Lack of randomness
It appears that CK uses the exact same random number generator every time, or something like that, because in *every* game, I can practically predict which wars will be declared in the first few days. For example, playing on normal aggressiveness, AI Apulia *always* declares war on sheikdom of Palermo (I think, it's one of the Sicilian sheikdoms, but always the same one in every game). Sweden *always* declares war on the county of Närke. Etc, etc. It would be nice if some randomizing factor was included in the AI's decisions, as these exact same wars are getting stale after a while.
It appears that CK uses the exact same random number generator every time, or something like that, because in *every* game, I can practically predict which wars will be declared in the first few days. For example, playing on normal aggressiveness, AI Apulia *always* declares war on sheikdom of Palermo (I think, it's one of the Sicilian sheikdoms, but always the same one in every game). Sweden *always* declares war on the county of Närke. Etc, etc. It would be nice if some randomizing factor was included in the AI's decisions, as these exact same wars are getting stale after a while.
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