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BadPeanut

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Oct 10, 2014
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Here's a thing I'm working on. obviously no architecture as of yet, but the foundations and game mechanics are solid!

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you can, when the asset is placed it terraforms itself, and you just draw the track out from the sides as usual, however i achieved a steadier gradient using the terramod.
 
That looks awesome! Would it be possible to add stairs on either side of the bridge so people can walk down to the train platform? Also, you might want to put rails up there to keep the Cims from falling off. LOL! Safety first! :^)
 
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That looks awesome! Would it be possible to add stairs on either side of the bridge so people can walk down to the train platform? Also, you might want to put rails up there to keep the Cims from falling off. LOL! Safety first! :^)
Well yeah... dah i did say none of the architecture is done. it will be a full station not just a platform. This was just to see if the game mechanics work. Ie do the pedestrians use the bridge (yes) do they walk down to the platform from the bridge (yes) etc
 
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is that subiaco train station? haha we live near each other! I was thinking of modelling this particular asset off the new forrestfield station proposed for the airport rail link (google it) or even wellard/kwinana station. I was thinking of doing something more like subiaco once we have tunnels, because it would be better to use a submerged station like this with tunnels attaching to either end :) high five perth buddy!
 
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is that subiaco train station? haha we live near each other! I was thinking of modelling this particular asset off the new forrestfield station proposed for the airport rail link (google it) or even wellard/kwinana station. I was thinking of doing something more like subiaco once we have tunnels, because it would be better to use a submerged station like this with tunnels attaching to either end :) high five perth buddy!

Oh yeah that would look nice!

image


..and yeah the one I posted was Subi. We have some nice modern stations here in Perth.. I wish I had a clue about how to model because I'd make a few Perth things. I especially like the new proposed stadium:

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Keep up the good work! *does secret Perth handshake*
 
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nope not at the moment! I've been really busy with uni finals which are practically over except for an exam on the 16th which i am studying for - been working on updating an existing station but ran into difficulties with custom lod textures, this will be the next release i'm thinking, along with a possible elevated station (but i hadn't fully ironed out the kinks in that so it may be a bit longer to do) and then I will finish my through modular station.
 
by ironing out the kinks i mean: in some formations i get the "too high" error appear when placing but on the odd occasion i get it right, but I can't use those old files because they are pre 1.1.0 update and don't carry the milestone data