Just marking interest and hope to see this awaiting add-on incomming (sure for me).
The question was if you keep time involvement as you are actually more implicated in CK2+ mod.
Regards.
I don't mind folks showing interest (it's still somewhat motivating), I'm just afraid I can't show something in return
Yeah, I spend too much time on the main CK2+ mod alas.
Well, it's not really a bad thing, as I'm still doing stuff and you guys can actually use/see it. It's just not related to the economy (for example I made some Hellenic priest headgear, because someone asked for that, which is now available in the latest beta).
But coincidentally I have actually just recently returned to work on this. I mentioned earlier I was hoping for some freetime during summer, and this time seems now to have come (though less time than I had hoped for). Luckily, working with the Plus team has taught me a trick or two, and I have learned how important it is to keep track of things, to organize a stable mod release, to sort priorities - and also, how to actually do that (kudos to the CK2+ supreme leader for being good at this). Bottom line, that means that the first iteration of this submod might actually ship with less features, but (hopefully) won't be postponed until all eternity. And the missing features will get added in later.
One of the things I worked on first now is to sort out all parts of the mod, and when to do them, and which to scrap for now to be re-added later on. The result is a dev plan that, for the first time, has helped me realize
what I actually need to do to get the mod working. I use Gitkraken Glo for that (no advertisin involved here, just saying), one of several solutions that lets you keep an "issue" panel for a project. Here's how my plan looks for now (pending potentially stuff that needs to be done before the beta release that I can't think of atm):
(Of course it's blurred, I like being secretive
But you can see I actually got 2 issues down already)
Well, let's hope that this boring organisational stuff helps me boost my productivity. Until then!
PS: The recent "Imperator" dev diaries from Paradox are making me quite happy. Seems like they finally realize the importance of a proper economic simulation, and even adding things like the import of tradegoods! Alas we don't have these features in CK2 already... but it's inspiring!