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Archi

Corporal
5 Badges
Jan 20, 2010
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Hi,

sorry in advance if this question has already been raised. In this case, please tell me where I can find the answer!...

I'm currently playing GC with France in EUII vanilla, patched in version 1.10.
I thought France could get the Revolution only if the US had been created.
Now in my game France owns North America and the US are not... And yet, the Revolution happened in July 1789 nonetheless - the mildest form, but still quite annoying when you're humbling Austria in a decisive showdown on the European continent.

Any clue on the REAL triggers of the French revolution are welcome...

Archi
 
Are you sure you are playing EU2 and not EU1? There is no patch 1.10 for EU2.
 
Yes, I'm sure. Definitely EU2, and yes, I've found a patch 1.10.
Anyhow, the patch is not really the crux of the matter.
What I don't understand is I got this Revolution whereas the US does not exist and the event is scripted as follows:


#The French Revolution: Constitutional Monarchy#
event = {

id = 3780
trigger = {
NOT = {
event = 3342
event = 3779
}
# exists = USA
# event = 3049
# domestic = {
# type = aristocracy
# value = 1
# }
# NOT = {
# domestic = {
# type = aristocracy
# value = 6
# }
# }
}
random = no
country = FRA
name = "EVENTNAME3780"
desc = "EVENTHIST3780"
style = 4

date = { day = 14 month = july year = 1789 }
offset = 0
deathdate = { day = 22 month = december year = 1789 }

action_a ={ #Waves of Revolts have struck us, Sire#
name = "ACTIONNAME3780A"
command = { type = domestic which = CENTRALIZATION value = -1 }
command = { type = domestic which = ARISTOCRACY value = -1 }
command = { type = domestic which = SERFDOM value = -1 }
command = { type = domestic which = INNOVATIVE value = -1 }
command = { type = domestic which = OFFENSIVE value = 1 }
command = { type = domestic which = LAND value = 1 }
command = { type = domestic which = QUALITY value = -1 }
command = { type = desertion which = -1 value = 5000 }
command = { type = desertion which = -1 value = 5000 }
command = { type = desertion which = -1 value = 5000 }
command = { type = desertion which = -1 value = 5000 }
command = { type = desertion which = -1 value = 5000 }
command = { type = desertion which = -1 value = 5000 }
command = { type = stability value = -3 }
}
}
 
I'm not sure, if event = 12345 is a trigger of EU2, but I might be mistaken, I don't mod....

BUT:
Everything writen in a line after a (an?) # are "comments" and ain't recognized by the gameengine.
Thus the line # exists = USA, onto which your inital question aimed is completly ignored. If you think the condition should be in place again, just remove the # .
(I'm not sure if it's necessary to remove the space aswell, but better be safe than sorry)
 
All right, thank you very much for your clear answer!
As a newbie, I don't exactly master all script tricks yet, and I had missed this one!

Anyhow, I have continued my game as it was, and I'm happy to play with the great French leaders of the 1800s to ruin Austria and Spain...

I'll know better next time thanks to you.

:cool: