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Well we got our answer! I'm really happy to see a focus on the 90's lore!

Makes me wonder how large events like the Makis, Galactic speed limit, Dominion wars, Klingon civil wars, and profitable feminism in the Ferengi homeworld.
 
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The topic is literally the new lore (post 2009) vs the old lore. The fact that the demarcation is obvious makes my point for me.

And we only need look at the metrics to see the new stuff is not doing well.
The metrics that say Picard Season 3 and Strange New Worlds Season 2 were in the top 10 most streamed shows in the time period they were airing?

Discovery got 5 seasons, that's pretty good for a streaming only series (look how many Netflix series get more than one or two). It also has 1 spin off, with 2 other spin-offs in development. Failed shows don't get spin-offs.

Strange New Worlds has 2 seasons with a 3rd ready to go into production once the strikes end. It was set to start filming the week after the writers strike started.

Lower Decks is on Season 4 and Season 5 is in production.

If shows aren't making money, or aren't popular, they get cancelled. So clearly they're doing well enough.

I really dislike how the Forums are treated as 3rd rate sites now a days.
I dont go around and search for infroamtion on pdy games - as visiting the forums now and then was more then enough to get all the information that was there for the last decade...
News sites doing preview articles have been a thing for decades now, and before they fell out of style, it was gaming magazines that got the info first. This is nothing new for the gaming industry at all.
 
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The metrics that say Picard Season 3 and Strange New Worlds Season 2 were in the top 10 most streamed shows in the time period they were airing?

Discovery got 5 seasons, that's pretty good for a streaming only series (look how many Netflix series get more than one or two). It also has 1 spin off, with 2 other spin-offs in development. Failed shows don't get spin-offs.

Strange New Worlds has 2 seasons with a 3rd ready to go into production once the strikes end. It was set to start filming the week after the writers strike started.

Lower Decks is on Season 4 and Season 5 is in production.

If shows aren't making money, or aren't popular, they get cancelled. So clearly they're doing well enough.

I’ll note that Picard S3 was a repudiation of pretty much everything else Trek has done in the past 14 years, and was praised as such by the audience.

But lets stick with one metric or the other, shall we? What do you want to go by? Number of seasons or a show’s actual ratings?
 
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Number of seasons or a show’s actual ratings?
They're connected. Shows with bad ratings get cancelled. If the shows keep getting renewed they must have enough viewers to make money.
Hate watching counts as a view, they don't care WHY you watched it, only that you watched it.

I’ll note that Picard S3 was a repudiation of pretty much everything else Trek has done in the past 14 years, and was praised as such by the audience.
It was a dark season with a season long mystery box involving something threating the destruction of the Federation.

The only difference between it and most of Discovery was that it was set in the 25th century with the TNG cast. It was a nostalgia bait.


Anyway, we're off topic. This is about newer lore appearing in the game, not if the shows are actually doing well or not.

The answer is yes, it will include lore from 2009 onward. They have the California Class and their uniforms, and preview articles have confirmed the Romulan supernova is an event chain.
 
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This thread will not be an argument about what ST is the best or what should or should not have been made or will be made.
 
This thread will not be an argument about what ST is the best or what should or should not have been made or will be made.
Can we have such a thread (seperately) or would it be too probelmatic with the differnt opinions and chance of (very) heated arguments?

Regarding the original thread topic: How are they supposed to fill the post Picard Area time whithout writing new lore?
 
Back to the original Question.

What lore comes in we don´t know. That belongs on the Community-Feedback (and Paradox bring it in earlyer or later like Stellaris / Hoi 4 shows) and the Devs to hold the Base-Game-Up to Date with DLC-Lore incl. Content / Features after the Base-Game comes out.

Not to forgett the Modders which will start work on the Game after it comes out to give the existing Features / Contents / Decissions etc. more Pepper. If the Developers from the Paradox-Partner-Studio are excellent, they use the Modder-Ideas and Community-Feedback to bring in more whished Features / Contents etc. incl. Lore from f. e. the Original-Enterprise-Era to pre TNG-Era / Archer-Enterprise-Era to Pre-TNG-Era.

But only Time will tell.
 
Can we have such a thread (seperately) or would it be too probelmatic with the differnt opinions and chance of (very) heated arguments?

Regarding the original thread topic: How are they supposed to fill the post Picard Area time whithout writing new lore?
You raise some good points. My post was with regards to the inflammatory remarks against forum members by other members. I think we can all agree it any ST talk about series can get hot very quick. I too have a favorite ST and yes even ones I do not like. But please refrain from any personal attacks in the thread.
 
Tuskin38, yeah that we get the Pre-TNG-Era, TNG-Era, DS9-Era and evtl. Picard-Era is uncontested. That the Pictures and Presentation-Vids showed already.

But the important Questions for Infinite are:

1. Is the Game limited to an timeline like Hoi 4?

2. If not, how much Potential, it give to expnadability in the Past [Archer-Era to Picard-Era / Kirk-Era to Picard-Era] and the Future [Enterprise G+-Era]?

3. Can Modders integrate whished Content / Features from the Community and not only advance or bugfix the existing Content / Features?

4. How how much libertys the Modders have to work together with the Devs? That´s why I like Stellaris, Hoi 4, Battletech and similar from Paradox / linked Paradox-Game-Studios, with the big Improvements & Teamwork between Developers and Modders.

5. How is the long-time-support for that Game [8 Years+]? Or gives it only an short- to medium-time-Support [2 to 5 Years]?

That´s the important Questions to give the Game an similar great improvement like for Stellaris, Hearts of Iron 4, City Skylines 1, Battletech and similar Games from Paradox as well as linked Paradox-Game-Studios.
 
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The idea of making an arbitrary line after which no new content is allowed into the lore is a really really bad one. The idea that you can just tap into the good old Trek and automatically get new good Trek is what gave us so much bad new Trek.

And let's be honest, the TNG era had their fair share of absolutely dreadful episodes (Up the Long Ladder, Code of Honor, ...) and genuinely stupid ideas.

That doesn't mean you can't make something good out of the bad - Captain Okona's cameo in Lower Decks was an absolutely brilliant joke, that a well written Event Chain could repeat for example.

The real problem comes with the big galaxy-changing events that you really can't ignore. The Klingon Civil War, the Bajoran Wormhole, the Maquis, The Battle of Wolf 359 and the Destruction of Romulus. And that one of these is significantly less well-written then the others - overall quality of their generall source material aside. So the desire to just ignore it anyway is understandable, but with regards of how challenging it is to write good content for a game with a certain player agency in regards to how these events play out I suspect there to be little to no difference.

So go ahead and include anything you want as you write something interesting to play. Though I would be really greatful if I don't have to watch another season of PIC or DIS to understand what's going on.
 
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Spartakus, I respect your Meaning and in some Points I can understand you fully. That Star Trek have Strenghes & Weaknesses we know all here. And we can only hope that the Devs & Freelancers have done an great new official Game of that Gerne with a big development potential. We only know how good or middlegood the Base-Game will be after it comes out in about 3 or 3,5 Weeks.

But what is a no-go is to blame the Events, Features, Contents, Ingame-Surprisses as well as playability in General from the Paradox-Games and their Partner-Studios. Sometimes some Events and similar are not fully readable in some Translations in the small Information-Window, that´s true. That Weakpoint the Devs have to work on, there I agree.

What the other Part belongs, that will do the Modders, which can manage that.
 
There's a thing from Discovery that may be useful in a game like this: the spore drive, which can allow instant travel between any point of the universe to the other, no matter how far away. Of course, it's something of a game-breaker feature (just as in the actual series), so it should be something really hard to unlock.
 
There's a thing from Discovery that may be useful in a game like this: the spore drive, which can allow instant travel between any point of the universe to the other, no matter how far away. Of course, it's something of a game-breaker feature (just as in the actual series), so it should be something really hard to unlock.

Something akin to the Jumpdrive basically. from a Stellaris perspective.
 
Spartakus, I respect your Meaning and in some Points I can understand you fully. That Star Trek have Strenghes & Weaknesses we know all here. And we can only hope that the Devs & Freelancers have done an great new official Game of that Gerne with a big development potential. We only know how good or middlegood the Base-Game will be after it comes out in about 3 or 3,5 Weeks.

But what is a no-go is to blame the Events, Features, Contents, Ingame-Surprisses as well as playability in General from the Paradox-Games and their Partner-Studios. Sometimes some Events and similar are not fully readable in some Translations in the small Information-Window, that´s true. That Weakpoint the Devs have to work on, there I agree.

What the other Part belongs, that will do the Modders, which can manage that.
I have literally no idea what you're talking about or what you're trying to say.
 
Back to topic People. Here is the Question what Content / Features from the complete Star Trek-Parts beginning with Archer to Picard will come in.

What we know is that an Part of the Pre-TNG, full TNG, full DS9, full Voyager and Picard is included in the Base-Game. There are the important Events included (from the destruction of Enterprise C to the End of the Borg in Picard). What else we will see when we play it. And to that playtime it´s for us only 3 to 3,5 Weeks left.

If it´s possible to integrate more Star Trek Content like the Original-Series up to Pre-TNG (the Movis there and the Original Series incl. the Original Anime-Series) were too in the Mind from the Develepers, which they describe in the first Dev Diray. But they decided to make an Game in the TNG, DS9, Voyager and Picard-Timeline.

What the personal Parts about Star Trek belongs, are out of the place. Every Series and Movie have Weaknesses, but all in all the Original Content from Star Trek beginning with Enterprise and the 100 Year later Strange new Worlds / Orignal-Series over TNG, DS9, Voyager and Picard give an Context. And on that the Developers concentrate her power in Star Trek: Infinite.

The same you can see for the Stellaris Star Trek Mod: New Horizons
 
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You have been warned... deleted some posts, infractions given. Now stick to the topic, please.
 
It could be possible to implement TOS/TMP/TLE stuff through updates and DLC, depending how well the game does. I hope this happens, though they will have to fudge a lot of things for TLE.