i seriously never would have guessed that vehicle quality has anything to do with the pathfinding. That doesn't make sense in context of a city transit sim. I expected it would only affect your rating, and with a higher rating you could charge higher fares, but actually changing transit modes for a slightly more cushy seat? In real life i've gotten on subway trains that a drunk person puked on. I didn't get off the train and run for a bus, i switched cars on the same train! Who has time for that? I'll try making vehicle quality all the same next time i play and hopefully it makes some kind of difference.
One of the forgone premises of a transit simulation should be that the people who use the network know how to get around reasonably well. If the pathfinding algorithm is poor, the integrity of the whole game flies out the window. I really wish more time would have gone into polishing this fundamental aspect of the game. If nobody ever voiced their concerns, how would they know what to improve in future iterations? I genuinely want co and cities in motion to be successful, because nobody else is making games like this. Unfortunately knowing that my cims just randomly switch lines until they find themselves at their destinations provides no incentive to play the game. I will not buy a cim3 or any dlc's if i know the underlying simulation is poor.
fully agreed