One of the least popular mechanics in every Paradox game is the randomly spawning rebel army. The sound of that angry crowd still makes me cringe the moment I hear it. The limiting factor rebels apply is a good one, but the mechanic of raising armies and rebel bashing pop-up whack-a-mole rebel armies is maddening.
Mods in the past have experimented with replacing spawned rebel armies with some abstracted mechanic -- province maluses, negative events, and so on -- to simulate the bad affect of rebels without having to chase around silly little rebel armies all the time.
The standard rebel model is simply not fun. A lot of people agree that the same limits on expansion and bad acting that rebels are meant to apply can be implemented in a more fun to play method.
Are you guys finally considering getting rid of the standard Paradox whack-a-rebel and replacing it with something better?
Mods in the past have experimented with replacing spawned rebel armies with some abstracted mechanic -- province maluses, negative events, and so on -- to simulate the bad affect of rebels without having to chase around silly little rebel armies all the time.
The standard rebel model is simply not fun. A lot of people agree that the same limits on expansion and bad acting that rebels are meant to apply can be implemented in a more fun to play method.
Are you guys finally considering getting rid of the standard Paradox whack-a-rebel and replacing it with something better?