Good day everyone,
as of 2 days ago My game has stopped working, when I try to launch the game it gives me a black screen with the error ''Array<0, 0, itemsize41>: overflow 1 of 0''
this error first occurred when I was editing spells in the editor of Warlock 2, then all of a sudden this error appeared and I cannot run the game since, I have tried reinstalling but it did not help, I also updated my drivers but that also did not help, same for verifying the files, also did not help.
logs:
dxdiag.txt:
With kind regards,
Havikryan
as of 2 days ago My game has stopped working, when I try to launch the game it gives me a black screen with the error ''Array<0, 0, itemsize41>: overflow 1 of 0''
this error first occurred when I was editing spells in the editor of Warlock 2, then all of a sudden this error appeared and I cannot run the game since, I have tried reinstalling but it did not help, I also updated my drivers but that also did not help, same for verifying the files, also did not help.
logs:
Code:
<0.1250: Media path: 'data/'
0.1410: Application\Application.cpp(423): [Game][Application()] game version: 2.1.128.22708
0.1410: Source\PlayerProfileManager.cpp(115): [GameSettings][load()] Profiles dir: E:\Steam\userdata\38138860\205990\local\
0.1410: Source\SteamProvider.cpp(668): [Steam][loadFile()] load file 'saves/autofirstturn.info
0.1410: Source\PlayerProfile.cpp(227): [GameSettings][registerSavedGame()] Registering saved game 'AutoFirstTurn'...
0.1410: Source\SteamProvider.cpp(668): [Steam][loadFile()] load file 'saves/autosave2.info
0.1410: Source\PlayerProfile.cpp(227): [GameSettings][registerSavedGame()] Registering saved game 'AutoSave2'...
0.1410: Source\SteamProvider.cpp(668): [Steam][loadFile()] load file 'saves/autosave.info
0.1410: Source\PlayerProfile.cpp(227): [GameSettings][registerSavedGame()] Registering saved game 'AutoSave'...
0.1410: Application\Application.cpp(837): [Startup][_parseCommandLine()] Startup mode: GameStartupMode< value = SinglePlayer>
0.1410: FS game mode: normal
0.1410: Media path in commandline - "data"
0.1410: Attaching 's100.pack'
0.1410: Attaching 's101.pack'
0.1410: Attaching 'd100.pack'
0.1410: Attaching 'd101.pack'
0.2030: Attaching 'd102.pack'
0.2030: Attaching 'd103.pack'
0.2030: Attaching 'l100.pack'
0.2030: Attaching 'l101.pack'
0.2190: System information:
0.2190: OS: Windows NT
0.2190: OS version: 6.2.9200
0.2190: Computer name: "HAWK_PC"
0.2190: User name: "ryan"
0.2190: Processors count: 4
0.2190: Processor(s) type: 586
0.2190: Total physical memory: 16332.18 Mb
0.2190: Available physical memory: 13234.89 Mb
0.2190: Total virtual memory: 4095.88 Mb
0.2190: Available virtual memory: 3784.69 Mb
0.2190: ---------------------------------------------------------------------------------------------------
0.2190: LOG START: 15.04.2014 12:44:36.974
0.2190: ---------------------------------------------------------------------------------------------------
0.2190: Warlock 2 - The Exiled v2.1 (build: 22708 - final, Apr 11 2014 16:50:45)
0.2190: AppStartup completed in 0.00 sec
0.2190: Source\GameState.cpp(142): [GameStates][ProcessEvent()] Game::State_Main::ProcessEvent: event_id = Startup; args = null
0.2190: Source\GameState.cpp(149): [GameStates][ProcessEvent()] Game::State_Main::ProcessEvent: executing transition ['[ENTRY POINT]' --> 'Game::State_Init' with 'Startup']
0.2190: Source\GameState.cpp(142): [GameStates][ProcessEvent()] Game::State_Init::ProcessEvent: event_id = Startup; args = null
0.2190: Source\GameState.cpp(149): [GameStates][ProcessEvent()] Game::State_Init::ProcessEvent: executing transition ['[ENTRY POINT]' --> 'Game::State_InitEngine' with 'Startup']
0.2190: UI\SettingsProvider.cpp(244): [Game][applyVideoSettings()] monitorCount=1 nW=1928 nH=1111
0.2190: UI\SettingsProvider.cpp(260): [Game][applyVideoSettings()] useSingleMonitor nX=-4 nY=-15
0.2190: Host name 'Hawk_pc' IP address 192.168.1.2
0.2350: Not found force feedback input devices
0.3130: Try to set video mode (1920x1080, format=22, windowed=1).
0.3130: Actual video mode (1920x1080, format=22, windowed=1).
0.3130: [Render] RenderSwitchMode: 1920x1080, windowed=1
0.3130: [Render] DeviceType=1; vs=FFFE0300
0.6250: [Render] HWVP device created
0.6250: [Render] NotifyDeviceFound
0.6250: [Render] pass 1 done in 0.0001, 0 of 2 objects processed
0.6250: [Render] NotifyDeviceFound done in 0.0002 sec: init=0.0000 and render=0.0000
0.6250: [Render] [Info] Enable FSAA mode from tbm.ini, hsample 2.5, vsample 2.5
0.6250: ModuleRender_c initialized in 0.36 sec
0.6410: ConsoleBinaryParser_c::Exec : can't open file decals.vfx
0.6410: Exec [decals.vfx], can't open
0.6410: [SceneDecalParse] Error parsing decals.vfx
0.7500: Available fonts:
0.7500: Aver Bold=Aver Bold
0.7500: Gabriola=Gabriola
0.7500: Aver=Aver
0.7500: DejaVu Serif=DejaVu Serif
0.8280: Source\SkyScaleFormModule.cpp(1696): [SF][SetFlashFileName()] w=2560 h=1080 fps=60
1.0630: UI\SettingsProvider.cpp(284): [Game][applyQualitySettings()] applyQualitySettings ...
1.0940: Source\GameState.cpp(142): [GameStates][ProcessEvent()] Game::State_Init::ProcessEvent: event_id = Done; args = null
1.1100: Source\GameState.cpp(149): [GameStates][ProcessEvent()] Game::State_Init::ProcessEvent: executing transition ['Game::State_InitEngine' --> 'Game::State_Intros' with 'Done']
1.1100: 4:2:0 video
1.1250: Source\GameState.cpp(142): [GameStates][ProcessEvent()] Game::State_Init::ProcessEvent: event_id = Done; args = null
1.1250: Source\GameState.cpp(149): [GameStates][ProcessEvent()] Game::State_Init::ProcessEvent: executing transition ['Game::State_Intros' --> 'Game::State_InitGame' with 'Done']
1.1720: Array<0, 0, itemsize=41>: overflow 1 of 0
>
dxdiag.txt:
Code:
0.1250: Media path: 'data/'
0.1410: Application\Application.cpp(423): [Game][Application()] game version: 2.1.128.22708
0.1410: Source\PlayerProfileManager.cpp(115): [GameSettings][load()] Profiles dir: E:\Steam\userdata\38138860\205990\local\
0.1410: Source\SteamProvider.cpp(668): [Steam][loadFile()] load file 'saves/autofirstturn.info
0.1410: Source\PlayerProfile.cpp(227): [GameSettings][registerSavedGame()] Registering saved game 'AutoFirstTurn'...
0.1410: Source\SteamProvider.cpp(668): [Steam][loadFile()] load file 'saves/autosave2.info
0.1410: Source\PlayerProfile.cpp(227): [GameSettings][registerSavedGame()] Registering saved game 'AutoSave2'...
0.1410: Source\SteamProvider.cpp(668): [Steam][loadFile()] load file 'saves/autosave.info
0.1410: Source\PlayerProfile.cpp(227): [GameSettings][registerSavedGame()] Registering saved game 'AutoSave'...
0.1410: Application\Application.cpp(837): [Startup][_parseCommandLine()] Startup mode: GameStartupMode< value = SinglePlayer>
0.1410: FS game mode: normal
0.1410: Media path in commandline - "data"
0.1410: Attaching 's100.pack'
0.1410: Attaching 's101.pack'
0.1410: Attaching 'd100.pack'
0.1410: Attaching 'd101.pack'
0.2030: Attaching 'd102.pack'
0.2030: Attaching 'd103.pack'
0.2030: Attaching 'l100.pack'
0.2030: Attaching 'l101.pack'
0.2190: System information:
0.2190: OS: Windows NT
0.2190: OS version: 6.2.9200
0.2190: Computer name: "HAWK_PC"
0.2190: User name: "ryan"
0.2190: Processors count: 4
0.2190: Processor(s) type: 586
0.2190: Total physical memory: 16332.18 Mb
0.2190: Available physical memory: 13234.89 Mb
0.2190: Total virtual memory: 4095.88 Mb
0.2190: Available virtual memory: 3784.69 Mb
0.2190: ---------------------------------------------------------------------------------------------------
0.2190: LOG START: 15.04.2014 12:44:36.974
0.2190: ---------------------------------------------------------------------------------------------------
0.2190: Warlock 2 - The Exiled v2.1 (build: 22708 - final, Apr 11 2014 16:50:45)
0.2190: AppStartup completed in 0.00 sec
0.2190: Source\GameState.cpp(142): [GameStates][ProcessEvent()] Game::State_Main::ProcessEvent: event_id = Startup; args = null
0.2190: Source\GameState.cpp(149): [GameStates][ProcessEvent()] Game::State_Main::ProcessEvent: executing transition ['[ENTRY POINT]' --> 'Game::State_Init' with 'Startup']
0.2190: Source\GameState.cpp(142): [GameStates][ProcessEvent()] Game::State_Init::ProcessEvent: event_id = Startup; args = null
0.2190: Source\GameState.cpp(149): [GameStates][ProcessEvent()] Game::State_Init::ProcessEvent: executing transition ['[ENTRY POINT]' --> 'Game::State_InitEngine' with 'Startup']
0.2190: UI\SettingsProvider.cpp(244): [Game][applyVideoSettings()] monitorCount=1 nW=1928 nH=1111
0.2190: UI\SettingsProvider.cpp(260): [Game][applyVideoSettings()] useSingleMonitor nX=-4 nY=-15
0.2190: Host name 'Hawk_pc' IP address 192.168.1.2
0.2350: Not found force feedback input devices
0.3130: Try to set video mode (1920x1080, format=22, windowed=1).
0.3130: Actual video mode (1920x1080, format=22, windowed=1).
0.3130: [Render] RenderSwitchMode: 1920x1080, windowed=1
0.3130: [Render] DeviceType=1; vs=FFFE0300
0.6250: [Render] HWVP device created
0.6250: [Render] NotifyDeviceFound
0.6250: [Render] pass 1 done in 0.0001, 0 of 2 objects processed
0.6250: [Render] NotifyDeviceFound done in 0.0002 sec: init=0.0000 and render=0.0000
0.6250: [Render] [Info] Enable FSAA mode from tbm.ini, hsample 2.5, vsample 2.5
0.6250: ModuleRender_c initialized in 0.36 sec
0.6410: ConsoleBinaryParser_c::Exec : can't open file decals.vfx
0.6410: Exec [decals.vfx], can't open
0.6410: [SceneDecalParse] Error parsing decals.vfx
0.7500: Available fonts:
0.7500: Aver Bold=Aver Bold
0.7500: Gabriola=Gabriola
0.7500: Aver=Aver
0.7500: DejaVu Serif=DejaVu Serif
0.8280: Source\SkyScaleFormModule.cpp(1696): [SF][SetFlashFileName()] w=2560 h=1080 fps=60
1.0630: UI\SettingsProvider.cpp(284): [Game][applyQualitySettings()] applyQualitySettings ...
1.0940: Source\GameState.cpp(142): [GameStates][ProcessEvent()] Game::State_Init::ProcessEvent: event_id = Done; args = null
1.1100: Source\GameState.cpp(149): [GameStates][ProcessEvent()] Game::State_Init::ProcessEvent: executing transition ['Game::State_InitEngine' --> 'Game::State_Intros' with 'Done']
1.1100: 4:2:0 video
1.1250: Source\GameState.cpp(142): [GameStates][ProcessEvent()] Game::State_Init::ProcessEvent: event_id = Done; args = null
1.1250: Source\GameState.cpp(149): [GameStates][ProcessEvent()] Game::State_Init::ProcessEvent: executing transition ['Game::State_Intros' --> 'Game::State_InitGame' with 'Done']
1.1720: Array<0, 0, itemsize=41>: overflow 1 of 0
With kind regards,
Havikryan