Do you think there's any chance of Stellaris getting a native next gen release on ps5?
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Do you think there's any chance of Stellaris getting a native next gen release on ps5
I think that in the future, maybe even in this year we will get next gen version of Stellaris, because Tantalus is making console port for both games.
I very much hope so. If they are worried about splitting the multiplayer community there are easy steps to avoid that. They could:
1.) Limit the update to visuals only.
Or
2.) Allow larger galaxies only in singleplayer.
Or
3.) Limit galaxy settings depending on the players in a lobby.
I think though that the success of Paradoxs other games on ps5 that it would be worth their time to port it. Its like nothing else out there at the moment...
Yup, like I said multiple times in my posts;Psnprofiles only reflects users who have joined that site. I haven't for instance so i don't think you can use that as an accurate site for sales.
They are both stated as developers for Cities Skyline console edition.I thought it was Colossal Order that did the console version of Cities?
Awesome, I didn't realise! Makes Tantalus my most played dev then over my time on Sony's consoles, and it's only going to increase with new Stellaris DLC and CS next gen!
Then I recommend not using it for sales numbers then, it give fellow forum members the wrong information. As of 2020 stellaris for instance had sold 3 million copies and was considered a big success on console. Your making it sound as if 4x games sell terribly on console which is simply not true. Otherwise the upcoming Planetfall wouldn't be releasing on all platforms. Its more strategy games we want not less!
1) the visuals were "updated" slightly already if I remember correctly and if its just another slight bump in graphics, I don't think it worth the dev time and cost to create a brand new version to maintain
2) as you mentioned, you will get people worried and complaining about splitting the community. "Why only singleplayer with new options? That's not fair. I want this. I want that" They can't win, so why bother right now
3) developing a version for current gen with limitations already? Based on if you're playing against old gen players? So you're splitting the playerbase then. Vicious circle. It's crap...but it is what it is
they already haveSo in summary, rather than releasing a whole new game, they could try pushing it's limits for new gen hosts so old gen can experience bigger games with more detail, or something of this sort
1.) The game could easily run at 60 fps, that already would be a big jump. If you zoom in, you will also notice how low res the textures are, especially from planets. Likewise, a lot of effects are very simplified on consoles. For example, kinetic ammunition has been given a very low visibility threshold, meaning the projectiles fired are straight up invisible unless you zoom in very far. Certain effects like ship or station explosions also cut off midway which looks very strange. The game runs on the equivalent of very low settings now when it could easily run on the maximum.
2.) This doesn't split the community at all. The majority of players plays the game offline, and its ridiculous that people playing offline would have to abide by the same limitations as online players do just because.
3.) It's not my preferred alternative for sure, but it's certainly an option they have.
Lol, so this is the second time you've decided to make up things about meI think it's fair to say that ps5 owners wouldn't mind a ps5 version. You obviously are very against it and that's fine too.