Every few years, my game will crash in multiplayer. The screen will freeze, and then I get a "crusader kings has stopped working" error. Each time, I check the error messages, and I find the following in the messages file:
[session.cpp:516]: Command Caused Crash!daily_tick=
{
tickstamp=0
istargetasynchronous=no
identity=126641
pre_execution_checksums={24 5898425 0 2023}
value={024}
}
With slightly different values each time. Only I crash, as the host, none of the other players do. I haven't been able to recreate this in single player.
[session.cpp:516]: Command Caused Crash!daily_tick=
{
tickstamp=0
istargetasynchronous=no
identity=126641
pre_execution_checksums={24 5898425 0 2023}
value={024}
}
With slightly different values each time. Only I crash, as the host, none of the other players do. I haven't been able to recreate this in single player.