In the current game, the tribal government locks innovations in the Tribal Era. From the released dev diaries of the nomadic DLC, aside from the "raid for Innovation" hinted in raiding intentions, there seems to be limited mention of changes in this aspect (unless I missed details).
Currently, Genghis Khan's Mongol Empire remains restricted to tribal-era innovations, heavily relying on huge event-spawned troops to compensate. However, the Mongols actively assimilated technologies from conquered lands: during western campaigns, they mobilized Chinese artisans; in battles like the siege of Xiangyang against the Southern Song, they famously deployed "Hui Hui Pao" (trebuchets built by Arab engineers). European and Arab chronicles also extensively documented their use of heavily armored cavalry, elite infantry, sophisticated weaponry, and formidable military organizational prowess.
Given that this DLC focuses on nomadic mechanics, it would be disappointing if Mongol conquests continue to be portrayed through simplistic stereotypical "horse archer" units form events-spawn or just received new cultural units with overpowered stats. This would feel akin to tribal-era barbarians wielding lightsabers to slaughter enemies — a dissonant, fantasy-game-esque approach (like fictional factions in some fantasy titles).. I wonder if the developers plan to implement mechanics that better reflect the adaptive military technology of nomadic conquerors.
Currently, Genghis Khan's Mongol Empire remains restricted to tribal-era innovations, heavily relying on huge event-spawned troops to compensate. However, the Mongols actively assimilated technologies from conquered lands: during western campaigns, they mobilized Chinese artisans; in battles like the siege of Xiangyang against the Southern Song, they famously deployed "Hui Hui Pao" (trebuchets built by Arab engineers). European and Arab chronicles also extensively documented their use of heavily armored cavalry, elite infantry, sophisticated weaponry, and formidable military organizational prowess.
Given that this DLC focuses on nomadic mechanics, it would be disappointing if Mongol conquests continue to be portrayed through simplistic stereotypical "horse archer" units form events-spawn or just received new cultural units with overpowered stats. This would feel akin to tribal-era barbarians wielding lightsabers to slaughter enemies — a dissonant, fantasy-game-esque approach (like fictional factions in some fantasy titles).. I wonder if the developers plan to implement mechanics that better reflect the adaptive military technology of nomadic conquerors.
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