That wouldn't change the two big issues of paradox's dlc model though: the complete product is still a very high number and price, and the list is still long, organizizing just masks that issue.
In the future, i think we need less dlc split into tiny bits (and over time, merge the ones that do exist whn possible to cut down on bloat), no graphic dlc that improves content i already had to buy a dlc to use: old gods and charlemagne both have minor dlc to improve characters who for any meaningful way, only exist in old gods and charly starts. and no dlc for things that really should be in by default - such as the african character dlc and the shieldpacks, accurate dynasty coats for a game about playing a dynasty and black skin shouldn't be paywalled.
It would help by clearing up some misconceptions about CK2's business model.
Basically, if you see 100 pieces of DLC, that makes it look like you actually have to buy that to get a normal game. That's not the case.
Presenting the game as a sort of tree of options would be better; it would reinforce the (true) idea that CK2 is perfectly functional and worthwhile in its vanilla form, while also showing major options, and people who buy the major options would be directed to the tertiary products.
I do agree that certain things should have been default (I almost didn't even buy Mongol and African facepacks because I was insulted that it wasn't part of the base game), but most of the rest is fine. I really wouldn't expect Greeks to have different faces than French, or Persian units to look different from Turks, unless I paid a bit more... and I prefer that I'm able to buy them at my will, rather than having them shoved down my throat with the rest.
Maybe I want to buy Rajas of India but don't give a damn if the Indian soldiers (who I rarely actually look at) have proper clothing. Maybe I don't ever play in East Africa, but I'm tired of seeing Turkish-looking people there.
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