complicate' city map.

If you can run mods I found TDW's Zone Color Changer a wonderful tool for visually locating these buildings.

Change the options on it
zone color changer - settings.png


So that zone types are not being grouped.


Load a city - click the zoning tool - click the edit colors button

zone color changer - example colors.png


These are the colors I'm using: red for UK medium and mixed. But if there is a building there the red will be shown transparent so it looks purple or like a default office zone color. So I changed Office to white.

When I look at the zoned grids in a city I see this now

zone color changer - example zone map.png


All the red and purple on this map needs to go.

Hope this helps
 
  • 4
  • 1Like
Reactions:
I saw Colossal Order said on X today that they don't meddle with the region packs and that they are Paradox thing to sort out.

co.jpg


So, can we get another status update from Paradox or @pdx_peanut how far along fixes are for:
- UK pack: mixed housing demand issue (confirmed 106 days ago)
- Japan pack: overlaying assets (confirmed 92 days ago)
- North East pack: upside down cranes (confirmed 15 days ago)
 
Last edited:
  • 10Like
  • 2
  • 1Haha
Reactions:
I saw Colossal Order said on X today that they don't meddle with the region packs and that they are Paradox thing to sort out.

View attachment 1264053

So, can we get another status update from Paradox or @pdx_peanut how far along fixes are for:
- UK pack: mixed housing demand issue (confirmed 106 days ago)
- Japan pack: overlaying assets (confirmed 92 days ago)
- North East pack: upside down cranes (confirmed 15 days ago)

So then does that mean when they put out future *official* region packs, when those're broken they won't bother fixing them either? Cool cool cool.
 
  • 2Like
  • 1
Reactions:
I saw Colossal Order said on X today that they don't meddle with the region packs and that they are Paradox thing to sort out.

View attachment 1264053

So, can we get another status update from Paradox or @pdx_peanut how far along fixes are for:
- UK pack: mixed housing demand issue (confirmed 106 days ago)
- Japan pack: overlaying assets (confirmed 92 days ago)
- North East pack: upside down cranes (confirmed 15 days ago)
Don't forget that the Modern Architecture medical clinic is bugged also: https://forum.paradoxplaza.com/forum/threads/modern-medical-clinic-pileup.1724387/
 
  • 2
Reactions:
Hello everyone,

It’s been a while, and I know that’s frustrating for those invested in this conversation. I haven’t forgotten about this thread, but between tackling ongoing challenges and working toward the best solution, I haven’t had much to add beyond what I’ve already shared. I truly appreciate your patience. And believe me, I’m fully aware of how much time has passed, and rest assured, I’ve been working on this as much as possible, alongside my other work tasks.

As you know, I’ve been diving deep into the density simulation, testing fixes, and identifying the root of the issues. My goal is to determine whether I can resolve them while preserving the original vision of the creators, rather than resorting to the more drastic approach of reverting design choices to align with the base game structure.

This process takes a significant amount of time - far more than it may seem. Even a small adjustment requires extensive testing to ensure it actually resolves the issue without creating new ones, and sometimes, a change simply doesn’t work. This is a standard part of game development, and I want to ensure the final result is as solid as possible.

Recently, I’ve grown more confident that I can align the packs with their original intent. However, this means updates will still take time (I know that’s not what anyone wants to hear). The UK pack will require updates to nearly every single asset, while the Japan pack and possibly others will also need adjustments.

That said, my priority is to update the UK and Japan packs first. I currently plan - tentatively - to update the first four packs together, followed by the remaining four. These plans may evolve, but I’ll share more details when I can.

For now, I’m considering locking this thread to help keep the focus on this latest update and avoid confusion. However, I’ll leave it open for a short time to allow for a few more replies, as I want to ensure there’s still space for anyone with further thoughts or questions. If you’d like to share your thoughts, I just ask for continued understanding as I work to get this right. I’m committed to the outcome, and I genuinely care about delivering the best result possible.

As always, I truly appreciate everyone’s patience, and I’ll provide more updates when I have them.
Doing my best,
Peanut
 
  • 17Like
  • 6
Reactions:
Four months and it is still not known when the bug will be fixed. This is the level of a one-person indie developer, not a large (supposedly) serious company.

Nothing personal, more of a general picture.
 
  • 5Like
Reactions:
That said, my priority is to update the UK and Japan packs first. I currently plan - tentatively - to update the first four packs together, followed by the remaining four. These plans may evolve, but I’ll share more details when I can.
Thanks for your explanations. Much appreciated.

Wouldn't it be best to first repair the UK and the Japan pack and release the updated version as fast as possible? A lot of people are impacted by their malfunctions and would certainly be happy about being enabled to use them to full extent.
 
  • 2Like
Reactions:
For now, I’m considering locking this thread to help keep the focus on this latest update and avoid confusion. However, I’ll leave it open for a short time to allow for a few more replies, as I want to ensure there’s still space for anyone with further thoughts or questions.

This forum's tendency to close threads discussing problems with the game is already a problem. Openly admitting ahead of time you're going to do it isn't much better. This thread is embarrassing- I get it. But you guys have got to stop actively suppressing negative discussion of the game. Having a thread up reminding players looking for information that this has in fact been a problem for months upon months with no visible progress is a resource.

Closing the thread won't fix the problem, I can tell you that much.

CO and PDX need to be more embarrassed and less dismissive. Clearly, they haven't been embarrassed enough, as they still don't communicate about anything (it took you nearly a month to come back to this thread). Nobody is going to see this thread and be confused. This thread is not going to distract from the next update. These are ridiculous reasons to close a thread. You're just trying to stifle conversation about how slow this company is.

This is a forum. Its purpose is not to produce productive conversation on the nature of the game's development- that's the developer's job in their slack or whatever. We are here to discuss the state of the game, and the current state of the game is months of time without real communication or bug fixes. This specific thread is about months of time with basic bugs with entire chunks of content going completely unaddressed. That is the current state of the game. If you'd like people to discuss other things, like having fun playing the game, perhaps the game should finally reach a state where it feels like it has actually been completed, rather than still feeling like it's in the first weeks of early access a year and a half after release?

Closing threads isn't going to make the community sentiment any better.
 
Last edited:
  • 14Like
Reactions:
@ZuluWhisky Thank you. I assure you, I’m not the only one looking into the issues, but having multiple people attempt to implement fixes simultaneously wouldn’t be the most effective approach in this case and could end up slowing things down rather than speeding them up.

@Emaer I understand the frustration, but within a large publishing company, resources are allocated across many priorities, and in this case, it wouldn’t be feasible to have multiple people working on the same issue in parallel. Since I’m the main person handling the packs and know them inside and out, bringing someone else up to speed would take valuable time away from actively working on the fixes.

@Civ5rako Thank you. Yes, as I mentioned, they are both my priority. However, the German and French packs (as far as I am aware) only need zoning icon updates, UI order adjustments, and some minor balancing - most of which I’ve already completed while testing fixes for the UK and Japan packs. So, it makes sense to update all four as soon as possible.

@ProfessorHornbuckle I appreciate the sentiment. However, continuously returning to answer more questions pulls me away from the more critical task of implementing the fixes. While I could choose not to respond in order to focus on the fixes, that often leads to accusations of taking too long to reply, going silent, or being dismissive - none of which are particularly constructive to hear, and certainly not my intention - I especially don’t want to dismiss anyone’s frustrations.

I’ve tried to engage positively in this thread to keep everyone informed about my progress, but at this point, I’d rather lock the thread so my latest response - which is already buried under several newer posts - remains visible and easier to find. As we've seen in this discussion, many people tag me for updates, possibly without seeing my previous responses, which makes it harder for me to stay focused on getting the fixes out as quickly as possible.

I know this situation is frustrating, and I truly appreciate everyone’s patience. I’m doing everything I can to get these updates out as soon as possible.

I am locking this thread now. Please reach out to me via DM if there is an extremely urgent matter regarding this situation, though I want to be clear that I may not be able to respond immediately.
Otherwise, I truly appreciate your patience and understanding.
 
  • 15Like
  • 5
  • 1Love
  • 1
  • 1
Reactions:
Over the next few days, we’ll be rolling out updates for the first four released Region Packs - France, Germany, United Kingdom, and Japan. The remaining four Region Packs will receive updates at a later date - we’re actively working on them!

As each pack is updated, please note that once you’ve downloaded the update, existing saves may take some time for the changes to fully take effect. Generally, any changes will occur as buildings are leveled up, bulldozed, or modified in some way.
To see updates to buildings more quickly, bulldozing and replacing them is the fastest approach.

We’ve also improved Paradox Mods' ability to patch subscribed mods. Now, when updating a mod to the next version (e.g., from version 1 to version 2), only the changes between versions will be downloaded, reducing the overall file size. However, if a mod update skips one or more versions, a full download of the latest version will be required.

Each Region Pack update will include a changelog, which will be listed alongside the mod version as it's released.

A huge thank you to everyone for your bug reports, feedback, and most importantly, your patience!
If you come across any new issues, please create a post in the Bug Reports Forum.
 
  • 6Like
  • 1
Reactions:
Here's the update from today!

Changelog:​

  • Updated the design of icons and UI priority in the asset drawer to better reflect the base game design. Zone icons are now colored and match reflect the UI priority - region pack icons will no longer be at the end of the asset list, but instead in order of base game equivalents.
  • Service Buildings will also have new UI priorities, where they are in order of balancing/price/upkeep/capacity.
  • Most Service Buildings now have service vehicle parking.
  • Added custom unlock requirements for Signature Buildings, for added gameplay challenge.
  • Changed Medium Density Semi-Detached Housing and Medium Density Terraced Housing to Low Density Semi-Detached Housing and Low Density Terraced Housing - Icons have been updated to reflect the change in density.
  • Fixed multiple assets across multiple zones from charging 0 rent. Citizens living in these buildings will now have to pay rent like everyone else.
  • Fixed some residential buildings complaining about really negative housing sizes.
  • Allow more types of commercial businesses to rent Mixed Housing commercial spaces.
  • Commercial companies renting Mixed Housing now correctly pay rent, and have the correct number of employees.
  • Fixed the missing Name and Description showing on The Fox Inn Pub (Commercial Signature building)
  • Force all UK props to stand upright (excluding hedges) regardless of the terrain slope.
  • Other miscellaneous minor fixes and balance changes.
If you come across any new issues, please create a post in the Bug Reports Forum.
 
  • 12Like
  • 1Love
Reactions:
Status
Not open for further replies.