• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I remember when Total War didn't even have ship combat, yet they not only added it but gave it battle sequences. With CKII we couldn't even get auto-resolve naval battles? How hard is it taking two unit boat models and bashing a collection of numbers into each other? If Paradox is trying to appeal to the more casual crowds, they need naval combat; otherwise, players will get confused why their boats can't attack other boats. After all, why wouldn't they be able to attack each other? Historically, the Romans and Carthaginians did.
 
Naval combat wasn't really emphasised or important part of warfare for most of the wars going on at the time right? it'd be like wanting fighter plane combat in victoria to be fleshed out and have it's own system dedicated to it
 
Asked the same question in a different thread a little while ago.

According to people who were at the booth at pdxcon and asked them, there will not be.

Really?! Well that’s a huge letdown. Unless the map really impresses me I can’t see much reason to buy this then.
 
Last edited:
Naval combat wasn't really emphasised or important part of warfare for most of the wars going on at the time right? it'd be like wanting fighter plane combat in victoria to be fleshed out and have it's own system dedicated to it

Naval combat was extremely important in the Mediterranean. It’s because we tend to focus on Northern Europe that it may seem less relevant to the medieval world. The Byzantines, Arabs, and Italians had huge navies though.
 
Naval combat was extremely important in the Mediterranean. It’s because we tend to focus on Northern Europe that it may seem less relevant to the medieval world. The Byzantines, Arabs, and Italians had huge navies though.

This. The 1204 fall of Constantinople was through an attack by sea. The land walls held. Naval battles featured heavily in the early Arab attempts to take that same city, as well as (more successful) attempts to hold on to Sicily, Africa and Egypt.

The navy is also how the Romans held onto their southern Italian possessions for so long.
 
I'm aware of that, but I don't think it warrents a lot of resources going into it on launch because it's not something that covered the entire scope of the game at the time, a Mediterranean dlc at some point would be welcomed though. with a lot of ground work laid by ck2 in regards to improving religions and specific cultures, I think we will get more DLC's focusing on entire regions and giving them a specific flavor
 
I'm aware of that, but I don't think it warrents a lot of resources going into it on launch because it's not something that covered the entire scope of the game at the time, a Mediterranean dlc at some point would be welcomed though. with a lot of ground work laid by ck2 in regards to improving religions and specific cultures, I think we will get more DLC's focusing on entire regions and giving them a specific flavor

my fear is that if it’s not in the base game then it won’t be covered at all.
 
The importance of navies will depend on where you plan to play. Western Europe? You can skip it and I understand that. Nobody fought on the Atlantic. Eastern Med? It's a glaring hole.

So I get why people would think it's unimportant, and hope they understand why I respectfully disagree.
 
How's this for an idea: seafaring cultures of the Mediterranean can produce ships that are capable of aggroing other ships. Are they they same ships as usual, just with an added feature? Separate ships? We'll cover that later. Important thing is: Mediterranean powers can produce ships capable of Mediterranean ship combat, which will function similarly to land battles. These ships will not survive out in the Atlantic or the North Sea. They can try, but all that money and life will be lost.

For that matter, any power with ports in the Mediterranean will have access to producing a combat-capable Mediterranean fleet, but not affordably so. Traditional maritime Mediterranean cultures will be able to affordably produce them, much like how Norse get cheaper access to ships to make raiding viable. Open this up to the Indian Ocean: a nearly copy-paste system will exist for the East, but with cultures appropriate to those seas.



So, same boats or unique boats? Tbh idk. Same boats would be easiest, but would minimize the effectiveness of troop transportation from the Mediterranean to the North. Maybe simply make ship combat in the Atlantic impossible, and/or require frequently stopping at friendly ports to keep alive? Separate fleets, to make the price bonus for Mediterranean/Indian Ocean cultures more valuable? Dunno. Another issue for another time.