I asked it on reddit and I found two cases where I become feudal, but no one has definite answer there
Hello, sorry I didn't have a save, because I played ironman with achievement enabled, and I dont have any backups before becoming Feudal, I do use mods that dont interfere with achievement compatibility, such as patrum scuta (ironman version) and bigger interface mode, my checksum is still SOHY, cheersThe screenshots on those reddit posts are not detailed enough to allow me to say anything other than what they already said over there: It looks like something went wrong, so you were transformed into feudal to avoid a "game over".
If you want a more detailed answer, please upload a save. (Eg: "If you load this save and kill the player character with the console then he is transformed from MR into feudal" or "If you load this save and reject your liege's ultimatum then the player character is transformed from MR into feudal".)
It's also worth noting that you're clearly using some mods. (Looks like Patrum Scuta and one of the bigger interface mods.) You didn't include your modlist, or say that "this is achievement-enabled ironman", so we can't rule out the possibility that one of the other mods you're using has an error which is causing the problem. (Or that you did something unwise with the console.)
Well, if you check the list here, and include the restriction that your primary title was unchanged, there are only three options:what I want to know is what kind of stuff can turn a Merchant Republic to Feudal? so I can avoid them
what I want to know is what kind of stuff can turn a Merchant Republic to Feudal? so I can avoid them
In the revolt pic, I revolted against my liege because he sent me an imprisonment ultimatum, I dont exactly know when I become feudal, but both the HRE emperor and me are both republics, and no succession took place in between my transition to Feudal, sorry I cant give any save as I play ironman and have no backups,Feudal characters are not allowed to be successors, so that's out if the equation.
The first looks like you are revolting against the emperor.
I ony recall geting a game over due to turning and apparently remaining feudal as a simple merchant family
when i used a claim war CB or such against the doge, but that as an unsual thing and done as a mere patrician.
Shouldn't happen when revolting as doge against the top liege.
That said, republics are a bit buggy due to devs changing and not being able to read and understand the script
and code earlier devs did, but i digress...
Why does it say that you got a revolt title ?
Did the succession take place during the revolt ? Maybe that.
Hmm...
IF you elaborate a bit on the game situation or if several times on all of these situations when that happened, then we might have a better idea.
Aha !In the revolt pic, I revolted against my liege because he sent me an imprisonment ultimatum, I dont exactly know when I become feudal, but both the HRE emperor and me are both republics, and no succession took place in between my transition to Feudal, sorry I cant give any save as I play ironman and have no backups,
Well, that'll teach me for trusting the wiki. I checked the underlying code, and this does indeed happen, so I've updated the relevant wiki entry.Okay, the Outremer situation seems quite straightforward: Your capital moves to Jerusalem upon you taking the decision
Okay, the Outremer situation seems quite straightforward: Your capital moves to Jerusalem upon you taking the decision,....
There are two issues here:
- The patrician losing the government type when the war starts (and not regaining it when the war ends). Depending on hardcode order of operations for the war declaration (When is the temporary title created? When is the government validated? When is the family palace destroyed? When does the on_add block for the CB get executed?), it may or may not be possible to make the patrician remain a patrician during and after the war through some script-side changes to how the MR government is set up... though there's a chance of that having the side-effect of them being considered a proper merchant republic and creating patricians of their own, which could result in further issues.
- The new patrician family created to replace them. At the very least, the MR UI might break if there's a sixth family around, and the republic in question might operate a bit weirdly with an extra family around. Since the "A new family" event seems to be hardcoded (I couldn't find it in script, at least...) it'd be hard to set up a "Get rid of this family when the revolt ends" solution (and such a solution might be side-effecty if they should end up in control of the MR due to winning an election; unlikely, but an edge case is how this whole situation happened in the first case...).
Just a note but there should be another way to get converted from Merchant Republic to Feudal: If you heir is Feudal and is of the same rank or higher than you then when he inherits he will stay Feudal. I've converted from Tribal to Feudal this way by making my heir Feudal and of the same rank - should work the same for MR I believe. So when a character inherits a title of the same rank or lower his/her government type does not change. If they inherit a higher title their government type changes to that of the higher title.what I want to know is what kind of stuff can turn a Merchant Republic to Feudal? so I can avoid them
I am fairly certain that MRs have a specific "your heir cannot be a landed feudal". You can get your landed mayor relative to inherit, but not a feudal relative.Just a note but there should be another way to get converted from Merchant Republic to Feudal: If you heir is Feudal and is of the same rank or higher than you then when he inherits he will stay Feudal. I've converted from Tribal to Feudal this way by making my heir Feudal and of the same rank - should work the same for MR I believe. So when a character inherits a title of the same rank or lower his/her government type does not change. If they inherit a higher title their government type changes to that of the higher title.