Ah, we were discussing different scopes. I was specifically talking about frame interpolation, no up scaling at all. Pdx games often will start to have frame drops when Sim speed is the bottleneck, play on speed 5 for example and your frame rate will tank usually.Why on earth would you even want to use upscaling if the game isn't taxing your GPU heavily? The point of using upscaling afaik is to run the game at a lower resolution because it is less taxing for the GPU, and therefore allowing you to run at a higher FPS.
It is one of the go to solutions to improve game speed in Vic 3. In the Vic 3 benchmark thread people have reported a fairly big impact:
Victoria 3 Performance Benchmark
There's been a lot of discussing Victoria 3's performance. Some people say it runs perfectly smooth the whole way through, others say it's unplayable after X number of years. Presumably the truth is somewhere in the middle. I decided to try and...forum.paradoxplaza.com
Victoria 3 Performance Benchmark
There's been a lot of discussing Victoria 3's performance. Some people say it runs perfectly smooth the whole way through, others say it's unplayable after X number of years. Presumably the truth is somewhere in the middle. I decided to try and...forum.paradoxplaza.com
The upscaling being done by an extarnal application is completely irrelevant. The problem is that when using upscaling you are reducing the resolution the game runs at.
The real performance issue in Paradox games is the simulation speed, not fps. Them implementing native frame generation and/or upscaling won't do anything to improve that.
No. The primary problem is predicting what the numbers should be. Separating the UI from the rest of the frame generation could potentially address that issue for Paradox games, but from what I understand Nvidia's frame generation does not allow to not generate UI elements as of today. Paradox could of course go for AMD and Intel frame generation support only, but that would probably cause a bigger uproar than just not supporting frame generation.
The primary performance issue in all Paradox games is the game speed, not FPS.
That's not how things work, but there is nothing magical about it. I would suggest reading this old Vic 3 dev diary for some enlightenment:
Considering the fact that EUV basically runs on the same engine, and the fact that there is no good way around the cause of the issue, there is no way EUV will not have some of the same challanges when it comes to FPS and simulation speed.Victoria 3 - Dev Diary #76 - Performance
Hello and welcome to this week's Victoria 3 dev diary. This time we will be talking a bit about performance and how the game works under the hood. It will get somewhat detailed along the way and if you are mostly interested in what has improved...forum.paradoxplaza.com
Fair point.
I think graphics are tied to Sim speed, so if your game starts to stutter, interpolation can smooth those out.
As for the resources, I'll have to check those out another time, thanks for providing them.
Honestly the frame drops and stutter are one of the biggest reasons I stop playing games like this so interpolating frames has really helped me out in that respect, even if the game slows down.