I've thought long and hard about why this game's playerbase has fallen off so hard and so quickly, it's actually on pace to lose players faster than Act of Aggression. I pondered about the lobby system, the anemic singleplayer, the team stacking, the overall balance, the scope of content, you name it.
And after some time, I realized the answer was much simpler than expected, there are just certain elements in this game that suck the fun right out with a straw.
Take for example the 6th Airborne, it's an overall poor deck, but playing against it is anything but fun. When I go up against a 6th airborne player I know I'm going to be subjected to waves of never ending 2 star infantry, flamer, bomber, and offmap artillery spam. I know he's going to mosquito the road leading up to the town and get an incredibly easy entrance in, I'll likely end up beating the player, but after the 40 minute grueling cancer fest that ensues I don't feel like playing the game for another week. Airborne decks in general have that symptom.
Offmap should have never been in this game, they aren't counterable, they're incredibly easy to use and they completely ruin the experience for someone who's carefully set up a town or forest defense.
Why does the Beute Firefly exist in Phase A? The allies don't have a single unit that can reliably counter it. The 352 Infantry Division (as much as I love playing it) gets access to very accurate 4000m range artillery that can spend the rest of B and C smashing everything into the ground with no risk of being counterbatteried. Why do 12 men flamer squads exist in Phase A that remove any tension or skill from townfighting?
All of these things may be statistically balanced in some manner but they are a headache to deal with and suck every bit of fun out of the game. I find myself logging off very quickly now after I get hit with a bomber train that charges right through my AA and annihilates everything, thanks to the asinine sword and shield system that heavily favors airborne decks. Or after an enemy player takes the town I just fought 5 minutes to take and calls in a fuck-you-I'll-click-my-instant-win-offmap-arty button and level that entire town.
It's like dealing with Maglans in Wargame Red Dragon but on steroids and almost every division has some near uncounterable unit that succeeds far more at ruining the experience for the other player than anything else
And after some time, I realized the answer was much simpler than expected, there are just certain elements in this game that suck the fun right out with a straw.
Take for example the 6th Airborne, it's an overall poor deck, but playing against it is anything but fun. When I go up against a 6th airborne player I know I'm going to be subjected to waves of never ending 2 star infantry, flamer, bomber, and offmap artillery spam. I know he's going to mosquito the road leading up to the town and get an incredibly easy entrance in, I'll likely end up beating the player, but after the 40 minute grueling cancer fest that ensues I don't feel like playing the game for another week. Airborne decks in general have that symptom.
Offmap should have never been in this game, they aren't counterable, they're incredibly easy to use and they completely ruin the experience for someone who's carefully set up a town or forest defense.
Why does the Beute Firefly exist in Phase A? The allies don't have a single unit that can reliably counter it. The 352 Infantry Division (as much as I love playing it) gets access to very accurate 4000m range artillery that can spend the rest of B and C smashing everything into the ground with no risk of being counterbatteried. Why do 12 men flamer squads exist in Phase A that remove any tension or skill from townfighting?
All of these things may be statistically balanced in some manner but they are a headache to deal with and suck every bit of fun out of the game. I find myself logging off very quickly now after I get hit with a bomber train that charges right through my AA and annihilates everything, thanks to the asinine sword and shield system that heavily favors airborne decks. Or after an enemy player takes the town I just fought 5 minutes to take and calls in a fuck-you-I'll-click-my-instant-win-offmap-arty button and level that entire town.
It's like dealing with Maglans in Wargame Red Dragon but on steroids and almost every division has some near uncounterable unit that succeeds far more at ruining the experience for the other player than anything else