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I think that in the future, maybe even in this year we will get next gen version of Stellaris, because Tantalus is making console port for both games.
 
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I very much hope so. If they are worried about splitting the multiplayer community there are easy steps to avoid that. They could:

1.) Limit the update to visuals only.
Or
2.) Allow larger galaxies only in singleplayer.
Or
3.) Limit galaxy settings depending on the players in a lobby.
 
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Do you think there's any chance of Stellaris getting a native next gen release on ps5

I'd be very happy, but also very, very surprised if a next gen version is coming yet, if at all

Cities as a base game is a finished product, with dlc just being added occasionally, so I'd imagine it's easier/cheaper to develop for, just have a small team running to squash bugs or help move popular steam mods move over to the full version of the game

Stellaris Console base game is still behind the PC version, which is still actively being developed. Paradox would need to decide what consoles, at what point, get cut off, to start a stable new version for current gen, thereby splitting the playerbase. Who gets to play with who, what penalties do current gen players have to deal with when playing against last gen players, who do you upset when stopping development on one version or not bringing certain dlc's to some versions? Is it worth it for Paradox?

As a very poor and rough test, psnprofiles shows that 9k people own Stellaris for Sony's consoles, and again I'm guessing that most of those players are playing on old gen consoles or not playing at all, looking at the recent player count (14). With only 189 people in total having played the last dlc pack with trophies. So you're asking for a new game to be developed for a tiny minority of players, for a console that isn't widely available across the world, that would split the playerbase, and cost Tantalus twice as much in upkeep, as it now has 2 versions to work on. It isnt viable in my honest opinion. Cities has 126.6K owners on psnprofiles, just showing the difference in player numbers. This obviously doesn't take into account people who aren't signed up to that site, and the xbox game owners, like I said, a very rough test, but it gives perspective at least

The Console version is developed for the lowest possible denominator and that is, unfortunately for all of us, the standard PS4/Xbox1. Remember that Stellaris now has to work on 7 different consoles (if I've worked it out correctly). If it doesn't work smoothly on the PS4/Xbone then it won't be developed for other consoles, simple as

I think that in the future, maybe even in this year we will get next gen version of Stellaris, because Tantalus is making console port for both games.

I thought it was Colossal Order that did the console version of Cities?

I very much hope so. If they are worried about splitting the multiplayer community there are easy steps to avoid that. They could:

1.) Limit the update to visuals only.
Or
2.) Allow larger galaxies only in singleplayer.
Or
3.) Limit galaxy settings depending on the players in a lobby.

1) the visuals were "updated" slightly already if I remember correctly and if its just another slight bump in graphics, I don't think it worth the dev time and cost to create a brand new version to maintain

2) as you mentioned, you will get people worried and complaining about splitting the community. "Why only singleplayer with new options? That's not fair. I want this. I want that" They can't win, so why bother right now

3) developing a version for current gen with limitations already? Based on if you're playing against old gen players? So you're splitting the playerbase then. Vicious circle. It's crap...but it is what it is
 
I think though that the success of Paradoxs other games on ps5 that it would be worth their time to port it. Its like nothing else out there at the moment...

To be fair, there's only 1 actual Paradox published game designed specifically for the PS5, that being Crusader Kings 3, and thats developed by Lab42, not Tantalus

Using the same rough test I used before, psnprofiles shows that 2k people own the game, 36 people have recently played it, and only 21 people own the only DLC pack

It's much easier to understand those numbers though, as it can only be played on the PS5, so there's no PS4 players messing up the numbers Like the Stellaris numbers

I don't want them to drop CK3 development for PS5, as I'm a player/fan, but I wouldn't call it a success going off of those numbers, so I do expect that it will be dropped, or de-prioritised
 
Psnprofiles only reflects users who have joined that site. I haven't for instance so i don't think you can use that as an accurate site for sales.
Yup, like I said multiple times in my posts;

"As a very poor and rough test"
"This obviously doesn't take into account people who aren't signed up to that site, and the xbox game owners"
"a very rough test, but it gives perspective at least"
"Using the same rough test I used before"

It's a snapshot, but enough to reasonably surmise that it's just not feasible for a current gen version
 
Then I recommend not using it for sales numbers then, it give fellow forum members the wrong information. As of 2020 stellaris for instance had sold 3 million copies and was considered a big success on console. Your making it sound as if 4x games sell terribly on console which is simply not true. Otherwise the upcoming Planetfall wouldn't be releasing on all platforms. Its more strategy games we want not less!
 
They are both stated as developers for Cities Skyline console edition.

Awesome, I didn't realise! Makes Tantalus my most played dev then over my time on Sony's consoles, and it's only going to increase with new Stellaris DLC and CS next gen!

Then I recommend not using it for sales numbers then, it give fellow forum members the wrong information. As of 2020 stellaris for instance had sold 3 million copies and was considered a big success on console. Your making it sound as if 4x games sell terribly on console which is simply not true. Otherwise the upcoming Planetfall wouldn't be releasing on all platforms. Its more strategy games we want not less!

I wasn't using the site for sales, on the contrary, I was using it for monthly active users, and again, as a very small, and poor test to show that 14 people have played it recently, out of roughly half a million people registered to the site, out of roughly 100mil MAU on Sony consoles. I'd be happy to times the numbers by ten, hell even 100 to get a much more likely and realistic number, then possibly double that to show xbox users too. But I'd say 100x is fair/generous as a realistic number

I also wouldn't neglect to mention that 3million sales was over every platform. I never said that 4X games dont sell well. Those words or anything like them were not in any of my replies, or even hinted at

That being said, Stellaris is a niche game, in a niche genre, on a console. The sales on console will be low, relatively, I don't want to put a number on it as i couldnt even guess, but as we all know and understand, most strategy games are designed for and played by PC and m+k players, so that's where the main bulk of the sales will be. The 3 million number was shared after the console version had been out for roughly 3 quarters of a year, and the PC version had been out for 4 years, even giving the console a quarter of those sales is being overly optimistic, with a vastly inferior version of the game at that time in a mostly overlooked genre of game

I dont want less strategy games, I just assume logically that a current gen version isn't coming anytime soon, mainly because the devs have been asked, multiple times in various places, and have stated that it's not something they are looking at right now
 
I don't know mate. I agree with a lot of what you say but I really think a ps5 release would pull in a lot of new fans. They've done a great job with the dlc support ( I know its a bit behind PC but still) and I wouldn't want that to be affected but ps4 is coming to the end of its time, so porting to the ps5 surely would be worth the effort?
 
1) the visuals were "updated" slightly already if I remember correctly and if its just another slight bump in graphics, I don't think it worth the dev time and cost to create a brand new version to maintain

2) as you mentioned, you will get people worried and complaining about splitting the community. "Why only singleplayer with new options? That's not fair. I want this. I want that" They can't win, so why bother right now

3) developing a version for current gen with limitations already? Based on if you're playing against old gen players? So you're splitting the playerbase then. Vicious circle. It's crap...but it is what it is

1.) The game could easily run at 60 fps, that already would be a big jump. If you zoom in, you will also notice how low res the textures are, especially from planets. Likewise, a lot of effects are very simplified on consoles. For example, kinetic ammunition has been given a very low visibility threshold, meaning the projectiles fired are straight up invisible unless you zoom in very far. Certain effects like ship or station explosions also cut off midway which looks very strange. The game runs on the equivalent of very low settings now when it could easily run on the maximum.

2.) This doesn't split the community at all. The majority of players plays the game offline, and its ridiculous that people playing offline would have to abide by the same limitations as online players do just because.

3.) It's not my preferred alternative for sure, but it's certainly an option they have.
 
I just skimmed most of what yall posted. Personally, they should pull a page from Keen Software House and their game Space Engineers. Both old and new gen consoles have the same game but, new gen pushes the limits that old gen can't. Also in regards to multiplayer, if old gen hosts the game, every other player uses the settings of the host, and if the new gen hosts, every player uses their settings. . . Honestly I don't fully understand their coding but this is the simplest way I can put it and here's an example I can use from that game. New gen has a max limit of 8 players while old gen gets limit of 6. It's most likely to prevent the host from crashing.

So in summary, rather than releasing a whole new game, they could try pushing it's limits for new gen hosts so old gen can experience bigger games with more detail, or something of this sort
 
So in summary, rather than releasing a whole new game, they could try pushing it's limits for new gen hosts so old gen can experience bigger games with more detail, or something of this sort
they already have

the older consoles can't handle the bigger galaxies, more people in multiplayer or the higher crisis difficulties

they also can't update the game on one side of things [i.e., just have the update hit the new consoles] because that wouldn't work since the game is the xbox one/ps4 version just running via backwards compatibility, the update would hit both the old and new consoles due to how updates tend to work, to have it only hit the new consoles they would need to make a whole new game and stop dev on the current version




Paradox has said in the past that there were no plans for a "new version" of the game based around the new consoles [the main reasons I know for this logic were the fact that the Xbox Series Systems and PS5 had backwards compatibility, and that the games would have cross-generational multiplayer within the same system family, though I imagine the problems of acquiring the new systems at that time may have also played a role]

To do anything that can't be done currently with the game [due to hardware limitations of the older systems] they would need to remake the game based around the new consoles


this would then do the following

1) All development for the current console edition would stop [this would happen after they finish any expansion pass they were working on so that players don't feel as left out, it would then go into skeleton mode where at best they have a few people to keep an eye on things and push out any bug fixes that need to be taken care of]

2) Tantalus would need to see if any of their existing work could be used as a baseline for this remake to save some time

3A) If it can, dev time for the remake would likely be cut down a fair amount as they tweak what they've already done to fit around the new systems
[possibly 1-3 years for remake]
3B) If not, the game would need to be remade from scratch, thus making for a longer dev time, meaning the game falls even farther behind [possibly 3-5 years for remake]

4A) Mods for console could happen on the old version, since development has stopped, allowing modders a chance to see if their work can be ported to console [choice will likely be limited, similar to what Cities Skylines and Surviving Mars has for their console editions]
4B) Hope for mods on the new version likely dies out, as it is possible that Tantalus would never catch up to where it is now [being about 1 year or so behind]
 
1.) The game could easily run at 60 fps, that already would be a big jump. If you zoom in, you will also notice how low res the textures are, especially from planets. Likewise, a lot of effects are very simplified on consoles. For example, kinetic ammunition has been given a very low visibility threshold, meaning the projectiles fired are straight up invisible unless you zoom in very far. Certain effects like ship or station explosions also cut off midway which looks very strange. The game runs on the equivalent of very low settings now when it could easily run on the maximum.

2.) This doesn't split the community at all. The majority of players plays the game offline, and its ridiculous that people playing offline would have to abide by the same limitations as online players do just because.

3.) It's not my preferred alternative for sure, but it's certainly an option they have.

1) Stellaris is running at 60fps on my TV

I do admit that I rarely zoom in, I play exclusively zoomed out at maximum galaxy level, thanks to the shortcuts provided by the square button I don't need to zoom in at all anymore, I've seen everything I wanted to see hundreds of times

2) I don't play multiplayer at all, so I'm not swinging for better settings for multiplayer or anything, but the base game should be available for everyone, for their favourite way of playing

Turning off, or nerfing settings because of playing online is unfair on that subset of people playing that way. Imagine having a brand new PS5/XboxSeries version to play, but then being held back to old gen settings, because you play multiplayer

They paid the same as me and you, their preference is just to play with other people. But they will be unfairly lumped with limitations, therfor making it an inferior way of playing

3) They've had these options since knowing that a "Next gen" set of consoles were coming out, and whether or not to dev for them, and the preceding years since then. They correctly in my opinion, decided to stick to 2 versions (xbox1/playstation4), that they update as often as they can, bringing it as close to the PC version as possible, rather than split dev time, money, staff and playerbase with 5 versions of the game

I'm assuming they are looking at all the things we can't see. Like player numbers and sales numbers. Why develop a current gen version of a game, for potentially a few hundred people across the world, as much as we may want it and love it. They aren't our friends, they are a business, they are not developing games for us as individuals, they are doing it for the mass market. 10 people on a forum wanting a PS5 version will not sway minds at Paradox if there's no money in it for them
 
I think it's fair to say that ps5 owners wouldn't mind a ps5 version. You obviously are very against it and that's fine too.
Lol, so this is the second time you've decided to make up things about me

Fine if you don't want to read my replies, but don't just go making things up please

"I'd be very happy, but also very, very surprised if a next gen version is coming yet, if at all"

First sentence, first reply. Im a very happy PS5 player
 
You seem to be taking this very personally for someone whose first post was in reply to my first. I'm not here to cause trouble. Jeez its a game stop taking it so personally. I already said you're entitled to your opinions and views. It was nice to hear from other users that would like a ps5 version too, is that a bad thing?