• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

sdawg

Corporal
Mar 5, 2017
35
0
I want to like this game. I hope it is great, and I hope it is what I will like. But I doubt if it will be.

I doubt if it will be because all of their other games (which I've tried but never gotten into) are simply too fast paced-they end up being click fests, and require an absolutely enormous amount of understanding (about modern equipment). They are all games that I want to love, but don't. They are games that look ideal but play far less than that.

Any game like this is struggling with pacing. Too slow, and its too easy-it is more like a boardgame than a RTS (or realtime game, as all the predecessors to this game are). Too fast, and the game is a clickfest, which rewards memorization of specific maps/scenarios/equipment minutiae rather than tactics (which I believe the previous games in this series to be).

So I understand the issues the designers are having to deal with. But when the game announcement brags about the number of different units/tanks (400!), rather than the tactical/operational skill required, I tend to suspect it is appealing to the same people that liked Wargame and Red Thunder (? I can't remember for sure).

I realize there are people who like those games-Paradox obviously sells enough of them to keep in business. But I really suspect they are limiting their sales by appealing to those folks rather than people like me, who want a decisionmaking, operational battle rather than equipment memorization fast click contest.

What would be my ideal pace? There are good games that aren't RTS (Combat Mission, for instance). Since they aren't Real time, they aren't what Paradox is looking at-again, I realize that. But the decisionmaking in Combat Mission was pretty good.

In terms of pacing, the closest wargame I can think of is Ultimate General: Gettysburg (note: I'm not saying that is the best wargame: I'm saying the pace of information-contemplation-decision was good). Its real time, and timing matters (flanking matters; racing for terrain matters, and so on). But its not a click fest. Looking at the maps, the scale of maps is very similar to the scale of maps in the images from Steel Divisions. So I would like to pretend that what Paradox is doing with SD is in line with what I'm suggesting; slow the pace down and reward good tactics and timing.

But I'm skeptical.

steve
 
seems like ur just saying this game dosnt appear to fit your personal taste. a ww2 wargame would be fine with me. i loved the wargame series. but still, there is much left to be seen/heard as we get closer to game release so its best to save skepticism till then
 
So what i get is that you preff stratigic level over tactical level? AKA grand battle over the local skirmishes?

I can agree with the pacing that it "could be slower" though i would also be concerned that if its too slow you cant do that much, especially if you lost the first fight (because its so slow you cant recover so to speak).

However, the timeframe had literally dozens of vehicles on each side for soldiers to remember how to fight against/work alongside, I dont want to see the game go down the other path of "generic tanks" for simplicity, I want to see variable ability of vehicles and variable usage, even if it means learning all of them because variation is what makes a game like this fun and fluid, 1 day you can take a force of medium tanks and push hard, the next day paratroopers with light tanks zipping around as fire brigades trying to ambush and hunt enemy armor(if we go generic, this isnt going to be as valid .
 
So what i get is that you preff stratigic level over tactical level? AKA grand battle over the local skirmishes?

Well not exactly. He brings up Combat Mission, where you get scenarios with only a single platoon at your disposal, so you can't really say it's 'grand battle'.

But I agree with what he says, that for us folks from Combat Mission and Graviteam Tactics it's much harder to get into controlling situation at Wargame's speed of events.
 
Well not exactly. He brings up Combat Mission, where you get scenarios with only a single platoon at your disposal, so you can't really say it's 'grand battle'.

But I agree with what he says, that for us folks from Combat Mission and Graviteam Tactics it's much harder to get into controlling situation at Wargame's speed of events.
What? Platoon? In combat mission Afrika Krops you had battalion level battles and in Barbarossa I saw missions with nearly divisional level.
 
The idea that Wargame is a clickfest is a bit ridiculous. Compared to most RTT and RTS its a bit of a snoozefest in terms of pace if we're being honest here, you need like 10 APM to play at an average levels as opposed to 80 APM for most RTS.

The idea that the game lacks strategy or tactics because its too fast is also an unfair notion. Gameplay speed and tactical complexity are independent issues, a game can be both complex and fast.

That said, it would be nice if the game incorporated a speed setting or orders while paused system to help players who are perhaps used to slower games.
 
The reason why it may seem a bit fast for you compared to other RTS games is because it's at the operational level of tactics. The lower level you go, the faster the action will be. For example, we have HOI at the grand strategy level with very low amounts of actions. Then we have Wargame at the operational level where you command individual vehicles to platoon sized groups. Finally we have Men of War at the tactical level where you can command individual soldiers.

It is only intuitive that the farther down you go, the more decisions you have to make in a very fluid and mobile battle situation. We are not in the business of marching towards the enemy in line formation anymore.

The reason why it is necessary to familiarize oneself with all the units is that that is simply what modern warfare is like. Gone are the days of the simple spear and sword, we operate weapons systems now with many different capabilities. It is for this very reason that a general reviews his troops and equipment no?

Perhaps it may become a bit of a click fest when a battle heats up and the enemy is performing a coordinated, overwhelming attack, but again, that is the nature of things. The development of the radio allowed orders to be quickly transmitted and units to easily coordinate with each other. This in turn allowed the Germans to quickly overwhelm opponents who were not as integrated with technology and issue orders at the same rapid pace as them.
 
I want to like this game. I hope it is great, and I hope it is what I will like. But I doubt if it will be.

I doubt if it will be because all of their other games (which I've tried but never gotten into) are simply too fast paced-they end up being click fests, and require an absolutely enormous amount of understanding (about modern equipment). They are all games that I want to love, but don't. They are games that look ideal but play far less than that.

Any game like this is struggling with pacing. Too slow, and its too easy-it is more like a boardgame than a RTS (or realtime game, as all the predecessors to this game are). Too fast, and the game is a clickfest, which rewards memorization of specific maps/scenarios/equipment minutiae rather than tactics (which I believe the previous games in this series to be).

So I understand the issues the designers are having to deal with. But when the game announcement brags about the number of different units/tanks (400!), rather than the tactical/operational skill required, I tend to suspect it is appealing to the same people that liked Wargame and Red Thunder (? I can't remember for sure).

I realize there are people who like those games-Paradox obviously sells enough of them to keep in business. But I really suspect they are limiting their sales by appealing to those folks rather than people like me, who want a decisionmaking, operational battle rather than equipment memorization fast click contest.

What would be my ideal pace? There are good games that aren't RTS (Combat Mission, for instance). Since they aren't Real time, they aren't what Paradox is looking at-again, I realize that. But the decisionmaking in Combat Mission was pretty good.

In terms of pacing, the closest wargame I can think of is Ultimate General: Gettysburg (note: I'm not saying that is the best wargame: I'm saying the pace of information-contemplation-decision was good). Its real time, and timing matters (flanking matters; racing for terrain matters, and so on). But its not a click fest. Looking at the maps, the scale of maps is very similar to the scale of maps in the images from Steel Divisions. So I would like to pretend that what Paradox is doing with SD is in line with what I'm suggesting; slow the pace down and reward good tactics and timing.

But I'm skeptical.

steve
Soooo, you are complaining that you are noob and this game will be too hard for you and for some strange reason you had a need to create a thread about it?
Sorry dude, but this game will not be dumbed down because you (and those similiar to you) cant get it...
 
The idea that Wargame is a clickfest is a bit ridiculous. Compared to most RTT and RTS its a bit of a snoozefest in terms of pace if we're being honest here, you need like 10 APM to play at an average levels as opposed to 80 APM for most RTS.

The idea that the game lacks strategy or tactics because its too fast is also an unfair notion. Gameplay speed and tactical complexity are independent issues, a game can be both complex and fast.

That said, it would be nice if the game incorporated a speed setting or orders while paused system to help players who are perhaps used to slower games.
This.

Look, not all games have to be the same thing that you like. If you don't like wargame then play something else. Whilst this game isn't wargame 1944 necessarily, it's safe to assume that it will have similar design concepts, so hold off buying until you've seen gameplay and such. It's pretty silly to complain that Wargame is Wargame and not Combat Mission. It's not even very fast paced, it's pretty relaxed compared to most traditional style RTSes, it is what it is.
 
I like the pace from Wargame. Smaller scale, less units and more tactical depth on infantry scale...i am up for it!