A lot of Paradox games seem complex and difficult to understand, but once you do many games, especially newer ones like Stellaris or CK3, are very easy and you discover that they only appear complex but are in fact rather shallow.
Why is that? Do the players really want easy games where they can faceroll the AI? This is often critizised on the forum, especially in the form about boring late games when you snowballed so hard that nothing is a challenge, (but on the other hand you also have many mappainter who whine if something gets more difficult). But when you look at the player numbers the easier games have the most players.
The main question is, is it intended that the games are so easy because according to player numbers thats what players want, or because Paradox can't figure out how to make challenging games?
Why is that? Do the players really want easy games where they can faceroll the AI? This is often critizised on the forum, especially in the form about boring late games when you snowballed so hard that nothing is a challenge, (but on the other hand you also have many mappainter who whine if something gets more difficult). But when you look at the player numbers the easier games have the most players.
The main question is, is it intended that the games are so easy because according to player numbers thats what players want, or because Paradox can't figure out how to make challenging games?
- 4
- 1
- 1