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metrocity345

Recruit
Aug 15, 2014
8
0
I am very familiar with the U-Drive it feature in Sim City 4 but, I would like to see something like that in Cities Skylines.

You drive around your city completing the goals in public services along with a free drive mode. For that, I would like to see this feature to include;

Land: Car, city bus, school bus, train, fire truck, taxi cab, police car, ambulance, TV news van, etc.

Sea: Ferry, speedboat, tugboat, and etc.

Air: Charter helicopter, TV news helicopter, police helicopter, private plane, mayor's private jet, fire plane, fire helicopter, etc.

I would like to see this drive/fly around the city feature in Cities Skylines.

What do you guys think of this idea for Cities Skylines?
 
Upvote 0
It would be nice, but if it's planned, it's definitely not coming out at launch, but maybe as a DLC.

It would be cool because the cars won't disappear like in the SC4 U-drive. And if you have an accident with another car the ambulance, police or firetrucks will come.
 
I'd doubt that will come out. In simcity 4 traffic was just representing the number of people traveling to a point. Not every individual person. If there was a U-drive it the devs would have to consider how you moving across the town would effect the plans of your residents driving since a human can't be predicted. Say you block a road. Now is the AI smart enough to reroute all the cars going that way to a different road or will you drive the city to a halt because you blocked the main artery, and traffic stretches on for miles, or will the people get out of their cars and walk. So much work would have to be put in for this feature to work efficiently.
 
I'd doubt that will come out. In simcity 4 traffic was just representing the number of people traveling to a point. Not every individual person. If there was a U-drive it the devs would have to consider how you moving across the town would effect the plans of your residents driving since a human can't be predicted. Say you block a road. Now is the AI smart enough to reroute all the cars going that way to a different road or will you drive the city to a halt because you blocked the main artery, and traffic stretches on for miles, or will the people get out of their cars and walk. So much work would have to be put in for this feature to work efficiently.

Traffic in CSL is not a representation, though. If a car goes somewhere it has a purpose.
 
Yes, driving and flying around in very specific way is very important. I want a Parkour a.k.a. Assassin Creed mode. I've always wanted to hop from building to building to snoop on my cims like some kind of superhero mayor...

Implementation details, see my long-winded proposal posted in an earlier topic

I like clicking on a vehicle or pedestrian and following them around in 3rd person, hovering closely. Technically, though we act like disembodied god, the vehicle driver or chosen pedestrian is really acting as our temporary avatar. Typical city builder feature, already existed in SimCity4 and CitiesXL. For discussion, I'll call it 3PFollow. Follow mode is not the same as a Drive mode. Follow mode is just a fixed position looking through the vehicle windscreen or eyes of a pedestrian. Just passive stalking really. No reason not to make 3PFollow so close that it is 1PFollow, like in CXL, via hotkey toggle.

KR153's "walk/ride with me" idea is also interesting. "Follow" in 1st person in fixed relative position. This implies we are not the driver/ sim, but closer to being a real entity. An alternative kind of 1PFollow I guess.

1st Person should be a given camera view for a city builder game. I recall in CitiesXL, beyond 3PFollow and 1PFollow, we get to 1P free roam in varying speed - glide anywhere on terrain level onto building balconies, rooftops, or the highest service platform of a bridge. For discussion sake I call this the 1PGlide mode. The mechanism is, when we glide "into" a building we will end up on the highest point of its mesh shell. Beyond that, we roam through trees and across waters with no care for physics. So CXL style 1PGlide is the cheapest 1st person "interactive" view point to implement. Great snapshot viewpoints aside, it's really cool to look at the scenery from any rooftop or balconies, Makes one feel like an inhabitant of that world.

To sum up, God Mode style Camera, 3PFollow, 1PFollow, 1PGlide modes are already standard camera POV in city builder genre. Typical city builders will expect these. It'll be a win-win if CO include all of these in Cities: Skylines.

Remember why we hardcore city builders build cities in the first place. Not to turn a profit on public transport income, but to roam around in a world we create, in the free-est, most amazing ways possible. So please don't ever hold back in world-exploring options!

But I will be patient re: steering/driving sort of POV. Any POV that includes steering a sim or vehicle, will be more laborious to create, so belongs to stuff of expansion/ DLC/ serious modding.

For the longer run I would like to propose a 1st person "Parkour mode". :ninja:

Basically, highly immersive and more fun 1P roaming. In Parkour mode I could click on on anything in the world with a small horizontal surface and steady myself there, including building ledge and balcony railings. I could look left/right, hop quickly from top of one car to another. I could climb walls or glide down walls. I could click on any visible small landing point and "hop" there within reasonable distance. Unlike 1PGlide, in Parkour mode I will not run through planters, pedestrians, cars or trees, but avoid these.

This is slightly more labor/resource intensive, but not exorbitant. It will be the most immersive way to explore a city as a "real" person. A 3rd person Parkour mode will be expensive to create. A high res skeletal sim with animations. But why not. Some modders may later come along and create an Assassin or Catwoman style mayor who like to climb walls and snoop on citizens. :D.

It could also be a real mayor sim DLC, or part of a "1PDrive Everything with Collision/Physics" expansion, in which we could be a real sim who drive our favorite vehicle around anywhere we like.

Don't hold back on POV or roaming exploration options. C:SL is a city building game.
 
Traffic in CSL is not a representation, though. If a car goes somewhere it has a purpose.
That's what he meant. There was a comparison to simcity 4's u-drive-it so he pointed out that they don't work the same - Whilst SC4 was just a statistical representation where cars warp in and out and visible traffic flow does not affect the city in any way, so it didn't matter how the human drove or didn't it didn't have any impact on the city, S:C cars are real agents that have places to go and things to do and parking your car across both lanes of a busy road could cause immense traffic jams that would have real impacts on how the city functions if the AI wasn't smart enough to navigate around obstructed roads through different routes. Of course I'd say it depends on how the whole thing works, but this could be a concern, causing an inadvertent traffic jam somehow which just ends up growing out of control naturally.
 
I would personally love to be able to drive through the city I've created but what Boodas told is valid. Being able to interpret the physics, the collisions and so on would be a huge task. I hope we would still be able to put the camera at street-level though, in order to explore our city at human scale. Watching the city from the sky is very different than experiencing it at street-level.
 
+1 to this idea. I believe that if this cant be done then at least there should be an attach to vehicle camera so your camera fallows a car at street level (you click on a vehicle and the camera zooms to it and follows).
 
That's what he meant. There was a comparison to simcity 4's u-drive-it so he pointed out that they don't work the same - Whilst SC4 was just a statistical representation where cars warp in and out and visible traffic flow does not affect the city in any way, so it didn't matter how the human drove or didn't it didn't have any impact on the city, S:C cars are real agents that have places to go and things to do and parking your car across both lanes of a busy road could cause immense traffic jams that would have real impacts on how the city functions if the AI wasn't smart enough to navigate around obstructed roads through different routes.
The numbers were actually scaled up above 500 inhabitants, with each agent representing a number that depended on city size.
 
If there is a mode that you can drive any vehicle or fly a plane. I hope the view from where your gazing at ,will come from many angles .Especially inside the vehicular. It would be great to see view of the city and airport that you created at night . Especially landing the plane on the runway with A.L.S approach lights on flickering at you as it helps you to land the plane on auto pilot! Now that's Cool !!!