I have a 32 bit win 10 and mostly i got crash at autosaves in Ck 2 and im really afraid that Stellaris could have this aswell. It can't have, right?
Am honestly expecting a 64 bit only announcement here soon. No WAY can they have all the content they say they can with only 32 bit. CK2 is stretching it and often crashes, but 1000+ systems each with their own planets, and each planet having multiple areas? No way man.They made a 32-bit Win 10? I'm hoping that they drop 32-bit compatibility starting with this game. That compatibility is holding back the potential of the engine imho.
I also hope it's 64 bit only. Sorry. The people using 32 bit on CK2 is a small minority. And the 32 bit-support in CK2 is one reason for some of the performance and engine problems of the game.
Is that so? My, very limited, knowledge of computer architecture indicates the most substantial difference is having more addressable stuff. Any hypothetical performance gains are fairly marginal even in theory and there's some pesky details, mostly about hauling double the data, that more or less even it out.Games that run on 32 but would not use a full computers 64 bit processor. It's leaving a lot of the computer's processing power on the table.
Is that so? My, very limited, knowledge of computer architecture indicates the most substantial difference is having more addressable stuff. Any hypothetical performance gains are fairly marginal even in theory and there's some pesky details, mostly about hauling double the data, that more or less even it out.
All in all I really don't get why people get all their pitchforks and torches up with software compiled for 32 bits.
Everyone is "using 32bit on CK2". I am not aware of 64bit version of the game. The fact that the OS does support 64bit memory addresses does not really affect the game at all.
Unless the program uses so much memory (>4G) that it has to use memory swapping on 32bit but not on 64bit, the actual performance difference is usually less than 5%, which is in the hardly noticeable territory.That's the problem. The >90% of the people who use 64bit can't use t6he whole power of the system. Because Paradox makes the game workable on 32bit means that the game can't be as fast as possible for people with 64bit.