• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Walkaboutout

Captain
52 Badges
Jan 27, 2014
308
130
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris: Apocalypse
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders
  • Age of Wonders II
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Warlock: Master of the Arcane
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Impire
  • Majesty 2 Collection
  • Warlock 2: The Exiled
This worked back in 3.4.x and before that. It no longer works in 3.11. No modifiers are added to these planets when they generate in-game. Do I need to do this differently now, or did something get broken?

Code:
    planet = {
        count = 1
        orbit_distance = 25
        class = "pc_continental"
        orbit_angle = { min = 90 max = 270 }
        size = 25
        init_effect = {
            add_modifier = { modifier = strong_magnetic_field }
            add_modifier = { modifier = hazardous_weather }
            add_deposit = d_betharian_deposit
            add_deposit = d_betharian_deposit
            add_deposit = d_geothermal_vent
            create_archaeological_site = it_was_aliens_site
        }
    }

    planet = {
        count = 1
        orbit_distance = 25
        class = "pc_ocean"
        modifiers = none
        orbit_angle = { min = 90 max = 270 }
        size = 25
        init_effect = {
            add_modifier = { modifier = lush_planet }
            add_modifier = { modifier = titanic_life }
            create_archaeological_site = site_fossilized_jellyfish
        }
    }
 
Last edited: