This worked back in 3.4.x and before that. It no longer works in 3.11. No modifiers are added to these planets when they generate in-game. Do I need to do this differently now, or did something get broken?
Code:
planet = {
count = 1
orbit_distance = 25
class = "pc_continental"
orbit_angle = { min = 90 max = 270 }
size = 25
init_effect = {
add_modifier = { modifier = strong_magnetic_field }
add_modifier = { modifier = hazardous_weather }
add_deposit = d_betharian_deposit
add_deposit = d_betharian_deposit
add_deposit = d_geothermal_vent
create_archaeological_site = it_was_aliens_site
}
}
planet = {
count = 1
orbit_distance = 25
class = "pc_ocean"
modifiers = none
orbit_angle = { min = 90 max = 270 }
size = 25
init_effect = {
add_modifier = { modifier = lush_planet }
add_modifier = { modifier = titanic_life }
create_archaeological_site = site_fossilized_jellyfish
}
}
Last edited: