This is my attempt at a stat-nerf event, but it never actually fires. Any ideas on why?
Code:
character_event = { # This child is showing less aptitude for diplomacy than you'd hoped
id = 24423
picture = "event_education"
trigger = {
condition = { type = OR
condition = { type = trait value = ecclesiastical_education }
condition = { type = trait value = court_education }
condition = { type = trait value = martial_education }
}
}
mean_time_to_happen = {
months = 50
modifier = {
condition = { type = trait value = amiable }
factor = 1.1
}
modifier = {
condition = { type = trait value = bastard }
factor = 0.9
}
modifier = {
condition = { type = trait value = coward }
factor = 0.9
}
modifier = {
condition = { type = trait value = depression }
factor = 0.9
}
modifier = {
condition = { type = trait value = forgiving }
factor = 1.1
}
modifier = {
condition = { type = trait value = fosterling }
factor = 1.1
}
modifier = {
condition = { type = trait value = gregarius }
factor = 1.2
}
modifier = {
condition = { type = trait value = heretic}
factor = 0.9
}
modifier = {
condition = { type = trait value = hostile }
factor = 0.9
}
modifier = {
condition = { type = trait value = just }
factor = 1.1
}
modifier = {
condition = { type = trait value = loyalist }
factor = 1.1
}
modifier = {
condition = { type = trait value = lustful }
factor = 1.1
}
modifier = {
condition = { type = trait value = merciful }
factor = 1.1
}
modifier = {
condition = { type = trait value = parental_upbringing }
factor = 0.9
}
modifier = {
condition = { type = trait value = pragmatic }
factor = 1.2
}
modifier = {
condition = { type = trait value = prodigy }
factor = 1.2
}
modifier = {
condition = { type = trait value = proud }
factor = 1.0
}
modifier = {
condition = { type = trait value = rebellious }
factor = 1.1
}
modifier = {
condition = { type = trait value = reckless }
factor = 1.1
}
modifier = {
condition = { type = trait value = shy }
factor = 0.8
}
modifier = {
condition = { type = trait value = stress_symptom }
factor = 0.9
}
modifier = {
condition = { type = trait value = stubborn }
factor = 1.0
}
modifier = {
condition = { type = trait value = suspicious }
factor = 0.9
}
modifier = {
condition = { type = trait value = trusting }
factor = 1.1
}
modifier = {
condition = { type = trait value = vengeful }
factor = 0.8
}
modifier = {
condition = { type = trait value = weak_willed }
factor = 0.8
}
modifier = {
condition = { type = trait value = wise }
factor = 1.2
}
modifier = {
condition = { type = trait value = zealous }
factor = 0.9
}
modifier = {
condition = { type = father_trait value = flamboyant_schemer }
factor = 1.1
}
modifier = {
condition = { type = mother_trait value = flamboyant_schemer }
factor = 1.1
}
modifier = {
condition = { type = father_trait value = detached_priest }
factor = 0.9
}
modifier = {
condition = { type = mother_trait value = detached_priest }
factor = 0.9
}
modifier = {
condition = { type = mother_trait value = proven_dealbreaker }
factor = 1.1
}
modifier = {
condition = { type = father_trait value = proven_dealbreaker }
factor = 1.1
}
modifier = {
condition = { type = father_trait value = charismatic_negotiator }
factor = 1.2
}
modifier = {
condition = { type = mother_trait value = charismatic_negotiator }
factor = 1.2
}
modifier = {
condition = { type = father_trait value = grey_eminence }
factor = 1.3
}
modifier = {
condition = { type = father_trait value = grey_eminence }
factor = 1.3
}
modifier = {
condition = {
type = chancellor_csc
condition = { type = trait value = charismatic_negotiator }
}
factor = 1.1
}
modifier = {
condition = {
type = spymaster_csc
condition = { type = trait value = grey_eminence }
}
factor = 1.1
}
modifier = {
condition = {
type = spymaster_csc
condition = { type = diplomacy value = 10 }
}
factor = 1.1
}
modifier = {
condition = {
type = capital
condition = { type = has_improvement value = { civilian_harbour = yes } }
}
factor = 1.05
}
modifier = {
condition = {
type = capital
condition = { type = has_improvement value = { grand_shipyard = yes } }
}
factor = 1.05
}
modifier = {
condition = {
type = capital
condition = { type = has_improvement value = { royal_post = yes } }
}
factor = 1.05
}
modifier = {
condition = {
type = capital
condition = { type = has_improvement value = { extensive_roadnet = yes } }
}
factor = 1.05
}
modifier = {
condition = { type = chancellor_csc
condition = { type = is_friend }
condition = { type = trait value = proven_dealbreaker }
}
factor = 1.1
}
modifier = {
condition = { type = chancellor_csc
condition = { type = is_friend }
condition = { type = trait value = charismatic_negotiator }
}
factor = 1.2
}
modifier = {
condition = { type = chancellor_csc
condition = { type = is_friend }
condition = { type = trait value = grey_eminence }
}
factor = 1.3
}
modifier = {
condition = { type = chancellor_csc
condition = { type = is_friend }
}
factor = 1.1
}
modifier = {
condition = { type = AND
condition = { type = age value = 8}
condition = { not value = { type = age value = 10} }
condition = { type = diplomacy value = 7 }
}
}
factor = 0.5
}
modifier = {
condition = { type = AND
condition = { type = age value = 10}
condition = { not value = { type = age value = 12} }
condition = { type = diplomacy value = 8 }
}
}
factor = 0.5
}
modifier = {
condition = { type = AND
condition = { type = age value = 12}
condition = { not value = { type = age value = 14} }
condition = { type = diplomacy value = 9 }
}
}
factor = 0.4
}
modifier = {
condition = { type = AND
condition = { type = age value = 14}
condition = { not value = { type = age value = 16} }
condition = { type = diplomacy value = 10 }
}
}
factor = 0.3
}
}
modifier = {
condition = { type = AND
condition = { type = age value = 16}
condition = { type = diplomacy value = 11 }
}
}
factor = 0.2
}
immidiate = {
effect = { type = diplomacy value = -1 }
}
}