finally a man that knows where it is at
All of us are living in 2021 while this person is living in 2027.
finally a man that knows where it is at
Sengoku 2 obviously
Fixed that for you!![]()
Shouldn’t that be Tenno:Nihon?
It hurts my heart...It's my hobby project, I still work on it occasionally but I've mostly just been too busy. It has nothing at all to do with Paradox, though, it's entirely something I tinker with in my free time.
I know I've been asking for a GSG on an iOS device but this isn't what I meant![]()
So, Emperor: Kyoto?![]()
I would expect V3 to be a sequel to V1 & V2 ala HoI4 being a sequel to HoI2 in a lot of ways, rather than a straight iteration of V2.If it indeed is Vicky, I'd really like to see return of some Victoria 1 features.
Well, it never would have made sense with Bureaucrats, as they were added in V2. I think what might make sense for the government-run pops is to have the player set how many slots are available and then have pops fill them up.- Manual pop promotion was tedious indeed. But it did make sense for the two government-run pops i.e. Soldiers and Bureaucrats, not for other pops. So now that Paradox engines are far more capable and playable, how about having a mixed system for the next game? Automatic Pop promotion/demotion like Victoria 2 would continue, but player would sometimes be allowed to draft lower class into army. Or demobilize them back
I'm not sure about this, as I've also seen it clearly stated by people that would know that V1 had infinite buying and selling on the world market, not even tracking goods past being sold on the WM.- Vicky1 had you actually transport goods using ships from overseas (or so the manual says), a simple form of convoy system. You had to assign clippers and steamers you built to the convoys. Resource transport in Vicky2 happens instantly because FTL travel was discovered in 19th century.
Minority rights were a party issue in V1, but maybe they did less then.- Victoria 1 allowed all accepted pops to vote equally. Victoria 2 instead had this utter pathetic, idiotic "feature" which made only primary culture able to vote all the time, but also relegated voting rights to party policies (who the heck thought this was intelligent design?). Which meant in Victoria 2 half or more of your nation could be kicked out of voting rights every 4-5 years for no reason (didn't even make sense in places like Germany, Italy, India and China), while Victoria 1 allowed more realistic and stable voting.
Uh, I don't think so. I pulled up some screenshots of V1, and there certainly don't seem to be any female pops.- Vicky1 usually displayed the entire population. This meant that if your population was 50 million, it actually was 50 million. Vicky2 dumbed this down to 1/4 and tried to rationalize it with "one man and his family" representing each person. It also meant that when you had a full-sufferage universal democracy, all people voted in Vicky1...while Vicky2 again dumbed the women's suffrage down to some stupid modifiers that cut votes for upper class but expanded it for lower class.
These would all be fun to have in V3.- Victoria 2's diplomacy was heavily dumbed down compared to Vicky1 when it comes to features (and even when it was ramped back up, features never returned). You could trade tech, provinces (yes, that game didn't arbitrarily restrict you to weird "state" borders that devs created), guarantee nations like EU4 (instead of having to spend years trying to sphere them to help them defend themselves)...and actually had expeditionary force feature - which meant allies would send divisions to allies and colonial puppets would actually hand their troops over to the lord nation like in real life, not sit around because they can't board transports like in Vicky2.