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If the game was totally without rebels, it would of course be hideously ahistorical.

You'll know far more about you're own countries but has anyone heard of a bunch of rebels called the U.S.A?
:p I don't mean to be patronizing but please paradox don't take out rebels, if anything buff them a little.
 
If the game was totally without rebels, it would of course be hideously ahistorical.

You'll know far more about you're own countries but has anyone heard of a bunch of rebels called the U.S.A?
:p I don't mean to be patronizing but please paradox don't take out rebels, if anything buff them a little.

That could be represented as province modifiers, then a civil war. As in they are a tag at war with England for independence.
 
That could be represented as province modifiers, then a civil war. As in they are a tag at war with England for independence.

Sure it could, maybe it was a poor example. Its just. Not all rebels were organized with aims to provoke modifiers, reacting to law changes etc.

Maybe the Pilgrimage of Grace is a better example, its basically a 30,000 strong religious rebellion in England in 1536, they didn't really have aims other than religious change (monasteries etc) and I'm not sure modifiers would work. But I'm not a coder.
(edit)
(Removed question) (added link) http://en.wikipedia.org/wiki/Pilgrimage_of_Grace
(added new question) Would be better represented under the current system or not?
 
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In V2 also, if there are rebels you know things are bad, because they can potentially spawn thousands of men in every single province of your empire. I had a case once when as Germany, I was fighting down in Austria when half a million Communist rebels show up because war exhaustion, and in the end I had to white peace Austria even though I was steamrolling them in order to take care of the commies.

I mean, it would be awesome if rebels were able to radically alter your game, but I'm not sure large scale revolts were common in this era. Most obviously there were dynastic politics that triggered civil wars, and we'll have to see how the game handles other members of your dynasty other than the King.

Im not sure what era youre talking fo but I know of no era where large scale revolt werent fairly "common".
 
The game is using EU3 and its expansions as the base, so unless one of the planned major features is a rebel overhaul, you can put safe money on them working exactly as before.

The game seems like it might take enough from CK2, where revolts are in fact like civil wars.
 
People in this thread need to play EU3 more. There are already province modifiers for revolt risks, hence why your economy tanks when you're in a protracted war.
Rebels are okay as they are, but they should be more opportunistic.
 
It seems to me that the model of rebels rising as "peasant armies" is a bad one; it works (kinda-sorta) for things like Wat Tyler's rebellion, the Jacquerie (which is out of period anyway) and the Bundschuh rebellion, but it doesn't really reflect what governments of the time actually worried about. If you pissed off the peasants, you got tax collectors shot, unpopular nobles dragged out of their villas and beaten or killed, census offices burned; you did not (usually) get armies with ideas about independence. The mob of Paris or London was deadly enough if roused, but it was no real threat to the stability of the state until the loyalty of the regular army became weak. However, the EU series has historically been quite bad at modelling warfare and unrest between tax collectors (which it can do with province modifiers) and full formal set-piece engagements. If there was some sort of model for guerrilla sniping, that would pretty much solve the problem of rebels as well.
 
The problem with rebels as they are is that they are annoying and little else. Unless the player is grossly overextended or otherwise getting themselves into a mess they can't get out of, rebels pose no real threat, they just serve to irritate the player.
 
And most of the annoyance is removed with the recently added "rebel hunter" thing. Leaving rebellions completely impotent, just a slight chore most of the time.

I'd much rather have fewer, but more severe rebellions, with some ideas from CK2 implemented. So if you're Spain (or Burgundy for that matter) going a sort of historical route and owning Lombardy and the Netherlands, a poor monarch and a peasant uprising at home might inspire the Dutch to rise en masse, taking all Dutch provinces and forming the Netherlands, while a Milanese state could reappear in Italy. Perhaps with a "rebellion" modifier giving extra income, manpower, etc. to make them a real threat. And then France or the Emperor could decide to help the rebels, directly or through funding.

The thing is, in EU3 something like the Eighty Year's War would, if the player controlling Spain was even mildly experienced, be crushed in a few months at most.
 
why not firstly having modifiers on the provinces and secondly armies, that reduce the effects and/or prevents rebellions? Like ships in the shipyard overwatch the adjacent provinces armies could work similar with a range depending on the army size or tech or similar. Edit: Thirdly if theres no army nearby rebellions may pop up.

"This army supresses rebels in all provinces within a marching range of 31 days"
20 days base
+4 days from army size
+3 days from land tech
+1 days from government tech
+3 days from stability
 
I like the idea of rebels in EU3, the only problem i have is with nationalist rebels who cant spawn more than 1 tag belonging to the same culture at a time. This is REALLY annoying.

In all honesty i wouldnt even mind they were even more severe, like provinces going instant independent and fighting you, new revolters popping up etc. Would be great fun.
 
I like the V2 rebells, exspecial as solider in use.

I had once a France - Prussian war, where me as Prussia has a battle, 1 Mio france solider aganist 1,2 mio. prussian soldiers. During this battle,i get a army revolt and 950000 soldiers become rebels (during the battle). you can image this was the end of the prussian imperalism...