Agreed. Tinkering with the numbers will never help - missiles already have quite nice damage numbers, making them theoretically viable against anything that isn't running mass PD.
The problem is the long flight time, the lack of retargetting and the issue of the disappearing salvos when your ships die.
You shoot 2 to 3 salvos at the same ship while the enemy shoots 3 times and overkills 3 ships in that timeframe. Not only do the missiles those 3 lost ships of yours fired disappear with their motherships, but when the first salvo of yours hits and overkills the enemy ship, the next two salvos disappear as well because their target is already dead.
This issue persists through the entirety of the battle and I think it wouldn't even make much of a difference if you made missiles one-hit-kill enemy ships, because you'd still lose 3 ships for every 1 you kill.
We really need them to target another ship when their target is dead or to become massively faster so that only 1 or 2 salvos can target the same ship at any one time. Heck, it might even be possible to program them so that the first salvo targets one ship, the next salvo a second ship, the one after a third ship, and the fourth salvo targets any ship that survived the first three if any, otherwise it targets a new ship.
That way if the first target dies, none of the following salvos will go the way of the Dodo to pay respect.
The problem is the long flight time, the lack of retargetting and the issue of the disappearing salvos when your ships die.
You shoot 2 to 3 salvos at the same ship while the enemy shoots 3 times and overkills 3 ships in that timeframe. Not only do the missiles those 3 lost ships of yours fired disappear with their motherships, but when the first salvo of yours hits and overkills the enemy ship, the next two salvos disappear as well because their target is already dead.
This issue persists through the entirety of the battle and I think it wouldn't even make much of a difference if you made missiles one-hit-kill enemy ships, because you'd still lose 3 ships for every 1 you kill.
We really need them to target another ship when their target is dead or to become massively faster so that only 1 or 2 salvos can target the same ship at any one time. Heck, it might even be possible to program them so that the first salvo targets one ship, the next salvo a second ship, the one after a third ship, and the fourth salvo targets any ship that survived the first three if any, otherwise it targets a new ship.
That way if the first target dies, none of the following salvos will go the way of the Dodo to pay respect.